So I've been running some black level tests on my Xbox One using this site in order to establish whether Full RGB is working properly.
With my Xbox One and my TV both set to 'Limited RGB' (16-235), I can only see 20+ range, i.e. crushed blacks.
Similarly, with my Xbox One and my TV both set to 'Full RGB' (0-255), I can only see the same 20+ range, i.e. crushed blacks.
Now normally I'd put this down to a screwed up TV calibration or something. But, if I plug my PS4 in using the same HDMI input and cable, everything works as it should on both Limited and Full RGB and all the squares appear with both scenarios. Also, when using the pre-installed calibration app on Xbox One, their own black level test works as expected on both Limited and Full RGB, showing every single tile. However, the background changes colour slightly when the app is launched, suggesting to me something fishy is going on.
Anyone else had similar issues?
With my Xbox One and my TV both set to 'Limited RGB' (16-235), I can only see 20+ range, i.e. crushed blacks.
Similarly, with my Xbox One and my TV both set to 'Full RGB' (0-255), I can only see the same 20+ range, i.e. crushed blacks.
Now normally I'd put this down to a screwed up TV calibration or something. But, if I plug my PS4 in using the same HDMI input and cable, everything works as it should on both Limited and Full RGB and all the squares appear with both scenarios. Also, when using the pre-installed calibration app on Xbox One, their own black level test works as expected on both Limited and Full RGB, showing every single tile. However, the background changes colour slightly when the app is launched, suggesting to me something fishy is going on.
Anyone else had similar issues?