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Atlus USA responds to question on PC Persona 5 release, sounds unlikely

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randomkid

Member
Xbox 360 was the clear best choice of platform after PS3 during the time those games came out to get their games to western audiences. That's not really the case anymore with the rise of Steam and PC in that time. Japanese games have also sold like shit on Xbox One so far, so more niche titles like Persona would REALLY struggle to be worth the effort on the platform.

sure, sure, I'd agree right now that P5 on XBO would not be worth Atlus's time. An externally led PC port further down the line though doesn't seem like it would be out of question to me, the good Hardin's protests notwithstanding.

What? people thought PS3 or 3DS.

Arena is a fighting game not a traditional Persona game and neither is Catherine. Mainline persona games have always been on Playstation.

So yeah where do you get the idea of a traditional Persona game would hit the Xbox?

I'm talking about when people thought Persona 5 was coming out in 2012, before the 3DS was even released. It was a perfectly reasonable assumption at that point to think it would be PS360 like the other Atlus console games. Mainline Persona games have appeared on PC, and spinoff Persona games have appeared on a number of systems. It's not outlandish to think of Persona games appearing on non Playstation consoles. Right now though, XBO is an impossibility though I'd agree.
 

lord_lad

Banned
Persona 4 Arena and Catherine both released on 360, Persona games on Xbox consoles is not as outlandish an idea as you think. The expectation for a while was that P5 would be PS360, before development hell hit and market realities changed.

i guess both p4a and catherine were market litmus test to guage interest in having multiplatform for their titles and the market had spoken perhaps?

Also, i don't have official numbers but i read somewhere that both catherine and p4a sold abysmal on the Xbox.

Just because xbox has a sizable market share doesn't mean a game must be also develop for it. A sizable consumer base that doesn't really buy your games is as good as no customer.

It's like trying to sell the best steak to a group of vegans. These vegans are also humans, same as the 'normal' humans. But to the chef selling the steak, these vegans might as well don't exist.

I don't want to stereotype......really i don't...........but the GENERAL xbox owner isn't really a JRPG purchaser.....alot of comments had already been posted but it bares reminding...if you love JRPGs and yet insist on owning only an Xbox, then you really cannot complain your lack of JRPGs for your platform. It's like a nintendo fanboy complaining not enough FPS on the Wii-U. You should have known what you are getting into.
 

Nirolak

Mrgrgr
The problem is that nearly all of those games were released for $15 or less. Persona, and many JRPGs have lived by being able to keep there msrp high for years.

I explicitly listed in Dragon Ball since it did about 200K at $50 followed by another 120K at $25 or above.

That's a pretty realistic pricing comparison to how Atlus sells games.
 

Kolx

Member
Is PC gaming even big in Japan?

I really don't know but locking it is from all platforms not just PC. If P5 was ported to PC there is no guarantee that it won't come to Nintendo platforms eventually. Sony should just lock P5 or maybe even all the next main installments in the franchise if they still want to have big titles that can compete with Nintendo titles. ofc all of this in case of actual intention of porting P5 to PC or other platforms. If Sony is sure of the main installments remaining exclusive to PS then there no need to spend money.

What would a PC release have to do with releasing on a Nintendo platform? A PC release might not come out in Japan.

And it may come. If Atlus released P5 on another platform and it sold well there is a very huge chance they might consider porting it to other platforms as well. An exclusivity deal can prevent all of this. Sony doesn't have that many big titles so why take the risk?
 

True Fire

Member
ATLUS is extremely old-fashioned guys. They're dedicated to console gaming.

Hell, they've supported the 3DS more than Nintendo has since Day 1. Devil Survivor Overclocked was a launch window title and is still one of the best on the platform. They have 5 (soon to be 6 with Untold 3) Etrian Odyssey games + Persona Q. They're localizing 3DS games that they didn't even publish.
 

4Tran

Member
Valkryia Chronicles went from 33,000 (1 month) on the PS3 to 200,000 (2 months) on Steam. VC also had the unfortunate fate of being one of the most niche titles out there.

I think Persona is vastly more popular in comparison and Atlus would be foolish not to reap the profits.
Valkyria Chronicles is forever going to be the example for just how much potential Japanese-centric games have on Steam.

Is PC gaming even big in Japan?
PC gaming in Japan is mostly adult games. Even JRPGs on Steam don't tend to show up on Steam in Japan.

I really don't know but locking it is from all platforms not just PC. If P5 was ported to PC there is no guarantee that it won't come to Nintendo platforms eventually. Sony should just lock P5 or maybe even all the next main installments in the franchise if they still want to have big titles that can compete with Nintendo titles. ofc all of this in case of actual intention of porting P5 to PC or other platforms. If Sony is sure of the main installments remaining exclusive to PS then there no need to spend money.
What would a PC release have to do with releasing on a Nintendo platform? A PC release might not come out in Japan.
 

