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Anime from the 80's and 90's were the best. Look here for some recommendations.

Theonik

Member
Of course, it's Koji Morimoto who have done the OP. Nice blend of James Bond / Metal Hurlant / DP original novels designs.

I already mentionned it in my list too some pages back - greatly animated and fun movie. Not the deepest, but a great summary of 80s mood, animation skill and aesthetics in one package.

If THIS don't make you want to watch the movie I don't know what will :
https://www.youtube.com/watch?v=9InTV5Bw3Js

(I love the OST for this movie, so good :D )
I am not sure why I confused him with Kanada there. In my defence in the Dirty Pair Eden intro he was making a transition in his animation and is very similar to Kanada's work.

Some really cool cuts in that
 

Jaeger

Member
Bio Hunter
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Daicon III & IV
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Robot Carnival
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Violence Jack

Daimajuu Gekitou
Daimajuu_Gekitou_Hagane_no_Oni_VHS_Cover_Art.jpg


Fight! Iczer One
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You're probably thinking of Magical Princess Minky Momo. It's actually one of the shows (if not the show) to pave the way for the "magical girl transformation" of the Sailor Moon variety. As you said, she would basically turn into an adult and have different costumes/jobs each episode. Her father was the king in the Kingdom of Dreams (I believe that's what it was called), who was a small chubby character, but I think she lived with foster parents while on Earth (again, I can't quite remember).

Here is the opening and ending credits.

The show is also somewhat notorious for it's ending, in which Minky Momo gets run over by a truck and dies.
Check it out!

Ohhhh

Yeah. It might be this one! I think... :x I can't quite remember it clearly, but the adult forms of Minky Momo seems so familiar. Thanks <3 <3

And wtf at that ending.... XD;;;

What was cute, the part with Nanami and the kitten?

Of all the assertions I disagree with in this thread (like the premise that anime in the 80s and 90s was somehow better than in any other era largely because you have a peculiar nostalgia for it), for some reason, this is the one that stood out to me the most. Utena is many things, but "cute" is about one of the last words I'd use to describe it.

On topic, that's my favorite series of all time and it came out in 1997, but on the whole I find that decade rather weak, and could probably name more shows that I liked from either of the surrounding decades. Am I gonna ignore or shit on the many great productions that came out of that decade just because I don't draw a lot of personal favorites from it? Hell no. The 80s sure had a lot of terrific stuff, but so did the 00s, and even the current decade. I would take The Flowers of Evil or Ping Pong or Yamato 2199 or Hyouka or a handful of other things, at least, over everything listed in the OP except for Akira (which was really a one-of-a-kind film event, to be honest) any day of the week. None of which are moeblob shows, all of which vary wildly in tone and style.

:O

Nanami and the kitten! She was such a brat... hahaha...

I find Utena cute in a few different facets, actually. The start of the series was particularly adorable to me. It felt as if it was delivered in the veins of a fairy tale story telling, with a prince figure to the rescue of a sad maiden but then at the end of the opening scene, she decided that she was just going to be the prince instead of the princess that waited on the prince. I sort of fell for the series from that moment on. It was just too cute a premise.

I also find its dorkiness cute. Just the lil things like the battle sequence (song and entrances)... and how Akio? (cant quite remember the name of the bad guy now) at the final arc would ride a car on the bonnet whilst the red-haired dude was driving.... XD and he did it with unbuttoned shirt.... for maximum manliness :>

There's a lot of complicated themes in Utena, of course... But in general, I found that its aesthetics and presentation to be adorable.



Oh. I dont think the 80s/90s are superior by default. Theres been good stuff coming out in recent years too, but in general i do agree that I can't quite get into new anime the way I used to be able to enjoy old anime. Doesn't matter though. Maybe my tastes have just grown up and now I mostly watch western TV series. *shrugs*
 

Jex

Member
Most of the mecha genre was incredibly good throughout the 80s and 90s. A lot of great cyberpunk too. The quality of animation really dwarfs a lot of stuff that comes out now.

I wouldn't be do so sure about that. While certain specialist fields (mechanical animation) have basically dried up other areas (character animation, fx animation, action animation) look pretty damn impressive today.

Cell animation was kind of a massive pain in the ass and the move to digital really gave artists a lot more freedom than they had before.
 

Jex

Member
That's not entirely true. A lot of people seem to be conflating 'detail in still images' with 'quality of animation'. There was a shitload of series that had a ton of shading but was animated way worse, cutting corners and using still images panning over a background. Sure, it was really detailed, but that wasn't always well animated.

