SM2 wasn't just about plain old swinging, either. You were playing around with the boost, letting the web go at just the right moment, and you could do sweet stuff with all that. You could climb buildings just by swinging around the perimeter and boosting on the upswing, and every now and then you'd catch the corner of a building to shorten your web and to rocket you up a bit faster. You ended up swinging into buildings to wallrun, webzipping to cover more distance, flipping like a maniac to recover Spideyjuice and then you'd always land exactly wher you wanted to because you had insane air control.
If this new game can replicate that with some HD graphics and a fun combat system I'll never need any more games. And if it can be better? Well, we'll see.