Nintendo should put the actual amiibo figures on blind packages too. That would make things really interesting.
Okay, so say you want to own a specific 1/4 of the cards with no duplicates within a pack and no rare cards: that's 125 packs on average (304 packs in at least one run of my simulation).
This guy just wants one card, that's pretty restrained:
At 6 cards a pack, you'd only need to buy around 17 packs to get Rolf. Assuming he's not rare. So about $100 for a restrained scenario.
I've not heard of that, all I've heard is the RNG side-step. Everything else was said to be available just random.
Perhaps it the "special" Villagers? In which case, it ends up being like Splatoon.
That's one feature [of Amiibo cards]. The second feature is, in the Animal Crossing series, there are two general types of animals. The ones that move into your town, they become residents, they become your neighbor, you develop a relationship with them. Then there are characters like Tom Nook or K.K. Slider who serve a special role in the game, but don't necessarily live in your town. Using Amiibo cards you're able to build a house for them as well, which is something new.
Nope!
Nope. $1 per card on top of it being blind pick and they can piss right off with this.
ITT, people don't understand the aspect of trading and selling extras.
At least there's no Holographic NFC Isabelle card...yet.
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.
I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.
Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.
I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.
Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
Hire this man!Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.
I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.
Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
Okay, so say you want to own a specific 1/4 of the cards with no duplicates within a pack and no rare cards: that's 62 packs on average (192 packs in at least one run of my simulation).
This guy just wants one card, that's pretty restrained:
At 6 cards a pack, you'd only need to buy around 17 packs to get Rolf. Assuming he's not rare. So about $100 for a restrained scenario.
I already gave you the math on that: it's no easier to collect the cards at 6 per pack versus 3 per pack unless there's an economy of scale by making the per-card price lower in 6 per pack than at 3 per pack (say $3-for-3, but $5-for-6). The introduction of rare cards will make it more expensive and the introduction of a chance of doubles will make it more expensive.
At 6-per-pack, with duplicates per pack, a complete set would take you ~174 packs ($1040 at your pricepoint) with no rare cards. If you wanted just 10 cards in specific, with duplicates per pack, a complete set would take ~96 packs ($576 at your pricepoint) with no rare cards.
They already did that with the Pokémon Rumble U NFC figures. It did not go over very well!
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.
I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.
Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
This is a litmus test.
Prepare your collective asses when they do this with Pokemon
How so? I'm not really following your calculations.
Let's assume it's the same price, dollar for dollar. $3 for a 3 pack, $6 for a 6 pack.
Assuming you're only getting 1 SP card per 6-pack, you're pulling from the SP character pool only once per $6, vs two pulls from two 3-packs. That alone is getting you more unique cards for your dollars.
The chances of repeats within one pack are most certainly very, very minimal. That type of thing is an anomaly in any modern CCG packaging these days.
So with that said, the pack of 5 normal characters seems much more likely to bear unique cards vs the pack of 2 normal characters.
Of course, it's hard to really determine the probability without knowing how the packs get sorted into their bigger box, or if the cards are even being made in equal numbers, but this information is often unknown or held secret for things like this.
I suck at math. I can't work out why people are complaining that 3 random cards per pack makes it harder than 6 random cards per pack.
Aren't the odds extremely good that you'll get 6 unique cards when you buy two packs of 3, anyway? And then, what's the difference between four lots of 3 per pack, and two lots of 6 per pack? Again, aren't the odds of duplicates very similar?
(Genuine mathematical question.)
This is a litmus test.
Prepare your collective asses when they do this with Pokemon
I suck at math. I can't work out why people are complaining that 3 random cards per pack makes it harder than 6 random cards per pack.
Aren't the odds extremely good that you'll get 6 unique cards when you buy two packs of 3, anyway? And then, what's the difference between four lots of 3 per pack, and two lots of 6 per pack? Again, aren't the odds of duplicates very similar?
(Genuine mathematical question.)
It is true that if there were 2 common and 1 rare card per 3-pack, but 5 common and 1 rare card per 6-pack, the numbers would change. Whether this would benefit you would depend on what your objective is and the relative frequency of each.
Says you
Not all of us are grade schoolers with tons of friends collecting the cards and trading via mail is pretty high cost relative to the price of a single cardITT, people don't understand the aspect of trading and selling extras.
At least there's no Holographic NFC Isabelle card...yet.
At this point, Nintendo only has two options: expand their audience or milk their existing userbase. They decided to go for the latter now.
Actually, the "special" are actually the commons...
There's 17 special and 83 normal cards in the first series, so you'll get a full set of special far before having all the "normal" ones...
This is exactly the case, though.
How this impacts probability depends on the frequency of each and what your objectives are. If you want 25 common cards and 0 rares, then you're basically buying packs of 2 and 5 cards respectively and the value you get depends on the counterfactual costs of each pack in the world where the pack size would have been 2 or 5. If you want all the cards, then it depends how many different rares there are and how many different commons. If there are only 5 rares but you get one per pack, they're much less rare than commons. If half the cards are rare, but you get one per pack, they're much more rare.
Soon, we'll see their way of expanding the audience for their IPs, though, thanks to mobile games. Iwata even mentoned how he wanted to attract as many customers as possible,not just whales, thus not high concentration of revenue on a small amount of customers. It seems both mobile and amiibo initiatives will go at the same time.
Should make a Metroid variant so I can waste money pursuing a holo-foil Samus.
Doesn't matter. I suspect these people weren't planning on buying the cards in the first place.ITT, people don't understand the aspect of trading and selling extras.
Yeah, but you have the excuse of being crazy.
Stump, do your calculations account for the "special" cards?
I tried calculating how many packs I'd have to buy if I just wanted one particular special card. But then I got confused, so fuck it, I'll check eBay after a week.
At this point, Nintendo only has two options: expand their audience or milk their existing userbase. They decided to go for the latter now.
I'm terrified that I'm going to be one of those people buying dozens and dozens of packs of these things.
I really only want a few certain ones.
Wait what
There are amiibo cards now?
Do they just plaster screenshots on these things or do they actually spend some effort on these?