Anita has done more good for the industry in a 3 years then every major publisher has done in decades.
That's a very odd set of values: more or less creating and growing the industry (and thus in most respects, the artform/technology it's based on) in a few decades being "less good" than critiquing one aspect of aesthetic choices found in their games.
Artistic vision, every single time I read that here I can't help but think it's a sick joke.
I mean we're talking about the equivalent of Hasbro trying to make money off toys.
Considering the constraint devs go through, artistic vision is not high on the scale.
You hold the current creative process with such disrespect, you nullify the creativity that exists within those constraints (or "despite them", if you must). At best, you idea is a fallacy, where one must accept more constraints because of those that already exists (and that's assuming they hold these constraints in equal measure). What really bothers me though, is that you expect people to feel the same dismissive cynicism (e.g., these are toys, in a negative connotation), since that's the only real bite of your rebuttal.
Far Cry 4 is an amusing example, because it was a clear case of misdirected rage. In other words, a pretty firm counterexample to the dismissive idea of "artistic vision".
The people who hate her are all keyboard warriors or just, I don't even know why people hate her, they think she wants to change their games? Or take them away from them?
I don't mean to speak to why people go as far as to hate her and take hateful actions against her, but on the idea that she wants to "change their games" (which is effectively the same as "take away", if we speak frankly), I don't think there is any question on that: she does. That is her goal, that's why she has spent so much time on this project (and it has been said as much, in other words). That's the goal of a lot of people who write about games and she's definitely not an exception; if anything, this is a quintessential case: she has been made the spearhead (perhaps outside her initial intent) of a movement (some parts critique, some parts activist) that seeks change. Change in industry norms, which goes up and includes content in games. Trying to imply anything else is simply a convenient falsehood. I mean, Feminism itself, is a concept about changing and challenging values (i.e., present values, the "Status Quo" as the popular phrase goes).
The whole hubbub is about what change and fighting for change in this context means. And here we have chaos, even excluding the angry internet mobs. Within this chaos, I have a strong dislike when people try to dismiss a position through deceptive ideas, with the above "she doesn't want to change games" being a very common case. No, instead we should look exactly what "change" means, rather than dismiss a notion that is obviously true (i.e., as true as people having strong feelings about the content games that are put through such a lens). I feel as if there's simply some inconsolable disagreements here (I mean here as in GAF or similar outlets of civil debate, let's ignore Sarkeesian for a moment) and people attempt to hide this by shifting one's attention to more amicable interpretations and exchanges - like "just wanting to make developers think more about choices". That's not untrue, but it's not the whole truth. Sexism is considered harmful and various ideologies have a basis in trying to diminish this effect, to fight it. How is simply asking people to be not sexist and stopping there acceptable on a moral level? What if it doesn't work? And is labeling examples, concepts, or individuals as sexist an example of "asking"? Here comes the disagreement with how one progresses with those ideals, that only a second ago was unthinkable.
What I would mainly like to point out though, is that if you find someone who seems completely unreceptive to even simple, safe ideas, maybe they don't disagree with them, but rather have not put out more draconian ones out of their minds? Perhaps cynically, I would say the those harsher ideas showing up is just a matter of time and context, maybe within the same person. Can you not already see them in this thread? I think it is naive to think they wouldn't set the conversation (to which maybe Sarkeesian is sometimes just a lightning rod for).
What does this mean in the larger context of her online abuse, what I take this thread originally be about? Pretty much nothing, as far as "justification" goes. However, people really like to have arguments about her ideas (or the ideas of those who champion her), including those who make wild claims that beg rebuking (like Overside's baseless psychological effects of videogames). Maybe this is a bad thing that people have these conversations in this context, but it takes two to tango.