BasilZero

Member
I'm planning to buy it for PS4.

I wouldnt mind double dipping if it came to PC though. (Same with the rest of the series which I've already played...except for 4 I mean - need/will play that soon :p)
 

Nyoro SF

Member
Pretty sure when they started development the pc jrpg scene wasn't on the rise like it is now

I don't think it's a moneyhat

That's why you send it to a third party studio for that sweet, delicious concurrent development. Not something that Atlus would ever do, but...

QLOC pls
 

4Tran

Member
Pc is dead in japan, still not the same situation of ps4. That's why we have new announcements every week for the console and not pc.
You've got it a bit backwards. Mainstream Japanese developers generally don't make PC games at all - that's mainly the purview of doujin and porn games. Any PC announcements are meant for Western/SEA consumption.
 

epmode

Member
Pc is dead in japan, still not the same situation of ps4.

It may not be dead but non-handheld console gaming is not doing very well in Japan. PC has proven itself to be a great place to sell niche Japanese titles in the West. Titles with themes very similar to the modern Persona games.

P5 on PC would hit 500,000 guaranteed, and possibly much more. It's as close to free money as it gets, portwise.

So long as Sony isn't paying for exclusivity, I can't think of a good reason for Atlus/Sega to ignore the platform.
 
P5 on PC would hit 500,000 guaranteed, and possibly much more. It's as close to free money as it gets, portwise.

So long as Sony isn't paying for exclusivity, I can't think of a good reason for Atlus/Sega to ignore the platform.


500k? Seems ambitious.
 

FluxWaveZ

Member
No main SMT or Persona game has ever been released on PC (not counting emulation).

don't worry PC gamers, you can already play the best Persona game on your preferred platform

62s548x.jpg

.
 

4Tran

Member
And it may come. If Atlus released P5 on another platform and it sold well there is a very huge chance they might consider porting it to other platforms as well. An exclusivity deal can prevent all of this. Sony doesn't have that many big titles so why take the risk?
Atlus already takes Nintendo platforms into account during all of their games' pre-production. They've always been able to release their games on Nintendo platforms, and they've refrained from doing so largely because of an audience mismatch. That mismatch is why Personas 3 and 4 never showed up on the Wii, and it's not really going to change for the NX console.

On the other point, Sony's interest in Persona 5 isn't to garner royalties from game sales; it's to sell more PS4s in Japan. What do they really lose out on even if the NX console were to get Persona 5 some time in 2017?

500k? Seems ambitious.
When a 6-year old release of Valkyria Chronicles has already sold some 470K units? I don't think that's far-fetched at all.
 

I-hate-u

Member
I never said Sony has a hold on it. what I'm saying is that Sony should get this locked since its probably the biggest title they have for Japan now.

That's not going to change if it was ported to steam, or even X1. PS4 will absolutely have the majority sales of the title.
 

BinaryPork2737

Unconfirmed Member
No main SMT or Persona game has ever been released on PC (not counting emulation).

In addition to the reply featuring the old PC version of Persona 1, I think that there's a PC version of if... and that's a mainline SMT game. I'm not entirely sure if that's actually true or not, though.
 

Almighty

Member
So far the only argument in this thread(and those like it) that is getting on my nerves is the whole "They have never done it, therefore they never will" as that just seems like it is doomed to become false at some point.

Hell I could go back a few years and probably find people saying "a Tales of game has never been on the PC so I don't know why you people think it will ever happen" and that is about to become false in a few months. If it wasn't wrong to begin with. As it seems that more then a few Japanese developers had a brief fling with the PC around the late 90's.
 
If Valkyria Chronicles can, why wouldn't Persona?

Valkyria Chronicles came out on a console that not many people owned at the time of release, especially in places like the US where the PS3 never really took off. Persona is coming out on a console with a significantly higher install base that's more successful than the PS3 was in the territories where the PC version would sell best.
 

CheesecakeRecipe

Stormy Grey
So far the only argument in this thread(and those like it) that is getting on my nerves is the whole "They have never done it, therefore they never will" as that just seems like it is doomed to become false at some point.

Hell I could go back a few years and probably find people saying "a Tales of game has never been on the PC and so I don't know why you people think it will ever happen" and that is about to become false in a few months. If it wasn't wrong to begin with. As it seems that more then a few Japanese developers had a brief fling with the PC around the late 90's.

Pretty much.

Instead of scoffing at people who want it on PC and would expect Atlus to be considering it with the massive amount of support JP games on PC have been shown in the west, we should be much more supportive of more people getting to enjoy the game and make for more pushes to actually see it done. Negative attitudes only further spur negative attitudes, and in the end, get absolutely nothing done.
 

