Messofanego
Banned
Shawn Elliott retweeted this, looks pretty rad. Got that id look, but much more an interesting game than RAGE. Thought it deserved a thread, with all that gameplay. The video is pretty great, watch it.
Ashen Rift: A man and his dog.
Youtube gameplay videos
Steam Greenlight
Game Twitter | Barry Twitter | Facebook
Ambitious one-man project, Barry Collins (games industry freelance artist with 14 years experience) needs CADs of money.
Fable, Dead To Rights Retribution, Fallout, I'm all for more dog partners in games. Here, you can give 4 commands in a D-pad type menu.
4 pillars:
Design:
World:
Development (started Oct 2013):
Aim:
Ashen Rift: A man and his dog.
Youtube gameplay videos
Steam Greenlight
Game Twitter | Barry Twitter | Facebook
Ambitious one-man project, Barry Collins (games industry freelance artist with 14 years experience) needs CADs of money.
"Hello! My name is Barry Michael Collins and I am a games industry freelance artist with 14 years experience. Recently I started this project by dedicating 2.5 months of my time to work on it. I embarked on this project with the intent of being able to walk away from my life of freelancing while moving towards the goal of producing a game in the artistic and narrative style which appeals to me rather than the highest bidder."
$17,550
pledged of $45,000 goal
10 days to go
pledged of $45,000 goal
10 days to go
Fable, Dead To Rights Retribution, Fallout, I'm all for more dog partners in games. Here, you can give 4 commands in a D-pad type menu.
4 pillars:
The back bone of the game is the idea that the players are in the shoes of a man with his dog in a world full of creatures which seek to devour them both. This leaves the player with 4 major elements to interact with:
1) The world.
2) The dog.
3) The objects within the world.
4) The Enemies and other non-player characters (NPCs).
Design:
For starters, I really want to shy away from the trigger-happy standards of a first person shooter. I want to make ammo and guns sparse, forcing the player to find new methods of surviving hostile encounters.
The strength of Ashen Rifts design does not come from blasting bad guys with bullets for hours on end. It comes from the player's ability to play the game the way their personality dictates. Some people may be averse to combat situations and thus spend the majority of the game avoiding conflict. Others may just feel that the only way to progress is to kill everything in sight, and that is for them to decide and then figure out how to act on those impulses.
World:
The game will follow their journey as they leave the crumbling rural area of what use to be the central United States of America. As they eventually find themselves staring across the now barely recognizable Rocky Mountains, the path will become increasingly ashen and barren as they are continually introduced to desecrated areas of Earth like they have never imagined possible.
Development (started Oct 2013):
Remember, The demos I am showing here represents under 5 months of mostly part time work! Imagine what the results of 10 more months full time work could yield. Please help me take this project from the demo it is now to a solid game for Mac, PC and Linux.
Aim:
It is time to take Ashen Rift to the next stage! I would like to be able to raise enough funds to work on this game full time until December of 2014. This would allow me a bit of a budget to pay for a Unity3D licence, outsource some aspects of development (Music, SFX, Voice overs, Coding and Art help etc) with the end goal being Ashen Rift as a 3 to 5 hour game.
Also, cats are lame.Game Features:
AAA First Person Shooter Gameplay.
Multi Platform release – PC – Mac and Linux.
Companion Dog and Interaction system.
Heavily Destructible Terrain and Environment.
Melee and Ranged combat.
Use almost anything in the world as a potential tool or weapon.
Inventory for carrying extra ammo, weapons and found objects.
Multiple Paths and countless ways to traverse each.
3 to 5 hours of game time.
Complex and reactive Enemy AI behaviour.