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Animal Crossing Amiibo cards launch 2nd Oct -100 to collect, sold in blind packs of 3

Tiops

Member
Nintendo should put the actual amiibo figures on blind packages too. That would make things really interesting.
 
Okay, so say you want to own a specific 1/4 of the cards with no duplicates within a pack and no rare cards: that's 125 packs on average (304 packs in at least one run of my simulation).

This guy just wants one card, that's pretty restrained:



At 6 cards a pack, you'd only need to buy around 17 packs to get Rolf. Assuming he's not rare. :) So about $100 for a restrained scenario.

But he could trade for it very easily after getting a couple of ones, I think. He is not collecting them
 

Shiggy

Member
I've not heard of that, all I've heard is the RNG side-step. Everything else was said to be available just random.

Perhaps it the "special" Villagers? In which case, it ends up being like Splatoon.

That's one feature [of Amiibo cards]. The second feature is, in the Animal Crossing series, there are two general types of animals. The ones that move into your town, they become residents, they become your neighbor, you develop a relationship with them. Then there are characters like Tom Nook or K.K. Slider who serve a special role in the game, but don't necessarily live in your town. Using Amiibo cards you're able to build a house for them as well, which is something new.

http://www.nintendolife.com/news/20...lks_more_about_happy_home_designer_and_amiibo
 

ChrisD

Member
You know, if these are priced $4 for six I won't complain. It'll actually be pretty cool.

I mean, I won't buy many, but if you look at these as the cards they are rather than DLC the idea becomes much less revolting. Pokemon TCG packs are $4.18 for ten cards, and they're normal cardboard-type. These are NFC, meaning a much sturdier product.

If you just want a few cards, I'd definitely just go the eBay route. That or buy two/three packs and trade them out to people on Reddit, or shoot, GAF's own B/S/T. Trading can be fun. I used to trade on a Pokemon site constantly just for the fun of swapping my collection out and refreshing everything (And I do mean constantly, I made over eighty trades in two years).

I won't defend them for it, but coming from a Pokemon background it doesn't seem as bad as it is in many others' eyes.
 

Nirolak

Mrgrgr
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.

I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.

Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
 

Griss

Member
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.

I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.

Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.

[vomiting intensifies]
 
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.

I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.

Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.

Stop it please :(
 

Johndoey

Banned
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.

I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.

Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.
Hire this man!
 

Tempy

don't ask me for codes
Okay, so say you want to own a specific 1/4 of the cards with no duplicates within a pack and no rare cards: that's 62 packs on average (192 packs in at least one run of my simulation).

This guy just wants one card, that's pretty restrained:



At 6 cards a pack, you'd only need to buy around 17 packs to get Rolf. Assuming he's not rare. :) So about $100 for a restrained scenario.

If it's like any other TCG, then you can buy single cards on eBay and online stores.

Specific minifigures in the LEGO minifigure collectable series can also be bought online easily enough.
 

Karkador

Banned
I already gave you the math on that: it's no easier to collect the cards at 6 per pack versus 3 per pack unless there's an economy of scale by making the per-card price lower in 6 per pack than at 3 per pack (say $3-for-3, but $5-for-6). The introduction of rare cards will make it more expensive and the introduction of a chance of doubles will make it more expensive.

At 6-per-pack, with duplicates per pack, a complete set would take you ~174 packs ($1040 at your pricepoint) with no rare cards. If you wanted just 10 cards in specific, with duplicates per pack, a complete set would take ~96 packs ($576 at your pricepoint) with no rare cards.

How so? I'm not really following your calculations.

Let's assume it's the same price, dollar for dollar. $3 for a 3 pack, $6 for a 6 pack.

Assuming you're only getting 1 SP card per 6-pack, you're pulling from the SP character pool only once per $6, vs two pulls from the SP pool across two 3-packs. That alone is potentially getting you access to more unique cards for your dollars.

The chances of repeats within one pack are most certainly very, very minimal. That type of thing is an anomaly in any modern CCG packaging these days.

So with that said, the pack of 5 normal characters seems much more likely to bear unique cards vs the pack of 2 normal characters.

Of course, it's hard to really determine the probability without knowing how the packs get sorted into their bigger box, or if the cards are even being made in equal numbers, but this information is often unknown or held secret for things like this.
 

Murugo

Member
Will each card (both types) have an equal probability of appearing in a pack? I can imagine Nintendo making certain special cards even more rare than others of the same type just to boost sales. Trader's paradise, collector's nightmare.
 

ViciousDS

Banned
hahahaha, eat your heart out Nintendo fans.I can only imagine if this takes off.....its going to get worse, a lot worse. Pretty soon you will have blind Amiibo figure packs, or mystery figures in packs of 3. You all asked for collecting shit, now......collect.
 

The Boat

Member
It all depends on the price, but I won't be biting. I'll buy maybe a pack or two and that's it, I'm not getting into TCG again, I shudder to think the ammounts of money I spent on Pokémon and Magic.
 

