well, we have seen in the past that DF actually knew more about games than their developers.
John just talked about a case in a recent DF direct where he got an early version of a game to look at and had to fix the common Unity engine physics interpolation issue to get a steady camera motion, because the developers didn't notice the issue themselves.
the developers of Dead Space remake didn't notice that the image quality on PS5 was horrible due to VRS, neither did they notice that turning VRS off basically makes no performance difference.
multiple developers during last gen forgot to turn on anisotropic texture filtering on PS4, because they didn't notice the textures looking blurry while testing it.
people thought it was an API issue on PS4, but in reality it was usually just the people on the Xbox ports of some fames noticing it missing and enabling it, while the PS4 guys just didn't.
it was such a prevalent issue in the beginning tho that people really thought the PS4 can't do texture filtering properly
but nah, the devs just forgot lol.
so never expect that the publishers or the developers of a game actually know what is best, or notice when they're making mistakes. be that on a technical side, a design issue, or just player expectations.