Musky_Cheese
Banned
Posted for
Alexios
I've been playing this game for many months now and, to me, it's the most successful retro-style FPS I've yet to encounter. I won't name the wannabes, some had their own merits for sure, but none were as successful in capturing this kind of gameplay. In DUSK, everything is spot on. The visuals, the feel of the weapons, the level design. It's like a long lost Quake cousin you somehow didn't get to play when it originally released in 1997 or whenever and it's resurfaced now with a source port making it as good as ever by providing all the features you could wish for! The game comes with three campaigns/episodes and a Duskworld multiplayer component on top (I tend to suck hard at these games, I've not even tried it, ha!).
The last campaign was finally released a couple days ago and the game today launches officially and out of early access!
Store page (oh yeah, it's on a -16% sale currently):
Launch trailer:
This reveal trailer was what got me hyped the most back then:
Funnily enough it also includes retro-graphics options so you can run it high resolution but make it look like it's going at a super low one, or with a lower color palette, draw distance and so on. I prefer playing it with the best options looking sharp and having bloom and whatever else, similarly to how I'd play Quake these days, but they're neat to have (and to know of in case you see worse media).
The game is published by New Blood Interactive alongside other cool games but it's mostly the work of one man. Not that the composer and others don't deserve a shout out, but that's impressive!
The boring screenshots are my own, one from the start of each of the episodes/campaigns, the last one is an older official screenshot from the store page. It's hard for me to take action screenshots, haha.
I've been playing this game for many months now and, to me, it's the most successful retro-style FPS I've yet to encounter. I won't name the wannabes, some had their own merits for sure, but none were as successful in capturing this kind of gameplay. In DUSK, everything is spot on. The visuals, the feel of the weapons, the level design. It's like a long lost Quake cousin you somehow didn't get to play when it originally released in 1997 or whenever and it's resurfaced now with a source port making it as good as ever by providing all the features you could wish for! The game comes with three campaigns/episodes and a Duskworld multiplayer component on top (I tend to suck hard at these games, I've not even tried it, ha!).
The last campaign was finally released a couple days ago and the game today launches officially and out of early access!
Store page (oh yeah, it's on a -16% sale currently):
This reveal trailer was what got me hyped the most back then:
Funnily enough it also includes retro-graphics options so you can run it high resolution but make it look like it's going at a super low one, or with a lower color palette, draw distance and so on. I prefer playing it with the best options looking sharp and having bloom and whatever else, similarly to how I'd play Quake these days, but they're neat to have (and to know of in case you see worse media).
The game is published by New Blood Interactive alongside other cool games but it's mostly the work of one man. Not that the composer and others don't deserve a shout out, but that's impressive!
The boring screenshots are my own, one from the start of each of the episodes/campaigns, the last one is an older official screenshot from the store page. It's hard for me to take action screenshots, haha.