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Armored Core IV! Hype !

Yeah, missions tend to be way too short, but I still dig how cool the set-up for many of them are. That one where you defend the city from hundreds of incoming missiles is incredible. And that's like, the second or third mission in the game! :lol
 
The whole garage interface is a completle mess, it's hard to tell what you have in inventory any real quick, and I dont understand who thought that being able to install without paying for your parts before was a good idea, i started adding those parts to my mech, and when I tried to go back, it wouldnt since i didnt have enough credits, and there was no way to just return to my old build; i had to change it back manually.

But then again I've been spoiled by Chromehounds' awesome garage/store setup. The interface of AC4 needs a complete overhaul.
 
purgeface said:
I just put in about 5 hours in one sitting. At first I really was not feeling this game, mainly due to the controls. But after a little bit of practice, they don't bother me anymore. I'm having more fun doing the data pack fights, than the actual missions though.

Some questions, what is the best way to build your own mech? Should I just load a schematic and customize from there, because this is far more confusing than Chromehounds right now. And what are some of the better all around weapons to use?

Also, how the hell do you beat the Aerial Interdiction mission in chapter 3?

Other than that, I'm enjoying the game and hopefully I'll see some of you guys online soon.

Same here Purg, the controls are a bitch, and I'm having a problem on settling on a certain control scheme.

I've only touched the 1st mission and have been spending more time testing than playing. I sorta like it though.
 
The single player game is just parts gathering so you can design a decent AC for Versus Mode.

Same as it ever was.

Same as it ever was.

Same as it ever was.

Same as it ever was.

Same as it ever was.

I suggest you tough it out, get the parts; then focus on the part of the game that doesn't blow ass.
 
Treo360 said:
Same here Purg, the controls are a bitch, and I'm having a problem on settling on a certain control scheme.

I've only touched the 1st mission and have been spending more time testing than playing. I sorta like it though.

Try out control scheme B (typical fps shooter style controls) and turn off auto-switch weapon.
I find the PS3 controller not really comfortable when I am boosting and firing both left and right weapons wished there was a button for alpha strike (in mechwarrior it means fire all weapons at the same time)! But after saying this (my first experience of armoured core is the psp version which had really impossible control system). If I compared it to that the controls now are much much much more tighter and even newcomers (like myself) can at least attempt to pick up and play. BTW boosting/flying is a must in online, it's like not knowing how to circle strafe in a fps game.

Other then that the short missions so far are quite ok to me, it's more of a online game then a single player experience. The really fun bit is tweaking your Next to the max.

But it's still fun and I dont think it deserves such a slow review score.

Edit: Does anyone know the difference between the 2 lock on systems? I keep accidentinally activing the non default one and I really wish to disable that (hold left thumbstick but cant, just checked the control scheme)
 
This game looks great, sadly it'll be some time before I can pick it up in EU :(
What AC PS2 games would you recommend to a complete newb to series?
 
finally started playing last night, and i'm liking it quite a bit. the missions are as lame as ever, though they probably needn't be -- there are four or five missions in the first couple chapters that could've been entertaining if your objective wasn't simply to dash through a cluster**** and then take out a couple targets. it's like...that approach to a fortress through a canyon with big gun emplacements on the walls...that'd be a good mission if you had to fight through the canyon! it's strange that they'd build all that stuff and then encourage you to skip it.

the type-b controls are kind of a finger-buster, particularly on the 360 pad with its narrow triggers, but the feeling of boosting around and maintaining a lock is pretty great. it's been a long time since i've checked in with armored core, but the ease of boosting and the dual analog controls do make it feel a lot faster than the early games in the series.

the data packs are tons of fun -- can't wait til i've got enough cash to build something good and head online. right now i'm using a slightly tweaked version of the initial core with the bazookas.

edit: and the intro is AWESOME -- looks almost photoreal in places.
 
bigswords said:
Try out control scheme B (typical fps shooter style controls) and turn off auto-switch weapon.
I find the PS3 controller not really comfortable when I am boosting and firing both left and right weapons wished there was a button for alpha strike (in mechwarrior it means fire all weapons at the same time)! But after saying this (my first experience of armoured core is the psp version which had really impossible control system). If I compared it to that the controls now are much much much more tighter and even newcomers (like myself) can at least attempt to pick up and play. BTW boosting/flying is a must in online, it's like not knowing how to circle strafe in a fps game.