JoeM86

Member
They already did that with the Pokémon Rumble U NFC figures. It did not go over very well!

Says you :p

WxEP7H8.jpg
 

Shiggy

Member
Nintendo should incorporate these f2p loot crate style fleecing schemes into more of their games.

I bet it would considerably improve profit margins, and judging by Amiibo, their audience is very responsible to buying expensive products with marginal in game value.

Like let's take Zelda: Three Swords. They could let you buy grab bags of equipment for $2 a pop instead of only finding them in dungeons.

At this point, Nintendo only has two options: expand their audience or milk their existing userbase. They decided to go for the latter now.
 

BowieZ

Banned
I suck at math. I can't work out why people are complaining that 3 random cards per pack makes it harder than 6 random cards per pack.

Aren't the odds extremely good that you'll get 6 unique cards when you buy two packs of 3, anyway? And then, what's the difference between four lots of 3 per pack, and two lots of 6 per pack? Again, aren't the odds of duplicates very similar?

(Genuine mathematical question.)
 

Stumpokapow

listen to the mad man
How so? I'm not really following your calculations.

Let's assume it's the same price, dollar for dollar. $3 for a 3 pack, $6 for a 6 pack.

Assuming you're only getting 1 SP card per 6-pack, you're pulling from the SP character pool only once per $6, vs two pulls from two 3-packs. That alone is getting you more unique cards for your dollars.

The chances of repeats within one pack are most certainly very, very minimal. That type of thing is an anomaly in any modern CCG packaging these days.

So with that said, the pack of 5 normal characters seems much more likely to bear unique cards vs the pack of 2 normal characters.

Of course, it's hard to really determine the probability without knowing how the packs get sorted into their bigger box, or if the cards are even being made in equal numbers, but this information is often unknown or held secret for things like this.

I specified all of my assumptions in each post; most of the details would serve to inflate the price, not deflate it (i.e. differential rarity of cards makes things harder, not easier). All my numbers come from Monte Carlo simulating 10,000 instances of someone opening packs until they achieve their objective and recording the number of packs it took.

It is true that if there were 2 common and 1 rare card per 3-pack, but 5 common and 1 rare card per 6-pack, the numbers would change. Whether this would benefit you would depend on what your objective is and the relative frequency of each.

I suck at math. I can't work out why people are complaining that 3 random cards per pack makes it harder than 6 random cards per pack.

Aren't the odds extremely good that you'll get 6 unique cards when you buy two packs of 3, anyway? And then, what's the difference between four lots of 3 per pack, and two lots of 6 per pack? Again, aren't the odds of duplicates very similar?

(Genuine mathematical question.)

I think the people arguing that that are proceeding from the premise that there are, say, 90 "common" cards and 10 "rare" cards, but paradoxically each pack has 1 rare card and the rest common, so over the long run you'll run into duplicates of rare cards more often than duplicates of common cards.
 

Robin64

Member
I suck at math. I can't work out why people are complaining that 3 random cards per pack makes it harder than 6 random cards per pack.

Aren't the odds extremely good that you'll get 6 unique cards when you buy two packs of 3, anyway? And then, what's the difference between four lots of 3 per pack, and two lots of 6 per pack? Again, aren't the odds of duplicates very similar?

(Genuine mathematical question.)

You get to the stage of getting special card dupes a lot quicker, and then only 66% of your pack of 3 is relevant vs 83% of the pack of 6 being relevant.

It is true that if there were 2 common and 1 rare card per 3-pack, but 5 common and 1 rare card per 6-pack, the numbers would change. Whether this would benefit you would depend on what your objective is and the relative frequency of each.

This is exactly the case, though.
 

SerTapTap

Member
ITT, people don't understand the aspect of trading and selling extras.

At least there's no Holographic NFC Isabelle card...yet.
Not all of us are grade schoolers with tons of friends collecting the cards and trading via mail is pretty high cost relative to the price of a single card
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
At this point, Nintendo only has two options: expand their audience or milk their existing userbase. They decided to go for the latter now.

Soon, we'll see their way of expanding the audience for their IPs, though, thanks to mobile games. Iwata even mentoned how he wanted to attract as many customers as possible,not just whales, thus not high concentration of revenue on a small amount of customers. It seems both mobile and amiibo initiatives will go at the same time.
 

Kazerei

Banned

Stump, do your calculations account for the "special" cards?

I tried calculating how many packs I'd have to buy if I just wanted one particular special card. But then I got confused, so fuck it, I'll check eBay after a week.

Edit: Wait this is alot easier than I thought. If there is 1 special card per pack, then I have a 1/17 shot of getting the card I want. Derp.

Actually, the "special" are actually the commons...

There's 17 special and 83 normal cards in the first series, so you'll get a full set of special far before having all the "normal" ones...
 

Stumpokapow

listen to the mad man
This is exactly the case, though.

