Cirekiller
Member
I'm liking the forest atmosphere but is it open world?
Cirekiller said:It's wierd they didn't show this at TGS.
Jtwo said:speculation
Does anyone think it may follow the "hes in a coma or something and its all a dream" archetype?
It sure as hell seems like it.
Yeah I'm thinking the exact same thing.Jtwo said:speculation
Does anyone think it may follow the "hes in a coma or something and its all a dream" archetype?
It sure as hell seems like it.
That makes 4 of us, probably even more...so I kinda doubt it ;DPaznos said:Yeah I'm thinking the exact same thing.
It's all making sense now.Paznos said:Yeah I'm thinking the exact same thing.
Fatalah said:http://www.brightfalls.com/
This is the website that is advertised on the billboard in the opening sequence of the trailer!
Cirekiller said:I'm liking the forest atmosphere but is it open world?
Some tidbits from a finnish gaming mag (quick translations so ask if you don't understand):
- AW had 4 clear goals for the design:
1) Psychological action thriller
2) Introduces light as a part of the new gameplay mechanic
3) A movie like story, set in a big, free roam environment
4) Must score 9+ from reviews
- No set release date. They'll work for as long as they feel they need to. Quality is the highest priority.
- Remedy consists of only 30 people. (They outsource a lot)
- They couldn't find a suitable engine, so they made their own.
- Their SDK are so flexible that they can test all changes on both platforms as soon as they are made.
- They've taken 40 000 pictures for the game in the northwest US. They might take antoher 40 000 before they are done.
- Story is told like a TV-series, where doing missions advances the plot. Some "episodes" end in cliffhangers, others are slower paced and geared towards character development and showing Alan's past. They want to get that "Just one more episode" addiction in the game.
- The script for Max Payne 2 was 650 pages long (with a page for every mintue of action in the game). The script for AW will be multiple times longer.
- The plot in AW is tied to episodes, but the world isn't. You'll be able to wander around Bright Falls freely and without any artificial rush, but the story won't advance if you just roam the forests aimlessly.
- Lots of exploring and talking to other people can reveal surprising secrets.
- A strong light vs dark theme. A setting sun means bad news for mr Wake. At night you have to find shelter or arm yourself. Light is the only weapon against the shadowy figures, since they are invulnerable in the dark. Too bad Alan is allergic to light (?).
- "What is real and what is just Alan's nightmare?"
- Battles will be desgined with "quality over quantity" in mind. They want the battles to feel special and exciting.
- "The furhter the 'first season of Alan Wake' progresses, the longer the night for the writer becomes"
Jtwo said:speculation
Does anyone think it may follow the "hes in a coma or something and its all a dream" archetype?
It sure as hell seems like it.
Kafel said:Remedy don't put silly QTEs in this please.
Jtwo said:speculation
Does anyone think it may follow the "hes in a coma or something and its all a dream" archetype?
It sure as hell seems like it.
I hope it isn't the case, too.NeXuSDK said:I highly doubt it, as it's way too obvious for someone like Remedy to implement it in their story. It would be to take the easy way out and with Alan Wake, there's no doubt that Remedy aren't cutting any corners, especially not concerning the story.
Alan Wake in 2009?artredis1980 said:2009 fight of the year
Heavy Rain vs Alan Wake
you heard it in this post first
This. QTE heavy games are automatic no-buys for me. It's time to leave Dragon's Lair back in the 80's where it belongs.Kafel said:Remedy don't put silly QTEs in this please.
Domain Name: BRIGHTFALLS.COMFatalah said:http://www.brightfalls.com/
This is the website that is advertised on the billboard in the opening sequence of the trailer!
BruceLeeRoy said::lol :lol
My god the game looks better than I ever dreamed!
Please let the 360 version look this good pleeeeeassse Its so beautiful.
This just made my day!
AmMortal said:Wait, this isn't 360 version ?
Everything points to a Silent-Hill typed gameplay, with vehicles.AmMortal said:So, wait, how's gameplay?
QTE's ?
FPS ?
VictimOfGrief said:Pretty sure it's the PC version shown and the 360 version will be shown later.
Blimblim said:Everything points to a Silent-Hill typed gameplay, with vehicles.
Yeah except better.Blimblim said:Everything points to a Silent-Hill typed gameplay, with vehicles.
Where the hell do these comparisons come from? What do those two games have in common? Nothing.solid2snake said:Alan Wake > Heavy QTE Rain
Alan Wake is a horror writer whose fiancé was his muse. Whenever he was with her, sleeping by her side, he dreamed the dark dreams of the demented. Now, while I'd be the kind of guy to dump her and run for the hills, Alan not only was in love, but was profiting off of the dreams. His nightmares because the reality of best selling horror novels. But when his fiancé mysteriously disappeared, never to be heard from again, he stopped dreaming. In fact, he was so crushed by the loss that he stopped sleeping altogether. That can make a guy pretty tired and also pretty loopy.
Before too long, he retreated to the sleepy town of Pride Falls in the state of Washington to check into the sleep clinic outside of town. After curing the problem and getting a little bit of sleep, Alan finds and sleeps with a woman that looks eerily like his missing love. Yes, that's pretty messed up. What's even more messed up is that he immediately starts having the dreams again. The problem is, when he begins writing again, the dreams start seeping into real life.
Accident said:
-SD- said:Where the hell do these comparisons come from? What do those two games have in common? Nothing.
...or is it the lame old "PS3 vs. Xbox 360"?
BruceLeeRoy said:The texture work on Alan is absolutely incredible.
I cant stop looking at his damn jacket.
/shakes headsolid2snake said:same art-direction and setting? what does Killzone 2 have in common with Halo 3?
and real-time gameplay is better than QTEs, you hear my Heavy Rain?