Teasing_Pink
Member
That sucks. Sadly, it's happening to lots of folks. Think I might just shelve this until it gets patched; don't know if I handle losing progress, even with nightly save backups.Oh, great, my save got corrupted
That sucks. Sadly, it's happening to lots of folks. Think I might just shelve this until it gets patched; don't know if I handle losing progress, even with nightly save backups.Oh, great, my save got corrupted
Oh, great, my save got corrupted
Luckily only had played for an hour, and the gameplay is fun enough that l don't mind just doing the early fights again. But yeah, sucks that I got to remake my deck nowShit. Did you get far?
For PS4 users, it might be worth ensuring Cloud Saves are enabled.
Think of this game like SuperHOT. In that game, the campaign was more of a cool story-driven tutorial before getting into the meat of the arcade modes and modified challenges. This seems like the solo/story stuff is training for PVP and multiplayer; don't go into this if you want something with a single player focus
Luckily only had played for an hour, and the gameplay is fun enough that l don't mind just doing the early fights again. But yeah, sucks that I got to remake my deck now
YEah, I know the game is in its infancy, but if anyone has any pointers in general... I go up on 2v1 encounters against NPCs and the way the dodge/dash system is related to lock-on, I feel like I usually dodge into the second attacking NPC's foot or fist. And then I die.
Worked a bit in my favor because I spent more time grinding the early tutorial enemies to learn their moves. Didn't do that last timeRelearning moves too. That's balls.
I kind of expected teething issues. It's a fairly ambitious project for an indie.
You can still play the game. All you have to do is switch it to offline mode.
All I really do is try to get them to hit each other lol. I think I saw a sweep attack that can probably help with the 3v1 times.
I saw an option to switch from encounters to invitations, so I assume so, but I haven't tried it outBombcast mentioned Dark Souls/Journey in terms of MP for Absolver. Can you intentionally join up with your friends in this game?
Constructing new decks and then learning their rhythms, perfecting the timing of each strike for maximum effect, is utterly compulsive, like Pokemon for warrior monks. Combat is very much an art form in Absolver, and despite the uppercuts, flying kicks and swords, it never really feels violent. Its aggressive, sure, but in the same way a dance can be aggressive. Duels become dance-offs, and each deck a set of steps that must be remembered and combined to the beat of an internal DJ.
I must have experienced just about every type of fight imaginable. Long, tense one-on-one duels where we slowly circle each other, locked on, waiting for an opening; furious brawls where neither of us rest, even when our stamina gauge teeters on empty; terrifying battles against three enemies at once, forcing me to dash around and change stances constantly; and even fights that last a mere second, with one of us swiftly kicking the other off a cliff Im still crap, but Im a crap veteran. And, surprisingly, fights against the AI prove to be just as tense and dangerous, with the AI being as unpredictable as a human opponent.
Though Absolver is a multiplayer game through and through, it doesnt always make teaming up easy. Boss battles are single-player only affairs, even though sub-bosses arent; getting knocked out and then respawning removes you from a co-op group, even though it keeps you in the same instance; and hitting a buddy too many times turns them hostile, breaking up the party.
All of these things seem directly opposed to the philosophy of seamlessly connecting players. Aside from the first example, they feel like punishments for things that already have consequences. So being forced to send a request to cancel hostilities, and then another to rejoin the group might make you more likely to be cautious in future, but its entirely redundant when friendly damage already teaches that lesson. The only result is breaking up the flow of the game.
Some but certainly not all of these issues will hopefully be alleviated by the influx of players after todays launch, and Im not done with Absolver yet, but I do have concerns about its longevity. More post-launch PvP modes have been promised, and it will absolutely need them if it wants to keep people around after the first week. Random scraps in the forest can only keep people occupied for so long.