Note how I'm not saying that there wasn't great animation done in this style - it's just that your misconception that the general quality 'dwarfed' what it is now isn't entirely true. In fact, I'd say there's more well-animated shows in the industry at large which are currently airing than there used to be.

edit:

TV anime that aired in 1995:



Out of these series, only about two or three of these had moments that I'd say were well-animated, the rest of it being super budget. For example, Gundam Wing had some great moments but on the large it had a shitload of corners cut since it ran for like 50 episodes and the 'well animated' parts were few and far between. NGE TV is probably the other big one, but even that had shitloads of stills and cost-cutting - remember the elevator scene and the entire ending sequence where they ran out of money?

In 2015, a full 20 years later, there's already Unlimited Blade Works S2, Kekkai Sensen and Arslan Senki, and it's only April.
I basically agree with all your points but I do want to point out that some really, really impressive TV shows aired in the 90s e.g.

Escaflowne
Cowboy Bebop
Magic Knight Rayearth
Medabots
Yu Yu Hakusho (Parts of it, at least).
 
- What REALLY is missing in today animation (well, another missing one...) are backlighting effects. Nothing speak as much 80 animation than that.

- Who is up for some nice Devilman OVA ?


- Kujaku-oh/Spirit Warrior

The original series was kinda trashy but Shin Kujaku-oh was directed by Rintaro, who overall did a good job. Not his best mind you, and I don't like how Kujaku's character has been changed from the manga, but if you like Jojo arc 2/pulpy action-adventure with nazi, monsters, mystical relics from the other side of the earth and lots of occultism, go for it.

I am not sure why I confused him with Kanada there. In my defence in the Dirty Pair Eden intro he was making a transition in his animation and is very similar to Kanada's work.

I must confess that I know much less about his work from before DP
 

-Deimos

Member
I basically agree with all your points but I do want to point out that some really, really impressive TV shows aired in the 90s e.g.

Escaflowne
Cowboy Bebop
Magic Knight Rayearth
Medabots
Yu Yu Hakusho (Parts of it, at least).

Medabots is another great anime. Geared more towards kids but it was still really fun to watch.
 

knkng

Member
- What REALLY is missing in today animation (well, another missing one...) are backlighting effects. Nothing speak as much 80 animation than that.
I agree, but digitally applied lighting effects look pretty bad when compared to a practical lighting effect. The two images of Gohan on the first page are a perfect example of this. Even though digital animation allows for more complex effects overall, there's a certain richness in hand drawn, photographed cel animation that can never be replicated with digital filters.
 
I agree, but digitally applied lighting effects look pretty bad when compared to a practical lighting effect. The two images of Gohan on the first page are a perfect example of this. Even though digital animation allows for more complex effects overall, there's a certain richness in hand drawn, photographed cel animation that can never be replicated with digital filters.

Agreed. Hand-drawn coloring (not digital) being a little more somber/"dull" that what we are used to see now, the contrast with real light effects was all the more effective back then.

Really nice animation, the one with Gohan. It really help subliming the feeling of the scene :)
 

linkboy

Member
Stuff like Record of Lodoss War and the Ys anime's are some of my favorite anime's, mostly due to fantasy setting.

Are there any other fantasy based anime(s) like those?
 
I realized I would never have as good of an opportunity to post this.

http://i.imgur.com/hd2KVoe.gif

EDIT - To the post above, Lodoss had an OVA and TV series. It also had a spinoff in Legend of Crystania. Maybe you have not seen it. Also, Rune Solider is fantasy done by some of the same people as Lodoss but it is drastically different in tone and characters.
 
Guys thank you for this thread, seriously thank you! Hulu has a great bunch of these and youtube has a decent portion as well. So many new old shows to watch so little time
 

JulianImp

Member
I will admit, Slayers didn't click to me.

I'll admit that it's a somewhat underwhelming series in hindsight. It kind of has that "let's throw jokes at the audience every five minutes" style that I find intolerable in anime nowadays, but it still was a fun and epic fantasy series for its time.

The fact that Lina was a selfish and short-tempered anti-heroine made for some fun situations, at least until things began escalating as stronger entities began showing up and threatening not just Lina's feasts at some inn, but the fate of the whole world instead. Then, there's also the fact that the series's protagonists weren't level headed except for Zelgadis, who stuck out like a sore thumb because he was the only sane man (for the most part) in a world of ham.
 

