Hardware assembly contracts are volume-based, so companies produce all the units they project to sell. They don't just go to Foxconn, Compal, Winstron or whomever and say "right, old chap, two more million of the same, will you?".
Yes, it is risky, but that's the hardware pushing biz for you. If you b0mb@, you're left with walls o'boxes in your warehouses.
All the negativity regarding Nintendo has actually made me pretty depressed. Main reason? I own a Wii U. I've seen more games come out on consoles AFTER the end of their life cycle than this console. Bleh.
People need to stop saying drop the gamepad. It's the best thing about the system in my opinion. As much as people here want to dismiss it's not that people aren't interested its that they don't know it exists. None of my gaming friends had even heard of a Wii U before seeing it at my place. These are people who bought a PS4 at launch and who own Wii's. The name and the message is the problem.
People are just feeding into the hysteria. No denying the console's in damn bad shape, but beyond recovering from falling off the cliff? Please, let's not make premature calls. It's not over until it's actually over.
I think they can still turn it around have the console be a niche offering.
Yeah, gamepad's awesome. Glad to hear Iwata admit that they underused it and that they plan to focus on it more going forward.
With the mobile and tablet market being what it is, wiggle room has decreased noticeably in recent years. I mean, we're talking here of at most 1 million units leeway in Nintendo's case.But these contract are not that inflexible. There's a minimum amount you have buy in a certain time, the rest is up to negotiations.
But these contract are not that inflexible. There's a minimum amount you have buy in a certain time, the rest is up to negotiations.
What does 'a niche offering' mean? 10-12 million total sales? That's dead as far as GAF is concerned, and dead as far as Nintendo is concerned. You can't just shift the bar of success lower and lower until the Wii U finally meets it.
Most people consider the Gamecube's 20-25 million as the cutoff point for a successful console. There's no way the Wii U can ever hope to approach those numbers. Shit's dead. Dead from a sales point of view, dead to third parties, dead to casuals, dead to the hardcore.
It's not dead to Nintendo until they're done with their announced games, and it's not dead to me or other Nintendo fans until we've played those games. But it's dead.
I dunno, I guess whatever the minimum numbers are for it to stabilize, stop the red-ink, and turn a paltry profit. I can't imagine approaching that goal being absolutely, 100% impossible if they address their marketing, release-schedule of games, etc.
But these contract are not that inflexible. There's a minimum amount you have buy in a certain time, the rest is up to negotiations.
Nintendo thought that they would have an uptick in sale around Christmas and with the release of new games late in the year. They would have had to have the stock in place to meet that expected demand. They only revised down their expectations January. Exactly when do think they would have reduced their production? If that is at all possible then that is happening right now. Not at any time earlier.
That's honestly an interesting question. I don't think this is as big of an issue as people make it out to be, but I don't really know.
Just curious, when was the last time retailers actively fought against a console being sold in their store, and what were the reasoning/outcomes that resulted from the situation?
This whole retailers vs. game companies when it comes to unsuccessful consoles thing is honestly sort of intriguing and I don't think I've read anything that went in-depth about it.
I don't care about selling charts, IMO Nintendo have great first party franchises and that's why I bought the Wii U
The only one who should be worried by weak sales is Nintendo, not me
Now, while I wouldn't put it past Iwata at this point to lie to investors, continuing to tell them he's going to ship nine million when it's physically impossible for him to do so... well, I do put that past him.
I don't care about selling charts, IMO Nintendo have great first party franchises and that's why I bought the Wii U
The only one who should be worried by weak sales is Nintendo, not me
Nintendo knew that they won't sell 9m long ago. In their case a sell out would have been a best case scenario, so they didn't have to care about it. Realistically Nintendo has about a million or two in stock. They didn't have to reduce the production because they never raised it. Don't forget Nintendo is a very cautions company.
Making Smash also a 3DS game was the biggest fucking mistake ever. The handheld version will canibalize the Wii U sales hard.It's done. Smash Bros will probably be the last major game released. Honestly I think they should just cut the cord now and save whatever games they haven't released yet for their next system. Seems like a waste to release Mario Kart and Smash on a system that is more or less already dead.
Making Smash also a 3DS game was the biggest fucking mistake ever. The handheld version will canibalize the Wii U sales hard.
You still hung on that inflexible production. These aren't the nineties anymore.
