shinobi602
Member
Did a search and didn't see anything...deport me if old.
Next gen COD. Hnnnnnnnnnnnnnggggggg
Next gen COD. Hnnnnnnnnnnnnnggggggg
Activision Blizzard will host a presentation to discuss next-generation character rendering at the Game Developers Conference in March.
Jorge Jimenez, real-time graphics R&D man at Activision Blizzard, will lead the 60-minute presentation, titled 'Photorealistic Eyes Rendering and Deformation', sharing his advanced techniques for "creating photo-realistic characters for next-generation games and hardware".
Jimenez will "show high-quality next-generation shading driven with a plausible game rig", says the official show schedule, as he discusses Activision's techniques for subsurface scattering rendering, eye shading, anti-aliasing, depth of field, and film grain.
You can get a sneak peek at Jimenez's work on his blog, where he frequently shares remarkably realistic-looking examples of high-end real-time character rendering.
The below is from his 2009 paper on subsurface scattering: http://www.iryoku.com/publications
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