bender
What time is it?
Am I crazy for thinking that this plays more like WWZ than L4D?
I got those vibes too, specifically with the emplacements. Overall, I'm not sure how I feel.
+Run really well on PS5.
+Normal presented a good challenge for me, my buddy, his son and bot. Really forces you to stick with one another.
+Level lengths feel about right. This was one of my nitpicks about the original L4D/L4D2. No Mercy was a great campaign where each level felt like the perfect length for tough but fair. A lot of other campaign levels either felt too
short or too long.
+Weapon variety and attachments are a nice touch.
+Melee is fun but might be a little overpowered on lower difficulty levels, even with the stamina system.
=Card System feels like a weird step in between classic L4D and the leveling system from WWZ. I honestly didn't care for the leveling mechanic is WWZ as it felt like a necessary grind to take on higher difficulty levels than the more skilled approach of L4D (not saying WWZ required no skill). I'll need to spend more time with the system. My gut reaction is to dislike it but I do like pumping stamina cards and the melee perk that heals you for +2 with every melee kill.
=Collecting money for an item shop. From a lore standpoint this makes little sense and just feels like unnecessary padding. It really feels like between the money and cards, they always want you to be collecting something in the levels.
-Special infected designs have the same archetypes as L4D but are way less interesting. Boomer, Smoker, Hunter, Witch and Tank were iconic in the first and WWZ and B4B just feel like cheap imitations.
-The Ogre feels pretty lame.
-The weapons feel a little flimsy and the automatic weapons dump their clips way too fast. It feels really cartoonish.