DemonCleaner
Member
DriveClub looks great, but its not quite as 'unbelievable' at 1920x1080.
judging your post history i find it hard to to believe that you have seen it in uncompressed 1080p.
best lighting approximation in a game to date.
DriveClub looks great, but its not quite as 'unbelievable' at 1920x1080.
This is the PS4 version...but seeing the PC shots makes me quite sad. That leap is incredibly large. Probably the biggest I've noticed since the consoles released.
I remember some saying that the game looks worse than AC4. ._.
Almost a week out from release, has this been patched on PC to any significant degree yet?
Would an i5 2500k @ 4.5 GHz and a 970 be enough to keep 30fps at 1440p?
I'm not sure if I was going to play Unity in any case, but it looks phenomenal to me. Seeing these screenshots makes me a little sad I didn't spend more to future-proof my PC. My AMD FX-8320 and AMD Radeon R9 270 were dated the moment I purchased them. :[
I built it about a year ago and didn't really intend to use it to play the latest and greatest, but those screenshots look incredible enough to almost make me regret it.
In TotalBiscuits 'totally not a review' video he said the game doesn't look any better than AC4, which is absolutely fucking laughable and about what id except from that shitlord.
From how it looks on my hdtv and seeing the PC screenshots, the difference imo is actually small to me, considering the hardware is much much much more powerful. In a way I am actually surprised. Once the mods come out though, that's when we will start seeing a big difference
Game is beautiful. It's a shame that it suffered from the poor optimization. The visuals were completely overshadowed by all the problems. Running the game at 1080p 60fps has me actually enjoying the game at least. Shame it can't be said across the board for everyone. Only draw back in the visuals is the bad draw distance at times. Textures don't load at a certain distance and then sometimes they do.
Here are my screenshots.
Almost a week out from release, has this been patched on PC to any significant degree yet?
Would an i5 2500k @ 4.5 GHz and a 970 be enough to keep 30fps at 1440p?
What is the equipment/outfit you're using here ? Looks gorgeous, same as the first leaked pictures
How does the game look on Xbox One? I was thinking about picking one up on Black Friday.
This is the PS4 version...but seeing the PC shots makes me quite sad. That leap is incredibly large. Probably the biggest I've noticed since the consoles released.
Hair simulation and facial animation is turned down during gameplay. And yes, Elise's hair looks phenomenal.
Can't think of any other game with hair that looks that good.
This game on the PS4 actually made me very hopeful for the future of graphics on the system. It's clear that PS4 has enough GPU to run this game at 1080p, It's safe to assume the other known games going forward are not trying to process thousands of AI (Uncharted etc.)
But PC will always be the king of the massive RTS-style games (Supreme Commander, Total War) and after seeing the crowds of npcs, it's like they were trying to get regular AC and Total War in the same game. It's going to be interesting to see in the coming years if they can figure out a way to be efficient enough with CPU on these consoles.
Here's a quick comparison shot I took via share through twitter, so don't take it for scientific analysis. IQ aside, the general look of the game holds well.
Lower resolution definitely hurts it. Beyond that, PC's can run better AA methods and have a few other niceties that take it beyond.The game doesn't look different from the PC shots in this thread compared hown it actually looks on consoles
That share function is totally killing the IQ of the game, which is weird as other games look fine when captured, must be filter that's effecting it when captured + compression.
The game doesn't look different from the PC shots in this thread compared hown it actually looks on consoles
That share function is totally killing the IQ of the game, which is weird as other games look fine when captured, must be filter that's effecting it when captured + compression.
This game on the PS4 actually made me very hopeful for the future of graphics on the system. It's clear that PS4 has enough GPU to run this game at 1080p, It's safe to assume the other known games going forward are not trying to process thousands of AI (Uncharted etc.)
But PC will always be the king of the massive RTS-style games (Supreme Commander, Total War) and after seeing the crowds of npcs, it's like they were trying to get regular AC and Total War in the same game. It's going to be interesting to see in the coming years if they can figure out a way to be efficient enough with CPU on these consoles.
Here's a quick comparison shot I took via share through twitter, so don't take it for scientific analysis. IQ aside, the general look of the game holds well.
I agree the game will look better in motion but the compression is a problem, my captures look nothing like the actual game.Lower resolution definitely hurts it. Beyond that, PC's can run better AA methods and have a few other niceties that take it beyond.
This is not a compression issue.
I don't want to be too negative nancy because I haven't actually played the game, but while the screenshots look beautiful, it seems all the impressive screenshots are 'golden hour sun low in the sky shining through dusty city' type of scenes.
Golden hour low hanging sunlight looks good sure, but how about overcast, rain and all the other weather and lightings you actually encounter in Paris?
I know in Los Santos, you enjoy a good sunny golden hour more when all day has been drab overcast.
The best implementation of global illumination in real time, produced in a video game.
Also notice in both images the reflected dashboard in the windscreen is also producing the light.
Mind blowing stuff.
EDIT : Mind blowing compression also :/
Sorry but the order destroy this game, at least for me, unity is open world, yes, so just for this reason it's not so next gen for me. Open world games can't touch linear games on technical level, and will be in this way for er.. some time.
I was under the impression there was a bunch of gross pop in, glitches, and a piss poor framerate on PS4... Is this not true?
In some ways, there's a downgrade. But I don't think we quite grasped how good certain uses of the lighting or interiors would look from the teaser, especially since it is open world and the interiors don't have to load in. It's marvelously beautiful on PC, but lighting and art style transfer well to consoles.Are people that are saying the graphics are amazing playing in PS4 or PC?
From what I saw of videos the graphics seemed a far cry from the initial gameplay demos. Which is why I canceled my preorder.
I was under the impression there was a bunch of gross pop in, glitches, and a piss poor framerate on PS4... Is this not true?
I don't want to be too negative nancy because I haven't actually played the game, but while the screenshots look beautiful, it seems all the impressive screenshots are 'golden hour sun low in the sky shining through dusty city' type of scenes.
Golden hour low hanging sunlight looks good sure, but how about overcast, rain and all the other weather and lightings you actually encounter in Paris?
I know in Los Santos, you enjoy a good sunny golden hour more when all day has been drab overcast.
I have yet to be somewhere I thought looked bad. Bad screenshots, I've seen plenty of. But in game? Always pleasant lighting, art, architecture, and cloth.This game remind me GT5 Sometimes stunning , sometimes bad.
I have yet to be somewhere I thought looked bad. Bad screenshots, I've seen plenty of. But in game? Always pleasant lighting, art, architecture, and cloth.
Some places have bad LOD for sure, and it does have really bad transitions in general between detail levels, but it's easy to see its gorgeous even still.Awful lod , aggressive pop in , glitch ... Anyway i agree with you about lighting, facial animations , hair and other things
The texturework suffers greatly because of the AA solution used. Even FXAA on PC does not blur textures nearly as much, and it seems to me (but I could be wrong) that the PC has higher quality textures on option.