DonasaurusRex

Online Ho Champ
the 80's and 90's probably have the bulk of the hugely popular anime names/franchises

DBZ
Gundam
Evangelion
Ghost In The Shell (just throw in SHirow)
Record of Lodoss War
Vampire Hunter D
Nausicaa
Totoro
Lain
Street Fighter the movie with the good animation and ken combo's
Goldenboy


etc etc will always have these status symbol levels that fewer and fewer have now a days not to mention its 2 decades not one.

But to me the 2000 - 08 period gave me my all time fav animes

Great Teacher Onizuka (best ever?)
Tenjho Tenge
Gantz (maybe this is just the most tragic)
WallFlower
Nana
FLCL
Monster
Overdrive
 
Stuff like Record of Lodoss War and the Ys anime's are some of my favorite anime's, mostly due to fantasy setting.

Are there any other fantasy based anime(s) like those?

Twelve Kingdoms, Moribito, and, for something a bit darker, Berserk all come to mind. Spice & Wolf is more economics than fantasy, but it's really enjoyable and has a bit of that medieval flavor.
 
Since it hasn't been mentioned yet: Take the X Train is a really cool OVA directed by Rintaro with help from Madhouse and company. Short but well-animated and stylish, it's a strange character portrait turning into a vaguely cyberpunk body horror comedy around the end. Ben Ettinger explains more of its appeal on his blog.

Another obscurity, Run Melos, is a rare Hellenic period piece based on a Japanese short story. This one does have set-pieces here and there, like Mitsuo Iso's sword duel in the forest, but it feels more like a stylized Greek play than anything else.
 

Dahbomb

Member
For people saying modern anime is better on everything, can you recommend shows that display fetishistic levels of detail on vehicles and other little mechanical doo dads like here? Redline, and what else? Genuine asking for recc's, not being dismissive or whatever.
The only thing that came out recently which reminded me of 80s/90s anime in terms of detailed animation and gritty feel was the Hellsing Ultimate (along with the insane violence/gore of the era).



Though even this show is marred with some bad CG stuff. It's still hella entertaining and at only 10 episodes of roughly 50 minutes each it's a solid viewing (and unlike most of the stuff listed in this thread it's actually finished!).

Most other anime these days have a very clean look and don't use as much shaders. You can still find many that are animated very well and are more consistent than the old stuff but it's lacking the grit.
 

Boss Doggie

all my loli wolf companions are so moe
I'll admit that it's a somewhat underwhelming series in hindsight. It kind of has that "let's throw jokes at the audience every five minutes" style that I find intolerable in anime nowadays, but it still was a fun and epic fantasy series for its time.

The fact that Lina was a selfish and short-tempered anti-heroine made for some fun situations, at least until things began escalating as stronger entities began showing up and threatening not just Lina's feasts at some inn, but the fate of the whole world instead. Then, there's also the fact that the series's protagonists weren't level headed except for Zelgadis, who stuck out like a sore thumb because he was the only sane man (for the most part) in a world of ham.

I do agree Lina's character is a rarity nowadays.
 

sonicmj1

Member
I'm amazed that JoJo hasn't been mentioned yet. While JoJo's Bizarre Adventure isn't a mecha anime I'd highly recommend the anime series that started in 2012 and is still ongoing to people that long for 80s style anime as what's currently being animated was published in manga form in the mid 80s to late 90s and is still very evocative of that era. The first arc is largely horror-supernatural while the later parts mellow out a bit though are still quite gruesome, it doesn't hurt that every major character in the series is cleverly named in reference to 80s hair metal and prog rock acts as well. I've been told that the references extend to other genres in later arcs that haven't yet been animated. Clever viewers might notice a few characters that heavily inspired Street Fighter 2/3rd Strike designs. The entire series up to what is currently airing in Japan is available on CrunchyRoll.

This franchise is kind of a great example of how the industry has changed over the years. Back in 1993, there was a six-episode OVA series of the third arc of Jojo's Bizarre Adventure, Stardust Crusaders. Each episode was released on a single VHS, and it took a year from the release of the first episode to the release of the final episode. Because of the short length, it begins smack in the middle of the story, and significant portions of the original manga are cut out completely. As a self-contained story, it's kind of a mess. But due to the amount of time and money provided to make each episode, the directing and animation is very high quality. Some of the best minds in animation were working on it at the time.

The OVA market began to shrink, however. A seven-episode OVA series was released on DVD between May 2000 and January 2002, bridging the narrative gap between the start of Stardust Crusaders and the beginning of the '93 series. Not only is it still an adaptation forced to rush through the manga material, it's much more flawed as a production.