Other then that the short missions so far are quite ok to me, it's more of a online game then a single player experience. The really fun bit is tweaking your Next to the max.

But it's still fun and I dont think it deserves such a slow review score.

Edit: Does anyone know the difference between the 2 lock on systems? I keep accidentinally activing the non default one and I really wish to disable that (hold left thumbstick but cant, just checked the control scheme)

Well I settled for a custom control scheme that worked rather well for me as I just beat it clocking in about 11 hours worth. Once I got hold of the Grenade launcher and plasma rifle it was all over (or was it pulse?) the game became a cake walk.

Though my Next' stats weren't all that great either

91atk
61mob
78 def
59 ap

However it did the job.


This game could've been much more, however the limited amount of missions coupled with the fact that I think I had a harder fight with the camera as opposed to the other Next units at times. The story presentation sucked, hell the story sucked period. From really needs to hire writers.

In the end I had fun, and that's all that matters. Just need to tidy up on some missions to obtain A/S rank across the board, plus fine tune my Next so that I can get my ass handed to me in Multi.
 
Treo360 said:
Though my Next' stats weren't all that great either

91atk
61mob
78 def
59 ap

However it did the job.


This game could've been much more, however the limited amount of missions coupled with the fact that I think I had a harder fight with the camera as opposed to the other Next units at times. The story presentation sucked, hell the story sucked period. From really needs to hire writers.

In the end I had fun, and that's all that matters. Just need to tidy up on some missions to obtain A/S rank across the board, plus fine tune my Next so that I can get my ass handed to me in Multi.

Shit those stats are impressive to me, i am equal to your mob (mobility is it?), def and AP but my attack is way lower.

For fighting the simulated Nexts I used the biggest nade launcher that could be mounted on the back, 5-10 shots usually takes one down easily (think of it as a rocket launcher in quake :P).

Ohh I am having trouble in the 3rd chapter so it's nade launcher and plasma rifle? I am having ammo issues :(

But yes the game is fun.
 
bigswords said:
Shit those stats are impressive to me, i am equal to your mob (mobility is it?), def and AP but my attack is way lower.

For fighting the simulated Nexts I used the biggest nade launcher that could be mounted on the back, 5-10 shots usually takes one down easily (think of it as a rocket launcher in quake :P).

Ohh I am having trouble in the 3rd chapter so it's nade launcher and plasma rifle? I am having ammo issues :(

But yes the game is fun.



I'll take a pic and write down the weapons that I have equipped. Which mission is giving you trouble?
 
Treo360 said:
I'll take a pic and write down the weapons that I have equipped. Which mission is giving you trouble?

Starting with the defend the exec of GA to take off on his plane, I ran out of ammo halfway, used the oversize cannons on my back and 2 rifles.

Probably I need an equipment change what weapons you reckon would fit? I have no idea how to use missles though.
 
bigswords said:
Starting with the defend the exec of GA to take off on his plane, I ran out of ammo halfway, used the oversize cannons on my back and 2 rifles.

Probably I need an equipment change what weapons you reckon would fit? I have no idea how to use missles though.


Concentrate on trying to get to the helo's BEFORE they unload the normals. I take out the first two waves quite easily (you must learn to use the missiles!) the last wave I get before they come close to the jet, only a few stragglers get through.
 
Treo360 said:
Concentrate on trying to get to the helo's BEFORE they unload the normals. I take out the first two waves quite easily (you must learn to use the missiles!) the last wave I get before they come close to the jet, only a few stragglers get through.

Ok thanks, so I guess I will load missles for that mission, just buy the biggest and greatest lock on ones?

So for using missles, I just have to down the trigger till more targets light up red and let go? Or do I just spam? I am confused on that bit and the manual, well doesnt really say much.

Ohh do you know how to tweak the cpu ? Or did you just use the auto configure?
 
bigswords said:
Ok thanks, so I guess I will load missles for that mission, just buy the biggest and greatest lock on ones?

So for using missles, I just have to down the trigger till more targets light up red and let go? Or do I just spam? I am confused on that bit and the manual, well doesnt really say much.

