Palette Swap
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All the while dangling the carrot of "if we sell n million packs, we'll fund a new game".Should make a Metroid variant so I can waste money pursuing a holo-foil Samus.
Best of both worlds.
All the while dangling the carrot of "if we sell n million packs, we'll fund a new game".Should make a Metroid variant so I can waste money pursuing a holo-foil Samus.
Okay, so, with the following assumptions:
- 83 "common" cards, all the same probability each
- 17 "special" cards, all the same probability each
- Each pack has 6 cards, of which 5 are common and 1 is special
- Whether there are duplicates per pack makes very little difference (a few percent)
To complete the set, you'd need on average 85 packs. ($3 -> $255, $5 -> $425, $6 -> 510)
To complete the "special" cards, you'd need on average 57 packs.
To get one specific "special" card, you'd need on average 17 packs (this should be a "duh")
To complete the "normal" cards, you'd need on average 80 packs
To get one specific "normal" card, you'd need on average 17 packs
To get a set of 25 of your fav cards, of which 20 are normal and 5 are special, you'd need on average 62 packs
At 6 cards a pack, you'd only need to buy around 17 packs to get Rolf. Assuming he's not rare.So about $100 for a restrained scenario.
Set up a card trading thread here for people looking to trade duplicates![]()
Okay, so, with the following assumptions:
- 83 "common" cards, all the same probability each
- 17 "special" cards, all the same probability each
- Each pack has 6 cards, of which 5 are common and 1 is special
- Whether there are duplicates per pack makes very little difference (a few percent)
To complete the set, you'd need on average 85 packs. ($3 -> $255, $5 -> $425, $6 -> 510)
To complete the "special" cards, you'd need on average 57 packs.
To get one specific "special" card, you'd need on average 17 packs (this should be a "duh")
To complete the "normal" cards, you'd need on average 80 packs
To get one specific "normal" card, you'd need on average 17 packs
To get a set of 25 of your fav cards, of which 20 are normal and 5 are special, you'd need on average 62 packs
Wait what
There are amiibo cards now?
Do they just plaster screenshots on these things or do they actually spend some effort on these?
My brain is groggy so it's way too early for me to work out the probability on this, so I did a Monte Carlo simulation to figure out how much it would cost to complete the set provided there are no duplicates in a pack:
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Across my simulation, the mean number of packs you would need to buy to complete the set is 171; the minimum number of packs you would need to buy is 85, and the maximum 509. I'm guessing packs will be $3-5 a pack, so I'm sure you can all do multiplication.
Nintendo does DLC right.
How much do you think it would cost if they did allow duplicates in a pack? OMG LOL
Why at this point are those two are mutually exclusive? Seeing as they are branching out in other areas like theme parks and licensing their IP out.
After painstakingly trying to get all the Kid Icarus Uprising AR cards (apples and oranges yeah I know), I wouldn't be caught dead trying to do the same thing with Home Designer >_<
I still don't have all the Uprising cards ;_;
Soon, we'll see their way of expanding the audience for their IPs, though, thanks to mobile games. Iwata even mentoned how he wanted to attract as many customers as possible,not just whales, thus not high concentration of revenue on a small amount of customers. It seems both mobile and amiibo initiatives will go at the same time.
I thought they're only going to make the various AC characters into cards, but you're telling me they're going to make the furniture into cards as well? I... what? And this is coming from someone who collected Looney Tunes, Disney, Jurassic Park, football cards and what-have-you during childhood.I mean, I doubt they're getting guest artists to give us wild interpretations of a futon, but they're going to be official renders with professionally designed layouts.
It makes me wonder if he had lost some control as he got closer to death. The pointed comment about certain types of gaming (i.e. gambling mechanics) being a problem for society runs and not wanting to use those in Nintendo products runs counter to having random packs. Random packs which are exactly that kind of whale hunting gambling mechanic.
I was under the impression that it was a mix of villagers and furniture, but I may have misinterpreted the original announcement.I thought they're only going to make the various AC characters into cards, but you're telling me they're going to make the furniture into cards as well? I... what? And this is coming from someone who collected Looney Tunes, Disney, Jurassic Park, football cards and what-have-you during childhood.
I just think these initatives go in different ways, parallel to each other. On the console side, we have a specfic initiative of trying to make their IPs / characters more known, which still results in a pretty big amount of purchases from their fans (but not everyone: amiibo numbers make me think it's not just Nintendo fans buying them, especially in the West), thus we see several specific releases that try to cater more to already-accustomed fans.
