E3 just got boring.
Nah. We will get metric fuckton of games.
Sony can show GT Sport, Horizon, Last Guardian, NiNoKuni 2, more FF7R footage and most probably 2 big AAA 1st party games [God of War being one of them].
E3 just got boring.
I don't quite get this....
Article (well the source) and title don't match as I don't see even the slightest of AMD mention of Polaris, but then the other information on clockspeed and ALUs puts this at... ~2.8TF which is a far cry from the suppose ~4TF previously rumored?
Nah. We will get metric fuckton of games.
Sony can show GT Sport, Horizon, Last Guardian, NiNoKuni 2, more FF7R footage and most probably 2 big AAA 1st party games [God of War being one of them].
During a recent interview, Roy Taylor – AMD / RTG’s head executive for Alliances, Content and VR went to defend the decision to only launch mainstream and performance products based on the Polaris architecture. “The reason Polaris is a big deal, is because I believe we will be able to grow that TAM [total addressable market] significantly.”
With Nvidia launching the GeForce GTX 1070 and 1080 for the Enthusiast market, and preparing its third Pascal chip – the GP106 – to fight Polaris 10/11, such approach might be a costly mistake. if the Radeon would be the only product family where the Polaris GPU architecture would make an appearance. In the same interview, Roy said something interesting: “We’re going on the record right now to say Polaris will expand the TAM. Full stop.”
"If you look at the total install base of a Radeon 290, or a GTX 970 or above [the minimum specs required for VR], it's around 7.5 million units," explained Taylor. "But the issue is that if a publisher wants to sell a £40/$50 VR game, there's not a big enough market to justify that yet. We've got to prime the pumps, which means somebody has got to start writing cheques to big games publishers. Or we've got to increase the install TAM [total addressable market].
"The reason Polaris is a big deal," continued Taylor, "is because I believe we will be able to grow that TAM significantly. I don't think Nvidia is going to do anything to increase the TAM, because according to everything we've seen around Pascal, it's a high-end part. I don't know what the price is gonna be, but let's say it's as low as £500/$600 and as high as £800/$1000. That price range is not going to expand the TAM for VR. We're going on the record right now to say Polaris will expand the TAM. Full stop."
Since there is a rumored Bone slim, MS must have ponied up the dough for a die shrink of their existing chip even if it wasn't financially sound. Interesting.
What are you talking about? It doesn't dispute the 2304 SP spec.
http://www.neogaf.com/forum/showthread.php?p=199232654#post199232654
If it's not clear by now I don't know what to say
So no slim? Guess PS4 will never hit 99$ price then ;(
Not sure if serious.
Either way, it's for neither. It's just an engineering sample.
It got boring when Nintendo bailed.E3 just got boring.
That you're wrong ?
Why? I understand actually 100% of the OP while Jeff Rigby threads tend to be somewhere between 0% and -1%.
Controllers are $50 & you're waiting for a PS4 to be $99 lol
maybe we will get a mini console PS4/Xbox One down the road based around media playback but can have a harddrive & controller added at a higher price point than the base model.
How am I wrong when I pointed it out before it was revealed that Neo has 36 CU's? it's a clear case of AMD & Sony making the most out of going 14nm. AMD get a cheap mid range GPU that's ~ 4TF & Sony get a more powerful PS4.
It's not like they cost 50$ to build and I'm not waiting, have a launch PS4
It'd have been nice for it to hit 99$, making a VR bundle for 299$ a possibility in several years and beating PS2 sales!!1 Of course VR would need to be a tremendous hit for it to happen too...
No, they shrunk it to 20nm planar.
Internally known as PlayStation Neo, the console should make its debut at the Tokyo Game Show
I can't see this being true at all. The success that they are having in NA/EU - why would they make a reveal like this in Japan where the PS4 hasn't really taken off and mobile is much more popular?
E3 (they didn't do Gamescon last year and they have Paris/PS December show).
Damn.
Was hoping we would see it at E3, wanted to see Uncharted 4 and Battlefield One running in NEO modes.
Unless I misread this, AMD did not confirm a thing...
This makes it sound like Neo exists mainly because just doing a new SoC ended up being a financially smarter move than a die shrink of the existing one.