Ohh do you know how to tweak the cpu ? Or did you just use the auto configure?


I let the comp auto configure, also make sure you use the FC chip that gives you an almost equal amount of time for lock on for both your guns and missiles, I'll have to look it up, that way you can pretty much spam them once you obtain a lock.
 
I'll probably get this when it drops in price.

I was pumped before the demo but the demo itself fell somewhat short. The reviews I read (gametrailers, 1up, ign) all strenghtened that gut feeling. I still want to get it, especially that as an anime fan, mecha games are the prime genre, but not for 60 euros.
 
Treo360 said:
I let the comp auto configure, also make sure you use the FC chip that gives you an almost equal amount of time for lock on for both your guns and missiles, I'll have to look it up, that way you can pretty much spam them once you obtain a lock.

OK thanks, I think I got that FC chip it's the most expensive one available the description says "Fast lock on" wished there were more stats or something, I am glad that buying and selling wont induce a loss.
 
bigswords said:
OK thanks, I think I got that FC chip it's the most expensive one available the description says "Fast lock on" wished there were more stats or something, I am glad that buying and selling wont induce a loss.


I'm going to upload photos in a few minutes, downloading them now.
 
Right Arm
DSC04048.jpg


Left Arm
DSC04049.jpg


Left back
DSC04051.jpg


Right back

DSC04050.jpg


shoulder weapon
DSC04052.jpg


Aux (for both left and Right)
DSC04053.jpg


My Next
DSC04057.jpg


Stats
DSC04054.jpg



As for the back weapons I originally had the Plate01 missiles which did the job quite well. I also use the Yellowstone FC chip for my targeting as I feel it gives me pretty good range with a good lock on speed for your mains and great lock on for missiles.
 
Treo360 said:
As for the back weapons I originally had the Plate01 missiles which did the job quite well. I also use the Yellowstone FC chip for my targeting as I feel it gives me pretty good range with a good lock on speed for your mains and great lock on for missiles.

Awesome thanks I'll give it a shot when I finish work. Thank you for taking the time to take the pics :)
 
i'm not usually into achievements, but ac4 has THE BEST ACHIEVEMENTS EVER, in that it points you towards certain missions in hard mode -- generally the ones in which you fight enemy nexts. these missions are awesome across the board...the ai is far stronger than in the data packs, and sometimes the battles are set up differently from normal mode. you haven't played ac4 until you've beaten the supplice mission on hard. took me forever -- went through tons of mech tweaks and cheap tactics before i settled on a winning combination.
 
How in the hell does someone beat the Pillar of Light mission!!?!?!?!?!

WTF!?! It's one of two missions that I need a A/S rank to get my achievement.
 
treo -- i just unloaded laser cannons (which have high pa penetration) into the cannon's shielded core. it went down really quickly -- i think it's a matter of weapon choice.

i'm really liking the online game. i cleaned up in a few 1 on 1 unranked games, and then headed overconfidently into ranked games and got trashed a couple times, once by a core so fast and maneuverable that i hardly saw him after that intial face-off. :lol

then i played a ranked 4-man deathmatch, and got all three kills. which was awesome. right now i'm mainly using a core with a heavy laser cannnon on each shoulder -- it's really energy-efficient and it's got a huge generator, so i can stay up in the air and boost quite a bit while keeping those cannons going. probably hasn't got the ammo for larger skirmishes, but it's fun to pilot. i've actually got a bunch of new parts to experiment with -- kojima rifles, a really long laser sword that i might actually manage to hit someone with, outboard pa rectifiers.

it's a shame that more gafers aren't playing this. those of us who are playing should post our gamertags/psn ids. and it's definitely a shame that there's no clan support.

i'm 'drohne' on xbl.
 
drohne said:
treo -- i just unloaded laser cannons (which have high pa penetration) into the cannon's shielded core. it went down really quickly -- i think it's a matter of weapon choice.

i'm really liking the online game. i cleaned up in a few 1 on 1 unranked games, and then headed overconfidently into ranked games and got trashed a couple times, once by a core so fast and maneuverable that i hardly saw him after that intial face-off. :lol

then i played a ranked 4-man deathmatch, and got all three kills. which was awesome. right now i'm mainly using a core with a heavy laser cannnon on each shoulder -- it's really energy-efficient and it's got a huge generator, so i can stay up in the air and boost quite a bit while keeping those cannons going. probably hasn't got the ammo for larger skirmishes, but it's fun to pilot. i've actually got a bunch of new parts to experiment with -- kojima rifles, a really long laser sword that i might actually manage to hit someone with, outboard pa rectifiers.

it's a shame that more gafers aren't playing this. those of us who are playing should post our gamertags/psn ids. and it's definitely a shame that there's no clan support.

i'm 'drohne' on xbl.


