LordGek said:
Ditto that!
I tried to go all hardcore and START on Hard difficulty as I'm an experienced Roguelike Veteran, GOD DAMMIT! (after playing in the training dungeons of this game you too will try to figure out ways to work in GOD DAMMIT into everything you say...) but I had to face facts that even if I'm an experienced Roguer, I'm one major suckwad with action games. I'm still having troubles getting my bearings with the controls in the heat of battle. Like there was a point I wanted to run out of a room and once I got a little distance between myself and the crowd of baddies, whip around and toss an explosive into the crowd. Well running out was easy enough, turning to face them wasn't too bad, but then trying to quickly chuck something I choked under pressure. I've since slipped down to Normal but am still having a tough time of it.
I now just realize I think I wandered past many of those Sensory Orbs, I mean they wouldn't have you go 12 levels without any, I wouldn't think? I have yet to test my theory but those rooms where you see the "Wandering Maidens" I think are Sensory Orb rooms (so I will tentatively toss something at the glowy things next time there).
While I have only seen a handful of different baddies, they are pretty varied and often have a couple of sneaky tricks up their sleeves. Like my current primary arch nemesises are these turkeys!
http://www.atlus.com/baroque/ps2/ikei/ikei2/ikei10.htm
They love to roll around like a wheel only to occasionally stick their head out to spit some poison at you (ow). But, no, there's more. Sometimes they'll spit out little beetles, spin in their wheel form at high speed and knock you across the room, or flop onto their side to turn into turtley dudes to bite the crap out of you!
I'm still not sure on this but it APPEARS while in wheel form they are NIGH INVULNERABLE unless you smack their weak spots or hit them as their head pops out to spit you (although once I was more powerful I think I could take them out easily enough rolled up or not...so I'm not sure about this).
So while I doubt there is any advanced AI going on, these guys are chock full of personality and often have multiple tricks up their sleeves!
dude, I've noticed that if you hit the 'sides' of them and not the 'wheel' part when they are ready to roll, they die a lot faster.
I took some pics last night but they all turned out blurry, because the game is so dark
Screw the haters, the game is fun! Yes the physical combat is simple, but that's because it's more akin to say Diablo than Devil May Cry. Plus, the LOADS of different items are a blast to try and figure out! I've killed myself more than once by using the wrong item in the wrong situation. I remember the first time I tried to use my "holy gun" I threw it at the target instead of shooting it :lol :lol :lol
I'm having a lot of fun with it. Yes it's odd, yes it's not for everyone, but I would argue it
IS for Atlus fans.
I love how you are forced to constantly manage your inventory on the run, it doesn't let you keep TOO many items...just enough.
I love all the different types of creatures and their different "personalities"
I love the art direction
I love the music (yeah i said it)
I LOVE LOVE LOVE how changes to weapons, armor and accessories alter the appearance of your character.
I love all the fucked up little nonsensical things the residents of this world say to you.
I love all the different items! Most of them don't even have a description, but some do so that you can know what they are for. Many items have to be identified by using OTHER items you find in the tower. You eat hearts, bones, inject yourself with antidotes and other status changing potions. You equip swords, armor, wings. You find boxes, some of which you can open only upon reaching a certain strength, some of which will occasionally explode and damage you, etc...
Oh, one more thing. In the training dungeon I found this "trap" and I am excited to see how this gameplay mechanic is fleshed out as the game progresses. I know it's blurry, but....here it is.
there is a set of stairs in this room, and if you walk up them you come upon a glowing panel on the floor. Step on it.... and BOOM that thing in the picture above explodes below you. I see wonderful possibilities for this.... seeing as how there is an item that calls EVERY enemy and item on the current floor to the room you are currently in.... I can just imagine filling that room with 20 baddies, then stepping on that switch. good times!