You're picking a fight with the wrong person. You have absolutely zero understanding of how any of this works based on your previous comment and now this.This is not correct, well actually it's painting a very vague picture of one aspect of it. You are connecting to Epic's network and being authenticated via Live but you're also being tunneled through Microsoft's network which is why their internal community features have integration directly in the game and still play a part. It's not just authenticating and dropping you off onto Epic's servers and saying have fun, you're still maintaining an active connection to Microsoft. You're being disingenuous, huge surprise coming from you.
I am correct and your idea of how this all works is absolutely insane and goes against everything regarding best practice. Easily one of the silliest things I've ever read. The idea of thinking that playing Fortnite while needlessly having to proxy through an Xbox Live server to access Epic Game's server in AWS. Not only is this the most absurd way to implement online play, it creates a vast amount of latency having to hop from one "master server" then to another server at AWS and then having to return back through the same path. Ridiculous.
What I said is exactly what is happening. Authenticate into Xbox Live at OS level, start application, application authenticates user, and then thereafter everything is handed off to AWS servers. It has absolutely nothing to do with Xbox Live servers when playing except for initial auth. Parties/invites are handled separately.
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