Yeah I figured that out after I posted, I also equipped the PA reclimaters (sp?) so that cut down on the Kojima exposure (works well in the "inside the sphere" mission too. I'm working on getting my FS maxed out (currently @ 305) that means S rank on all missions on hard. The last two Next battles are a bitch 4 vs 1 and 2 vs 1 (the last being the boss and an unknown sidekick).


Snoochie Boochies!
 
drohne said:
...

it's a shame that more gafers aren't playing this. those of us who are playing should post our gamertags/psn ids. and it's definitely a shame that there's no clan support.

i'm 'drohne' on xbl.

I think I have you on my friend list along with treo. We should get a gaf room going this weekend or something.
 
quick question

did they get rid of the store to buy parts? I havent seriously played an AC game since AC2 and I remember that having a store to buy parts, but there doesnt seem to be one in AC4
 
Just got the PS3 game. Is the online restricted by region. I have a JP PS3 and the US game and can't seem to join any US games. I'm getting killed in the JP games since they've had the game longer I have. Or maybe I'm that bad. PSN ollinus
 
Don't know if this has been posted yet, but here's an interesting article from GameSetWatch about the mech genre and Armored Core IV:
http://www.gamesetwatch.com/2007/03/column_robotochan_shooting_the_1.php#more

Something I really liked from the article:
Armored Core as a series of games, outside of Japan at least, has always had a tough time of wooing the journalistic throng and punters alike. On the one hand you have the people who think the game is clumsy and difficult to control and then you have, well, ninjas who take to the games like mechanical ducks to water.

From a Western perspective, Armored Core is a third person action game that has restrictive environments, hideously complex customization and counter-intuitive controls. Alternatively, in Japan at least, the games are thought to be very focused in terms of their level design, contain comprehensive customization and very thorough controls.

The emphasis in games such as Armored Core is empowering the player through their own effort and understanding of how the game works and how it should be played. The environments are meant to be boxed in to denote a level of futility to the player’s progression. After all it’s very common in anime series to have the protagonist strategically set-up by the enemy and have them survive overwhelming odds. This approach to having a limited environment and forcing the player to commit to a difficult encounter is the gaming equivalent of what occurs in an anime narrative.
 
Just picked up the PS3 version on the cheap. After settling into the game, I have to say that the load times are horrid and the mission lengths are absurd (30 seconds sometimes...), but I knew that going in.

It's a hell of a lot more playable than AC Last Raven was. Way better controls (I use type b, definitely the way to go since you can boost, quick boost, fire left and right weapons, move and look at the same time...type a controls suck), streamlines things a bit compared to all that annoying overheating shit in the PS2 games too. The mechs are nice and mobile and everything's pretty intuitive now.

The data pack battles rock too, lots of fun and pretty challenging.


Seems like a worthy purchase so far, annoyances aside.
 
Sorry for the late bump, but I don't think this demo is worth another thread. Well I finally got my PS3 and downloaded this demo.

Jimminy Christmas! The new aiming blows horrible amounts of chode.

I'm not sure if I'm doing my accidental click on the right analogue stick, but it seems like my AC is incapable of obtaining and maintaining a lock on a target for more than a few seconds with all the shit flying around the screen just exacerbates the problem.

Really frustrating as the lock on system in past AC games was so reliable.

Combine that with visuals that are so heavily filtered that it makes the visuals damn near indecipherable. Everything is either extremely high contrast vibrant color, or black. There's no middle ground, and it makes the game a bit difficult to see.

Plus the HUD is freaking tiny. It's hard as hell to make out enemy blips on the radar, and the new HUD is all sorts of wonky.

I'm also not overly fond of all the weapons related buttons. Change left! Change right! Shoot right weapon! Shoot back weapon! Shoot left weapon!