Uncharted you've already likely clearly seen running on something other than the base PS4 hardware when they revealed it. EA will never showcase its software on console. Especially not Battlefield. Even if you see controller prompts, it's going to be a high end PC.
i can't remember but wasn't battlefront shown on ps4?
E3 already got boring when Nintendo decided to keep the NX as near-vaporware instead of showing it there.E3 just got boring.
A PS4 logo coming before a trailer doesn't mean it's shown on PS4.
Neither do controller prompts.
It was and always will be high end PC.
At the same time, we managed to learn that SONY ran into a roadblock with their original PlayStation 4 plans. Just like all the previous consoles (PSX to PSOne, PS2, PS3), the plan was to re-do the silicon with a simple die shrink, moving its APU and GPU combination from 28nm to 14nm. While this move was easy in the past you pay for the tapeout and NRE (Non-Recurring Engineering), neither Microsoft nor Sony were ready to pay for the cost of moving from a planar transistor (28nm) to a FinFET transistor design (14nm).
This die-shrink requires to re-develop the same chip again, with a cost measured in excess of a hundred million dollars (est. $120-220 million). With Sony PlayStation VR retail packaging being a mess of cables and what appears to be a second video processing console, in the spring of 2014 SONY pulled the trigger and informed AMD that they would like to adopt AMDs upcoming 14nm FinFET product line, based on successor of low-power Puma (16h) CPU and Polaris GPU processor architecture.
What's the source on this? Would be the second time MS backed the wrong horse.
Pretty big assumptions made on the article. While I doubt Polaris is showing up on NX. It would still be late 2016 when production starts on NX for release in march so theoretically the results would begin showing up 2nd half 2016 for AMD.
2nd half 2016 New semi-custom does not have to be related to Polaris.
What's the source on this? Would be the second time MS backed the wrong horse.
Pretty big assumptions made on the article. While I doubt Polaris is showing up on NX. It would still be late 2016 when production starts on NX for release in march so theoretically the results would begin showing up 2nd half 2016 for AMD.
2nd half 2016 New semi-custom does not have to be related to Polaris.
Our baseline was that its probably a placeholder for the Nintendo NX console, which should be announced during Tokyo Game Show 2016.
What.
Nintendo hasn't gone to TGS in forever.
Seeing as the single player dlc is likely going to come out after October (if the last of us release schedule is anything to go by) and that will be required to have a neo mode in it, I wouldn't be surprised if they patch in the engine/neo upgrades for that into the base game as well.If Uncharted 4 has a NEO mode I'm buying this.
That's pretty much all there is to it for me.
I read it to mean they were aiming for PS4 parity but didn't expect the performance gains that Polaris provided.So what I gather from this story (whether true or not), is that potentially, Sony originally wanted a die shrink pre-launch, but it was too expensive. However, when PSVR came onto the scene, they said screw it, and pulled the trigger in the spring of 2014 to get said die shrink, whilst keeping the hardware the same. However, they then changed their mind again and said screw it one last time, and decided to go all out with a die shrink and a performance boost (i.e. more substantial hardware change) to boot, which is what we essentially know now as 'Neo'.
The only mandate the company received was to keep the hardware changes invisible to the game developers, but that was also changed when Polaris 10 delivered a substantial performance improvement over the original hardware.
Are these Canadian dollars?^^^^
That's because the previous node (20 nm) was an utter disaster and couldn't provide an easy shrink path as others did in the past. So they had to choose between a die reformat (28nm bulk planar to 14nm FinFET) or a die reformat with extra stuff thrown in at $ minuscule (for mass production) extra cost. It's sort of like supersizing your $13 medium meal order for an extra $2. Of course they took it.
It's very possible that both the Neo and PS4 are on 14nm and that neither one is on Polaris. No one has really answered the question as to whether Sony has found a way to replicate the register level access developers have on the existing PS4 on a different GPU architecture. AMD and Sony have brilliant engineers so it's not impossible that they have found a way to make it work with a type of compatibility mode, but it seems like an extraordinary undertaking for a mid cycle refresh.
Probably a stupid question, but I want some clarification.
I'm wondering if the upgrades are good for 4K tv's only, or if it will improve the games in general. I guess what I'm asking is if it'll be worth getting the new console while keeping my 1080p tv?