FluxWaveZ

Member
Pretty much.

Instead of scoffing at people who want it there, we should be much more supportive of more people getting to enjoy the game. Negative attitudes only further spur negative attitudes, and in the end, get absolutely nothing done.

I do hope many of the people who clamor for these ports are not the same people who then turn around and say, "there aren't any games I want to get on X console, which is why I don't own it."
 

4Tran

Member
Valkyria Chronicles came out on a console that not many people owned at the time of release, especially in places like the US where the PS3 never really took off. Persona is coming out on a console with a significantly higher install base that's more successful than the PS3 was in the territories where the PC version would sell best.
That doesn't seem to be very good reasoning. It presumes that Valkyria Chronicles' sales were primarily limited by the size of the PS3 userbase, but many other PS3 titles performed a lot better than it, so that's a very improbable correlation.

Persona 5 is likely to be a much more popular title than Valkyria Chronicles and they're likely to share a similar audience. And PC gamers were willing to wait six years(!) for the latter and still bought it in droves. There's little reason to think that Persona 5 would perform significantly worse based on the available information, and that would have to be the same thing that Sega's number crunchers are thinking as well.
 
You ain't getting my favorite console exclusive game on PC! :D
Why so defensive though. PC is not any of the consoles' competitor, right?

Well, at least I can still play it on my PS3.
PC version in the future? Who knows?
 

CheesecakeRecipe

Stormy Grey
I do hope many of the people who clamor for these ports are not the same people who then turn around and say, "there aren't any games I want to get on X console, which is why I don't own it."

Or more that they prefer the ecosystem they have invested in, much like anyone who buys into a console, handheld, mobile platform, etc, and would like to see a genre that is woefully under-represented on their machine of choice start really making a foothold. It takes juggernauts to turn the heels. Persona 5 could make a huge splash on PC, seeing as it doesn't have much to compete with in terms of sheer production value on the JRPG scale. Atlus simply chooses not to chase after that market.

And that's fine. They'll just miss out on everyone who wants to stick with that market for the advantages it brings.
 

OmegaDL50

Member
Given there is absolutely no precedent for this, why would anyone in their right mind expect Persona 5 to come to PC? It's like the people who thought Bloodborne would come to PC. It's never gonna happen. Get over it.

The difference being that Persona is a series developed and published by a 3rd party as opposed to Bloodborne while co-developed between a first and third party and published by first party.

There is a significant difference.
 

wmlk

Member
It never occurred to me how odd it was that PQ was released on the 3DS rather than.. pretty much anything else, given who the game is supposed to be for.

It wasn't odd at all. Etrian Odyssey on the 3DS was a success for Atlus and PQ was basically Etrian Odyssey with a Persona reskin.
 

4Tran

Member
It never occurred to me how odd it was that PQ was released on the 3DS rather than.. pretty much anything else, given who the game is supposed to be for.
That isn't surprising at all given that Persona Q is basically a reskinned Etrian Odyssey. It would have been a lot more work putting it on any other platform.
 

Kolx

Member
Atlus already takes Nintendo platforms into account during all of their games' pre-production. They've always been able to release their games on Nintendo platforms, and they've refrained from doing so largely because of an audience mismatch. That mismatch is why Personas 3 and 4 never showed up on the Wii, and it's not really going to change for the NX console.

On the other point, Sony's interest in Persona 5 isn't to garner royalties from game sales; it's to sell more PS4s in Japan. What do they really lose out on even if the NX console were to get Persona 5 some time in 2017?

I think you have a point here. With no viable consoles to release P5 on in 2015 and probably in 2016 it doesn't matter for Sony at all, but for P6 it might be a different story if the NX was successful.
 

kurahador

Member
It may not be dead but non-handheld console gaming is not doing very well in Japan. PC has proven itself to be a great place to sell niche Japanese titles in the West. Titles with themes very similar to the modern Persona games.

P5 on PC would hit 500,000 guaranteed, and possibly much more. It's as close to free money as it gets, portwise.

So long as Sony isn't paying for exclusivity, I can't think of a good reason for Atlus/Sega to ignore the platform.

500k sold, followed by 400k refund when the port turns out to be shit.

Seriously, Atlus is a small company. Them working on a minimal platform is how they managed to put out a good and polished product.

Your best bet is by having Sega lending them a hand, but then again Sega still have their own Skies of Arcadia, Vanquish etc to consider (MAYBE).
 
500k sold, followed by 400k refund when the port turns out to be shit.

Seriously, Atlus is a small company. Them working on a minimal platform is how they managed to put out a good and polished product.

Your best bet is by having Sega lending them a hand, but then again Sega still have their own Skies of Arcadia, Vanquish etc to consider (MAYBE).



Even 100k at full price would bring them decent revenue for such a release. As you said, Atlus is a small company.
 
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