How this impacts probability depends on the frequency of each and what your objectives are. If you want 25 common cards and 0 rares, then you're basically buying packs of 2 and 5 cards respectively and the value you get depends on the counterfactual costs of each pack in the world where the pack size would have been 2 or 5. If you want all the cards, then it depends how many different rares there are and how many different commons. If there are only 5 rares but you get one per pack, they're much less rare than commons. If half the cards are rare, but you get one per pack, they're much more rare.
 

Robin64

Member
How this impacts probability depends on the frequency of each and what your objectives are. If you want 25 common cards and 0 rares, then you're basically buying packs of 2 and 5 cards respectively and the value you get depends on the counterfactual costs of each pack in the world where the pack size would have been 2 or 5. If you want all the cards, then it depends how many different rares there are and how many different commons. If there are only 5 rares but you get one per pack, they're much less rare than commons. If half the cards are rare, but you get one per pack, they're much more rare.

17 rares and 83 commons.

Personally I'm just going to enjoy what I get, but I'm curious for those who want to collect every single one too.

Though of course, there will be trading threads on GAF which alleviate most problems. (I'm assuming the cost of a standard letter in America is as cheap as it is here in Europe)
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Should make a Metroid variant so I can waste money pursuing a holo-foil Samus.
 

Shiggy

Member
Soon, we'll see their way of expanding the audience for their IPs, though, thanks to mobile games. Iwata even mentoned how he wanted to attract as many customers as possible,not just whales, thus not high concentration of revenue on a small amount of customers. It seems both mobile and amiibo initiatives will go at the same time.

That's actually a greally great idea as playing on phones is much more accessible than on a seperate device. Yet they have to prove whether it will be another "get cash" iniative or whether the games are something more substantial that are not solely based on recurring IAP. Only having games like Pokemon Shuffle on smartphones will probably not get them very far.

Amiibos are more targetted at the existing userbase. Kids are busy with Lego and Skylanders which provide a proper gaming platform, whereas Nintendo currently does not have a playground for their Amiibos.
 
Man, this looks they are desperate to milk customers dry. Of course, no one is forced to buy any of this. I will definitely sit this round out.
 

Velcro Fly

Member
I'm terrified that I'm going to be one of those people buying dozens and dozens of packs of these things.

I really only want a few certain ones.
 

Ridley327

Member
Should make a Metroid variant so I can waste money pursuing a holo-foil Samus.

I'm not sure if it's a lack of imagination or a lack of evilness that's making me draw blanks on how you would do a Metroid-specific NFC line and game. I hope it's the latter, at least.
 

Zing

Banned
ITT, people don't understand the aspect of trading and selling extras.
Doesn't matter. I suspect these people weren't planning on buying the cards in the first place.

You don't need to own them all.

You can trade.

You can buy singles.

If they were ultra cheap, then everyone would have the full set, negating trades and the social aspect. The whole point of a game such as this is that you don't have access to every villager, making it interesting and fun to show off your town online or to friends. Scarcity adds both intrinsic and entertainment value.
 

Vuze

Member
I can somewhat relate to why people like Amiibo, being half-decent quality miniature figurines to decorate your room with, but these cards... can't wait to see them charging 5,99€ for a 3-pack lol
 

Stumpokapow

listen to the mad man
Stump, do your calculations account for the "special" cards?

I tried calculating how many packs I'd have to buy if I just wanted one particular special card. But then I got confused, so fuck it, I'll check eBay after a week.

Okay, so, with the following assumptions:
- 83 "common" cards, all the same probability each
- 17 "special" cards, all the same probability each
- Each pack has 6 cards, of which 5 are common and 1 is special
- Whether there are duplicates per pack makes very little difference (a few percent)

To complete the set, you'd need on average 85 packs. ($3 -> $255, $5 -> $425, $6 -> 510)
To complete the "special" cards, you'd need on average 57 packs.
To get one specific "special" card, you'd need on average 17 packs (this should be a "duh")
To complete the "normal" cards, you'd need on average 80 packs
To get one specific "normal" card, you'd need on average 17 packs
To get a set of 25 of your fav cards, of which 20 are normal and 5 are special, you'd need on average 62 packs
 

Firemind

Member
Wait what

There are amiibo cards now?

Do they just plaster screenshots on these things or do they actually spend some effort on these?
 

B4s5C

Member
At this point, Nintendo only has two options: expand their audience or milk their existing userbase. They decided to go for the latter now.

Why at this point are those two are mutually exclusive? Seeing as they are branching out in other areas like theme parks and licensing their IP out.
 

Tempy

don't ask me for codes
I'm terrified that I'm going to be one of those people buying dozens and dozens of packs of these things.

I really only want a few certain ones.

Trade/Buy singles if you only need a few.

Guys, don't forget to buy the AC-themed sleeves and albums too :)
 

Ridley327

Member
Wait what

There are amiibo cards now?

Do they just plaster screenshots on these things or do they actually spend some effort on these?

I mean, I doubt they're getting guest artists to give us wild interpretations of a futon, but they're going to be official renders with professionally designed layouts.
 
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