Well yeah, in retrospect the game will actually get to sell now but at the time this decision was made? That was incredibly stupid.Nope. In retrospect it was a brilliant move. Wii U is beyond salvation. This way the SSB IP can keep growing this generation and make piles of cash that weren't possible if it was just a Wii U game.
Well if it keeps going the way it's going you might not have many first party titles to play......ya know if they shit can the thing and all...
Well yeah, in retrospect the game will actually get to sell now but at the time this decision was made? That was incredibly stupid.
Well if these first party titles are quality-wise close to the likes of 3D World or Pikmin it shouldn´t really matter. I still play Mario a lot. Can´t say that about the software on One or PS4, seems like fast food that I mostly won´t memorize for long (I am sure there will hopefully also software that will get me back to the game again and again but right now ...). Completed a lot of stuff in less than a week and have no urge to play that stuff again or already sold it again because it was so underwhelming.
I don´t need 10 games released each month when there are a handful that I like to replay again and again.
I dont think anyone thinks WiiU will turn around in reality now unless theyve not been reading the threads of the past month. Sure, theres a fictional other dimension where the stars align or something, but here in this one theres no way back, especially now Iwatas made his presentation on what theyre doing next with it (very little, riding it out).
Even if they could reach a bargain bin £99/$199 (apparently they cant!) it would still sell along the same graph as the Dreamcast, lower than the Gamecube. There is no solution at this point.
Are we going to need Occam's machete?
I still don't get why a lot of GAFfers say Nintendo should pay third parties for exclusives.
Why does Nintendo need third party exclusives?
They certainly could use third party support for multiplatform titles, but their first/second party exclusives are mostly better (and usually way more than on other platforms) than third party exclusives?
Or is that just me?
Making Smash also a 3DS game was the biggest fucking mistake ever. The handheld version will canibalize the Wii U sales hard.
I still don't get why a lot of GAFfers say Nintendo should pay third parties for exclusives.
Why does Nintendo need third party exclusives?
They certainly could use third party support for multiplatform titles, but their first/second party exclusives are mostly better (and usually way more than on other platforms) than third party exclusives?
Or is that just me?
And I rather see my money (I paid for Nintendo Consoles/Games) being spent on actual (first/second party) games than on contracts with a third party, even if this means less sales for Nintendo.Actually I can't actually think about the last third party game that was really good and exclusive to one platform.
I just feel really bad for Platinum having to release their games for such a bomba console.
It's not working that way. You can't simply take the projected number and use it as produced SKUs. Basically no firm in world works that way. It's far too risky.
I would have liked it if they accepted the need to cut back on Wii U development (failing your targets by 6+ million should do that), and re-prioritized the 3DS as their new "flagship console". Nintendo games lose money on Wii U and earn money on 3DS. And despite Iwata's "saving" of the 3DS, it's still in rough shape, and needs to sell more games. I think Wii U development actually should continue as a service to the fans (plus the 6 million new fans more rapidly reached with a price cut), and because Nintendo has already sunk money into projects, but they should be cut back, if possible.People wanting Nintendo to move on.. But with what honestly ?
People wanting Nintendo to move on.. But with what honestly ?I would totally wait one more year and release a great hybrid portable that would potentially be a bigger sucess than the 3DS (and wayyy bigger sucess than the WiiU ogcourse), but as a traditional home console.. ?
Sometimes people act like Nintendo just missed a step and they can turn things around by making the next one right.. But what if there is nothing they can really do ?
What if they release a console as powerfull as the xbone for 300€, and third parties STILL don't come... What if they have no immediately marketable innovations that would make a difference. A cheaper console with equivalent power to the others would just be a gamecube in the end, the situation being the same as it was before.
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Well, at least they have the "It's the Wii U's fault!" excuse to go this time.I honestly feel that while obviously Nintendo paid to keep the lights on and running by funding development, The Wonderful 101 damaged Platinum's reputation potentially for the rest of their existence. When reports came out that it was their highest budget title yet, that compounded problems. Going forward, how do they convince any other publisher they can "really do it this time"? Essentially they've knee-capped the budgets they can expect offered to them going forward.
Sega already screwed the pooch with them by not advertising Vanquish at all, but then when Nintendo too didnt bother either, it should be painfully obvious to Inaba that unless the contracts he signs have a 30-40% of budget goes to TV advertising clause, they'll not repeat Bayonetta and Revengeance successes, as mild as they were.
Oh and they need to get their shit onto Steam with a fierce priority. If even Treasure is "considering it", you know Japanese devs have to start changing how shit operates and swiftly.