Today, a Stardust Crusaders TV series is airing that doesn't have OVA-quality production values, but is able to faithfully adapt the entire manga in style, while consistently looking solid from episode to episode. It does justice to the property in its own way.

TV anime is the lifeblood of the industry now, and that changes what stories can be made and who they can be marketed towards. There are still lots of creative people working in the industry, and people in the thread have mentioned some of the exciting output from recent years, but the landscape is just different.

It's a blessing and a curse. The way things were back then, some of these longer series got dumped on us all at once. I can't imagine what it'd be like now waiting months, or even years, as in the case of Giant Robo, for a single new episode.
 

Korigama

Member
Oh, remembered another thing I could've mentioned earlier. Zillion: Burning Night. Never saw the original Zillion series before that OAV, though.
 

Jex

Member
I agree, but digitally applied lighting effects look pretty bad when compared to a practical lighting effect. The two images of Gohan on the first page are a perfect example of this. Even though digital animation allows for more complex effects overall, there's a certain richness in hand drawn, photographed cel animation that can never be replicated with digital filters.

You're right, there's no possible way that an artist could ever create realistic lighting with computer-aided animation and painting, because how can you get that certain richness?

Ever.

Never ever ever.
 

knkng

Member
You're right, there's no possible way that an artist could ever create realistic lighting with computer-aided animation and painting, because how can you get that certain richness?

Ever.

Never ever ever.
Exactly. I'm glad we're in agreement.

It's just like, my opinion, man.
 

Shengar

Member
Very little of what you've said here makes any kind of sense. Your argument appears to be that during the 80's Japan was running on ill-defined magic power which some how, in some unspecified manner, made their anime better in some unexplained manner.

Nonsense.

The only thing you can say is that during the Bubble years there was a lot more money slushing around than people knew what to do with. As a result of this numerous things, especially in the field of OVA's, got made that probably wouldn't be made today such as Angel's Egg and Wings of Honneamise. That doesn't reflect anything more or less than pure excess.
The magic of Japanese 80s economic bubble. I don't think we would see another LoGH from other part of the world. A Scifi series that panned across 110 episodes of main series and 50-ish episode of the prequel with 3 movies where the main conflict of them narrative told via conversation is almost unfathomable to exist from the start. This is considering the demographic of the genre and the actual content of the series that I think don't have many overlaps, even for today.

Many classics benefitted from this, but saying with rose tinted glasses that all anime from that era is golden and what came after that is trash is just ignorant. I believe with the 80s bubble money there are more trash made in that era than today. It is just that most of them got filtered and forgotten, so we ended up having abundance of great animes from that era. Today anime doesn't have such luxury so the low barrel stuffs tend to get attention more than they should.
 
Some things in this thread mentioned I still have yet to see.

Megazone 23
Dangaioh
Fight! Iczer-1
Adventures with Iczer-3
Iczelion
Black Magic M-66

Pretty much anything done by AIC back in the day.
 

Theonik

Member
Some things in this thread mentioned I still have yet to see.

Megazone 23
Dangaioh
Fight! Iczer-1
Adventures with Iczer-3
Iczelion
Black Magic M-66

Pretty much anything done by AIC back in the day.
Don't bother with the Iczer-1 sequels they suck.
AIC back in the day made a ton of really nice OVAs. That market crashed at some point and so did their quality. It's kinda sad.

El Hazard from their catalogue is pretty good.
 

Caesnd

Member
You're right, there's no possible way that an artist could ever create realistic lighting with computer-aided animation and painting, because how can you get that certain richness?

Ever.

Never ever ever.

It's not about "realistic lightning". Working in a digital environment is dinstinctly different from the traditional method, simply because the tools lends themselves towards different attributes. Therefore, the tools will have a profound influence on what styles carry forward. Stiffness vs softness, selection of colors. treatment of shapes and boundaries, etc.

The internet and continued homogenisation of cultural distinctions is also a part of it of course.

I'm just going to quote the last few posts I made on the subject. I haven't ever seen anyone else talk about this part much, and never really gotten any response.

That's part of it, but the advent of the Wacom and the tablet, Photoshop and even the mechanical pencil meant that many generations of art practice would be replaced by new ones, that were not necessarily informed by what had come before it. In many ways, people who started drawing in the digital era have a completely different mindset to their predecessors.