I saw an option to switch from encounters to invitations, so I assume so, but I haven't tried it out
Anyone know if this features PS4 Pro support? Thanks
Dear Prospects,
Absolver has launched and the teams at Sloclap and Devolver Digital are thrilled with the love and support from the new Absolver community. We hope you are enjoying the game thus far and while we know it's not a perfect experience for everyone our small team is hard at work with fixes. We're combing through your feedback, notes, and user reviews to put together some updates to improve the overall experience, taking particular care for regions that are having connection and lag issues.
Critical issues are with relay server stability and performance across the board with particular attention and changes coming for Russia, Australia, OCE and more. Additionally, we are looking to implement changes in some UI, usability, and localization in more languages soon.
Thanks again for your patience and we appreciate your input to help make the game better and better as we introduce new features and modes in the coming weeks.
Added funds to my PSN account for this, not deciding whether to buy or not.
The capitalist in me doesn't want to support a product that isn't ready, but the enthusiast in me wants to try it and, to an extent, support small teams for trying something new.
Also, unless it tanks totally, it's probably not going to get a price cut for a few months, so is a spotty experience worth the money in the meantime?
Edit
Sod it, I'm in on PS4. It's the kind of game I've want to try for years. Now to face Sony's treacle-slow download servers.
Does anyone know how long the single player is? Im interested, but have no plans to play the multiplayer stuff
Took me about 3.5 to 4 hours.
Concerning your 2nd edit, it can go either way, depending on the strike you pick you can end up in one of the four stances.Played for about an hour. PS4. Paid copy.
Frate poor, either in complex areas or with multiple NPCS on screen. One on one in small places it's fine.
Issues with lag and input delay. Toggling lock on on and off felt sludgy, not sure mechanics or lag. Made worse with frate drops.
Frate issues when entering new area and/or or players join sever in your location.
No introduction to systems at all. Can't understand the combat deck or sequence of moves. Annoyance compared to tech issues
When the combat worked, it did feel good. Learning attack strings and then figuring out you have to crouch or dodge. Good tension.
But with those technical issues, the game can't get out of its own way. I can feel like it's on the edge of greatness, but the performance is holding it back.
It shouldn't have these issues. Not at £25.
EDIT - also they need to anglicise the in-game text. A pony tail is listed as an 'attached' haircut and other information has clearly been written by somebody who speaks English well enough to get by, but not to write a technical manual, which is what the game neeeds.
Edit 2
There's an icon onscreen that shows what stance you're in and the moves to come next, but it feels like the icon is ticking through them counter-clockwise.
Anyone else getting that? I can't figure it out.
3. I was streaming on YouTube, so maybe that affected me. But my upload is something like 16mbps.
EDIT - also they need to anglicise the in-game text. A pony tail is listed as an 'attached' haircut and other information has clearly been written by somebody who speaks English well enough to get by, but not to write a technical manual, which is what the game neeeds.
Yeah, the AI don't seem designed to work in groups, they all just come at you very aggressively with no thought to anyone around them. Also doesn't help that the Dodge in this game is way too short for how much distance most attacks cover, it's almost pointless to even try to dodge when there's multiple enemies.These servers are awful. They also throw way too many enemies at you, this combat is awful for anything more than 1v1 or 2v2
Oof. Picked up this game after listening to Jason and Brad talking about it on the Bombcast. I wasn't very keen on the combat to begin with, but they made it so better than I had imagined. Ended up not liking it, specially in 2v1 or 3v1 scenarios :/
I would stick with it, but the locked framerate is just too noticeable for me. I don't know if it's tied to the physics or what, but it baffles me that they decided to lock the framerate at 60 FPS on PC. Maybe unlocking it impacted negatively in the timing of hits or whatever... but I just can't deal with it. Sorry
Go to C:\Users\Your user name\AppData\Local\Absolver\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Change FrameRateLimit=0.0000000 to FrameRateLimit=144
Slightly more stable 30 fps
Is it me or is this game extremely laggy? I'm doing the story/open world like stuff with it being open but it is so laggy to the point where it's just unplayable. This is on PS4 by the way.
Does anyone know how long the single player is? Im interested, but have no plans to play the multiplayer stuff