I may give it another go, but as a seasoned AC vet; this game is a big let down thus far. Hopefully the ditch this garbage and start over from scratch with the next game in the series.
 
Really? I'm a huge AC fan and this was one of the first games I was going to get when I eventually pick up a PS3...

About the weapons, did they change it from "Fire Right Arm, Fire Left Arm, Press button to switch to Shoulder weapons"? (With a drop modifier to switch into your hangar)
 
There are two buttons to switch to your alternate arm weapons, plus a shoulder button weapon.

I agree, the most annoying thing about this game is trying to pick out a target from far away. I still like the game, but it frustrates me.
 
Well there's a demo on the PSN store, so you can try before you buy.

This is how it is now.

Left Shoulder toggles left arm weapons. Right shoulder toggles right arm weapons.

Each arm has it's own fire button, and IIRC there's a third button to fire back weapons. IIRC it's circle, X, and square for all your shooting needs.

I dunno. These controls are f'ing moon language to me. It's not old school,AC and it would no doubt be less frustrating if the lock on system worked for me. Like - HEY! I'M STANDING RIGHT IN FRONT OF THE F'ING BATTLESHIP - LOCK ONTO THE GOD DAMNED THING!

I should see if the button customization is in the demo and alter the controls so they're less shit.

It could be like SOCOM where I accidentally would toggle my rate of fire on my gun because I inevitably end up pushing the thumb stick in while running and activating R3. >:O
 
There's a soft lock and a hard lock. Soft lock is automatic, but can be disabled by pressing the right stick. I forget the button for the hard lock. Also, make sure you upgrade your targeting computer. After the initial stages, I had zero problems with targeting.
 
The Take Out Bandit said:
Yeah, can't quite monkey around with your load-out in demo. I may rent it if Hollywood has it in stock.
Oh, you were playing the demo. That explains it. The demo sucks, and doesn't really represent the final game. Seriously, rent it, and give the full thing a spin. If you're an AC fan, I can't imagine you not liking it. Loved it myself. All it really needed was more parts, and more robust online play.
 
Aaron said:
Oh, you were playing the demo. That explains it. The demo sucks, and doesn't really represent the final game. Seriously, rent it, and give the full thing a spin. If you're an AC fan, I can't imagine you not liking it. Loved it myself. All it really needed was more parts, and more robust online play.

And better missions. But I guess as an AC fan you are just used to crap ones...
 
BudokaiMR2 said:
But I guess as an AC fan you are just used to crap ones...

lolz

Yeah

Destroy the squatters!

Protect the convoy!

Destroy the giant thing!

Dude, AC missions are cookie cutter as hell. Any AC players knows it's just parts gathering bullshit so you can get to the real meat of the game; versus play.
 
BudokaiMR2 said:
And better missions. But I guess as an AC fan you are just used to crap ones...
Yeah, the missions have always been crap. I guess the low expectations there helped. The problem is AC isn't suited for long missions, and its hard to develop something beyond the normal destroy / defend that fits in that time frame. Same with the story really. It's not something I particularly care about, but I can see how it could be a negative mark to someone else.
 
Yeah I guess I just wish through the 11th iteration(I honestly have no idea how many there have been) they woulda started coming up with better ones.

I have just been even more annoyed at the AC4 ones so far. There have been ones that were over in like 20 seconds. It three times that to load!
 
BudokaiMR2 said:
Yeah I guess I just wish through the 11th iteration(I honestly have no idea how many there have been) they woulda started coming up with better ones.

I have just been even more annoyed at the AC4 ones so far. There have been ones that were over in like 20 seconds. It three times that to load!
Have you played them on hard? They get longer... though not by a whole lot. Most of the really short ones are the initial missions, and the others are longer, but they all are meant to be short and to the point. It would be interesting for them to take on more of a campaign structure instead of missions, but that would be a pretty different direction to take the series.
 
Comparing multi-platform titles to try and judge console power is just stupid. There are too many factors, not least of which is developer effort, which version gets the A-Team, etc etc.

Besides this game seems to go against the trend in that I usually assosiate the 360 with better textures but the ps3 with better lighting and material capability (when the effort is made to utilize the extra processing oomph at least). It's just a crapshoot when it comes to multi-platform really.
 
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