Contrary to what many might think, art technique does influence style, and thus how many themes and subjects are depicted, because different techniques inherently have different qualities and appeal to different kinds of people. For example, With photo-manipulation software turned art tool, digital composition became possible, but with undo commands, layer separation and the limited colour space, as well as working on a screen as opposed to paper and cel, a different mindset would develop on a very deep level regarding what values and preferences would be accepted.

There's also a disconnect for some people when you essentially have mix-media animation, with traditionally drawn frames, digitally composited and intermeshed with CG-elements, whereas older productions all relied on completely hand-fashioned production methods (from first concept to final frame shooting). This often results in a stiffness and disjointed presentation if not handled carefully. A very skilled craftsman can of course work around most of these things, but it is nevertheless a starting handicap for many artists, especially those who grew up in this era with no prior experience or first hand knowledge of what come before it.

EDIT: Of course, that just the animation/compositing alone. A lot of things have changed with pre-production processes, music, sfx and writing as well.

Date, and in effect time, does factor in for some people though.

Personally I am a very audiovisual person, so as long as I am presented with something that satisfies me in those aspects, then I can be very lenient on other parts of a production (even if I prefer works who goes all the way).

And time has changed the premises for creating the audiovisual component. It's not a matter of what is better, but about personal preferences. I happen to enjoy works that were arguably only possible with the way things worked before the digitalisation of creative industries. That's sort of what I was trying to approach with my previous obtuse post. Technology does influence the psychology that lies as foundation to creativity.

Fashion, or rather trends, is of course a given constant in explaining why things in general change as time progresses.

However, technology progresses in a largely linear fashion. In essence, once you pass a certain threshold, there's no turning back, neither economically nor culturally.

Old fashion and trends still remain in our collective societal memory and add onto an ever expanding base of influences for artists to take from. Technology supplants and effectively "kills" possibilities in order to birth new ones.

Digitalisation and mechanisation of tools for artists represents a major shift for audiovisual creatives unlike anything ever seen, with very similar effects to what internet did for interpersonal communication and proliferation of ideologies and mindsets.

EDIT:
I have hopes now that Craig Mullins (as far as I know, the first "digital painter" ever) is finally taking a swing at teaching. Younger generations in the west would stand to gain a lot from listening to him, if for nothing else than how he sort of is the sole individual to bridge the digital and traditional worlds of visual creation that actually wants to express himself about the subject. It's a shame that I can't think of any individuals as prolific and willing as him in Japan.

I still think this is missing the point a bit. See my previous post but, what instigates those current affairs? I do think it is technology as opposed to just a matter of ever revolving trends and I already gave my view on why I think it is a crucial distinction to make.

A child growing up with a world that considers tablets and computers the main tools of the trade as opposed to soft lead pencils and airbrush can make all the difference in the world, even for aesthetical preferences themselves, as opposed to just the final execution of them.
 

Theonik

Member
Most Japanese animators still draw on pen and paper and then the colouring is one on machines.

I can understand your point, the craft has changed, but at this point, digital drawing allows artists to replicate the old technique if they want to and they do when they feel they need. A lot of them are still in the business. The thing is a lot of things have changed besides that and many of the things you long for were not actually desired so we ditched when they could be.
 

Tizoc

Member
Can I just say that any mecha anime from the 80s and 90s that doesn't feature many awesome mecha fights but puts more episode time to focus on characters and plot, to be wasted potential?
I mean even if your story is good and all: I wanna see mecha beat the living crap out of stuff. THEY'RE MECHA; LET THEM FIGHT.
 

Caesnd

Member
Most Japanese animators still draw on pen and paper and then the colouring is one on machines.

Yes, of course this is true, but that wasn't my point. What was I was trying to express is that there is an underlying psychology in how we approach things. Our upbringing as well as our surroundings influence that.

A person who grew up using a mechanical pencil to take notes at school (or even if he didn't, yet his classmates did) will approach a drawing differently than someone who grew up working with soft lead pencils for example, even if they are given the same tools to work with. Also, the goals of the drawing. Many lines of thought precede putting the lines on the page. How will the cleanup be done? how will it be coloured? What kind of line work is desired? What kind of lines are possible with the tools I use? These things influence how we draw in the first place, subconsciouly.

As new technology is introduced, new ways of working become apparent, but at the same time, old ones more often than not are forgotten as they either not effective or popular enough to warrant a continued practice. That could be influenced as to what a person immediate environment (friends, school, clubs) uses as well as economic realities.

This is very simplified because there are uncountable variables that influence everything, but the gist of is still the same.