On the other hand, on mobile, an unproven territory for them, where they need to bring their IPs to as many people as possible since they actually stated how they want to
1)profit a good amount of money from them
2)expanding the reach of their IPs, thus they can get more people into the "premium experiences" on their consoles
They're going to try to not cater to just whales, but to everyone, thus small amounts of money from lots of people instead of big amunts from a few (relatively).
Also, I wouldn't consider Pokemon Shuffle as an example for now: unless Nintendo states that's the first app, usually Pokemon Company has already mobile experience and has some freedom from Nintendo.
It makes me wonder if he had lost some control as he got closer to death. The pointed comment about certain types of games (i.e. those with gambling mechanics) being a problem for society and not wanting to use those mechanics in Nintendo products comes to mind. Yet random packs are exactly that kind of whale hunting gambling mechanic.
This isn't the game that was being touted as free to download. That's the Wii U game, since Amiibo figures are required to play the game. Amiibo cards are not required to enjoy Happy Home Designer and is playable without them.I guess if Amiibo Crossing is decent, and its really free to download, and all you need to play it is one $5 pack of cards, that's a decent buy-in.
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.
I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.
Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
Random packs are trading card staples, and I don't exactly know how else you'd do this short of having a lot of permutations on card packs which would be a nightmare.
5 fixed 20 card packs? That's not a logistical nightmare at all.
I still don't really understand this game. So it's just the home designing, right? No chores. No gardening, no fishing etc.? So the only thing you do is placing furniture? OK, so how many homes do you get to design in the main game you buy for €40? And every amiibo card brings another character to your village which means one additional home to design? There are 100 characters outside of the main game? How many characters does AC have? I'm confused.
This isn't the game that was being touted as free to download. That's the Wii U game, since Amiibo figures are required to play the game. Amiibo cards are not required to enjoy Happy Home Designer and is playable without them.
I thought the cards *could* be used with Amiibo Crossing thought (even if they're mainly advertising then for Happy Home Designer). Was I wrong about that?
It was a mistake. Argos now have them at £19.99. WTF.Been discussed in the UK amibo thread, here is a link to the product page on Argos. Priced at £9.99, not sure if it is the 3 pack or another variant.
http://www.argos.co.uk/static/Product/partNumber/4178299.htm
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Hundreds. There is a Club Nintendo poster of them all that had to reprinted because they got a few names muddled or wrong.How many characters does AC have? I'm confused.
No, you're right, but I don't believe they can be used in lieu of having no figures.I thought the cards *could* be used with Amiibo Crossing thought (even if they're mainly advertising then for Happy Home Designer). Was I wrong about that?
The mechanics with Amiibo have been effectively unchanged since last year, and their egregiousness has varied per title per developer. Whaling amiibo is the likes of Mario Party where the game is missing an entire mode and demands your purchase of at least four Amiibo to make it even remotely usable. This makes the price of the game not 50$ but 110$, which is a crock of shit.
In this scenario, we're looking at something akin to Splatoon as per Shiggy's source, where you either have the cards do nothing at all aside from side-stepping the RNG or use them to make houses for the characters who are a part of the game but not guests in the usual sense. The cards also double down as a part of the free Festival game, so for a fans of the series they can buy a little here and there without needing to be whales to, effectively, fall in like with Iwata's philosophy, seemingly. If you never have the cards, you can still play HHD unimpeded (as such its a full priced game as per usual with some layered on Amiibo) with the full feature set in there (so in a way its actually less than what Splatoon did, since single-player weapon swapping and mini-games were under the Amiibo. Everything else is just aesthetics.), but without some amiibo the Festival game doesn't work at all. Though Festival also, technically, doesn't even need cards either and can be played entirely with the figures instead.
How Amiibo are implemented or if at all seems to be entirely up to the developer, though, as some still choose to not include anything.
Random packs are trading card staples, and I don't exactly know how else you'd do this short of having a lot of permutations on card packs which would be a nightmare.
I understand they work something like you can use the cards to guarantee them being part of your village otherwise it is chance if they will arrive.
No, you're right, but I don't believe they can be used in lieu of having no figures.
Really? Damn. Is that confirmed?
Yes, this is how it works.
Lol, screw this. Kind of iffy on Nintendo's business practices in general as of late.
Amiibos seemed like a good idea but once Nintendo realized how wildly popular they became they ended up just creating a boatload more and purposely shipped out less units to jack up prices and make it a scalpers paradise.