Even older generations of artists are affected because even if they retain old skills, the new environment dictates that they change with it or else be unable to partake in production, as it is never a one man effort.

Also, I'm not really striving to denote what is better or worse, less or more desired etc. I'm only trying to express my observations on why and how things have changed, which can go further to explain at least in part why people might prefer things from a different era.
 

knkng

Member
It's not about "realistic lightning". Working in a digital environment is dinstinctly different from the traditional method, simply because the tools lends themselves towards different attributes. Therefore, the tools will have a profound influence on what styles carry forward. Stiffness vs softness, selection of colors. treatment of shapes and boundaries, etc.

The internet and continued homogenisation of cultural distinctions is also a part of it of course.

I'm just going to quote the last few posts I made on the subject. I haven't ever seen anyone else talk about this part much, and never really gotten any response.
Very nice post, I definitely agree with what you are saying in your quotes.

I gave a sarcastic response to Jexhius previously, but I guess I may as well address it properly. I of course understand that digital animation can replicate all sorts of visual effects, and I'm certainly not denying the abilities of digital animators. I still enjoy digital animation just as much as anything else, as long as it is well made.

However, to me there truly is a "richness" of cel animation (which he was understandably mocking). I'm a fairly huge animation fan, with my favourite era being the 30's and 40's. There is so much incredible artistry and innovation not only with the animation but the photography itself and the methods used. Just watching the entirety of the Silly Symphonies through to Snow White is an incredible experience. I'm not claiming to be an expert or anything, but I (personally) can see a very distinct difference between a photographic/practical effect and one applied digitally after the fact. A real light source bleeding into the artwork, or frosted/airbrushed glass, or various multi-plane effects photography is very distinct to me.

Again, I'm not saying digital animation is inherently bad, and I do still love animation of all forms. But a digitally created frame and a photographed animation cel will never be the same thing. (In my opinion of course :p)

Most Japanese animators still draw on pen and paper and then the colouring is one on machines.

I can understand your point, the craft has changed, but at this point, digital drawing allows artists to replicate the old technique if they want to and they do when they feel they need. A lot of them are still in the business. The thing is a lot of things have changed besides that and many of the things you long for were not actually desired so we ditched when they could be.
This is also very true. Traditional animation (from start to finish) is extremely complex, expensive and time consuming.
 

Caesnd

Member
However, to me there truly is a "richness" of cel animation (which he was understandably mocking). I'm a fairly huge animation fan, with my favourite era being the 30's and 40's. There is so much incredible artistry and innovation not only with the animation but the photography itself and the methods used. Just watching the entirety of the Silly Symphonies through to Snow White is an incredible experience. I'm not claiming to be an expert or anything, but I (personally) can see a very distinct difference between a photographic/practical effect and one applied digitally after the fact. A real light source bleeding into the artwork, or frosted/airbrushed glass, or various multi-plane effects photography is very distinct to me.

Yes, the tools absolutely have a large effect on the final result beyond them just affecting peoples tastes and ability to express themselves, such as the more obvious direct markings as you described. I think the lack of soft lead being used is the thing I miss the most.

Even technical artists and concept designers used them back in the day, but now it seems like when people think about mechanical animation they get a cold sweat because they assume it necessitates more detail, when it really doesn't have to be that way at all :)
 

mollipen

Member
dirty-pair-TV-1-screenshot08.jpg


These two right here. I'm not saying they're the sole reason I want to travel the galaxy exploring strange worlds and kicking bad-guy ass with a scantily clad girl who may or may not be my secret lesbian lover, but hey, I'm sure it didn't hurt. Back before you could just go to your local shop and have a selection of English-released anime to purchase, I received a VHS tape of N-th generation Japanese cartoons that were in a language I wasn't anywhere close to understanding yet.

I think, on the same tape, was scenes from both Project A-ko and Dirty Pair: Project EDEN. I hunted both down, and good lord. Even knowing absolutely nothing of what was being said, Kei and Yuri's antics were so exciting for me—to the point that, a few years later, I somehow convinced my high school Japanese teacher to let me bring my non-subbed, non-dubbed bootleg copy of Project EDEN in for the entire class to watch.

Plenty of classic 80's anime that I still adore, but Dirty Pair has to be my top choice. Would love to see the movies get proper Blu-ray releases, and I dream of one day seeing a live-action version of the Lovely Angels that's a mix of things like Guardians of the Galaxy and Barbarella.

For 90's, Adolescence of Utena is HHHNNNNNGGGGG. Also, again: lesbians.
 
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