I got my own AA save to work by deleting everything before 0x0184. My working save file begins with "000001"
I should mention that if the save slot still shows up as "Empty," then first back up the saves you want restored. Next, go into the game and start a new save in each slot where you previously had a save (this will require skipping past the first two cutscenes until the game actually saves). Exit the game, then copy the saves you want restored back into the save folder and overwrite the existing saves. This applies to both AA and AC.
Glad this happened, but kind of wish there had been some notice (maybe there was and I missed it).
Would have liked to have been able to finish getting the Live achievements for both games, also having the save games wiped with no notice sucks.
Guess I better get on finishing up Dead Rising 2 Off The Record before the same thing happens.
Isn't it possible to get in touch with steam support and have games removed though? That's what I've heard anyway.and two entries = ffffffffuuuuuuuu
For Arkham Asylum - has anyone been successful in taking their GFWL "Live Access Code" and activating it on Steam?
so anyone knows why I still have a GFWL key for AC GOTY but the one for AA GOTY was removed ?
What is this Mac version you speak of? Is it on Steem> ?
Nice, thanks, bought.
AA's on sale too.Nice, thanks, bought.
No AA though? Bummer.
Yep but there isn't a Mac Steam(play) version.AA's on sale too.)
Ohhh, whoops. Yeah, just gotta hope they introduce one in time for future sales I guess (or take a chance now, it IS $5.)Yep but there isn't a Mac Steam(play) version.
Grief, sorry to spam the thread, but here's what I did:
Batman: Arkham Asylum Regular GFW Edition to New Batman:Arkham Asylum Steamworks
- grab <profilename>save0.sgd
- go to position 0x0184 (that's the fifth place in the 25th line of your hex editor. There's a place that tells which position you are. Figure it out, it's not hard)
- delete everything prior to that location
- overwrite the save (you made a backup first, right?)
- remove <profilename> from the save file, if you have it.
- open the game once, start a new game on the save slot where your game was saved in
- make sure the game saves at least once
- quit the game
- open C:\Program Files (x86)\Steam\userdata\<userid>\200260\
- delete remotecache.vdf
- enter C:\Program Files (x86)\Steam\userdata\<userid>\200260\remote
- start the game and STOP on the loader. Do not click START GAME on the loader.
- overwrite save0.gsd with your hexedited save file from before
- start the game
Batman: Arkham City Regular GFW Edition to New Batman:Arkham City Steamworks
- grab <profilename>save0.sgd
- open in a hex editor and HEX Search for 00:00:0E:00
- delete everything prior to the only search hit
- overwrite the save (you made a backup first, right?)
- remove <profilename> from the save if you have it
- open the game once, start a new game on the save slot where your game was saved in
- make sure the game saves at least once
- quit the game
- open C:\Program Files (x86)\Steam\userdata\<userid>\35140\
- delete remotecache.vdf
- enter C:\Program Files (x86)\Steam\userdata\<userid>\35140\remote
- start the game and STOP on the loader. Do not click START GAME on the loader.
- overwrite save0.gsd with your hexedited save file from before
- start the game
Underlined step is to go around the cloud save sync that steam does. If you overwrite the save file before opening the game, Steam will just pull whatever was in the cloud (sometimes) and fuck it all up.
Italics Is the only different step from each game.
It's a more complex step-by-step, but I suck at explaining things in a concise manner.
You could figure this out.
The people who are removing GfWL couldn't?
Is there any word about the Origin version of Batman Arkham City? Will GFWL be removed there as well, or should I just rebuy it on Steam?
Grief, sorry to spam the thread, but here's what I did:
Batman: Arkham Asylum Regular GFW Edition to New Batman:Arkham Asylum Steamworks
- grab <profilename>save0.sgd
- go to position 0x0184 (that's the fifth place in the 25th line of your hex editor. There's a place that tells which position you are. Figure it out, it's not hard)
- delete everything prior to that location
- overwrite the save (you made a backup first, right?)
- remove <profilename> from the save file, if you have it.
- open the game once, start a new game on the save slot where your game was saved in
- make sure the game saves at least once
- quit the game
- open C:\Program Files (x86)\Steam\userdata\<userid>\200260\
- delete remotecache.vdf
- enter C:\Program Files (x86)\Steam\userdata\<userid>\200260\remote
- start the game and STOP on the loader. Do not click START GAME on the loader.
- overwrite save0.gsd with your hexedited save file from before
- start the game
Batman: Arkham City Regular GFW Edition to New Batman:Arkham City Steamworks
- grab <profilename>save0.sgd
- open in a hex editor and HEX Search for 00:00:0E:00
- delete everything prior to the only search hit
- overwrite the save (you made a backup first, right?)
- remove <profilename> from the save if you have it
- open the game once, start a new game on the save slot where your game was saved in
- make sure the game saves at least once
- quit the game
- open C:\Program Files (x86)\Steam\userdata\<userid>\35140\
- delete remotecache.vdf
- enter C:\Program Files (x86)\Steam\userdata\<userid>\35140\remote
- start the game and STOP on the loader. Do not click START GAME on the loader.
- overwrite save0.gsd with your hexedited save file from before
- start the game
Underlined step is to go around the cloud save sync that steam does. If you overwrite the save file before opening the game, Steam will just pull whatever was in the cloud (sometimes) and fuck it all up.
Italics Is the only different step from each game.
It's a more complex step-by-step, but I suck at explaining things in a concise manner.
To be honest, there's many more alternatives to the scenario: People could be using offline profiles (I don't know if it works the same), people could have saves in different slots, people could have saves assigned to a profile and saves not assigned to a profile (My Arkham Asylum save wasn't, for some weird reason, which is why the regular directions provided at first didn't work). You'd have to take into consideration people that had the GOTY before and people that didn't. If they have both, which save to keep?. Also, I didn't figure it out, I just read 6 pages of that Steam Thread on the subject.
But you're not wrong, it's not that difficult to make a script to hexedit the file for you at patch. They just didn't bother: It's too many scenarios and bound to fuck something up, and they prolly wouldn't provide any support for it, and I personally don't really blame them for that. But that's because I can do it myself if I want to.
Yea like the directory paths since the one you listed is not the number I have (although you can use steam itself to find it out).
If its that different for a user I could see why they wouldn't bother touch it.
After doing the recover though it seems worthless since the achievements assigned to them remained locked
And on that note I just got the Zasaz achievement LOL
No, I just listed the folders for the new GOTY versions. I don't know if the old GOTY versions have a different folder. The old Non-GOTY versions most certainly do. The original post on how to fix the saves lists all the actual folders that the save files could be in. I just assumed people would use that to look for their original folders.
Nice! I had both Arkham games for a long time now but finally downloaded them this week to see how they ran on my late 2013 iMac. I'm glad there's a Mac version of AC on Steam now. I wonder if it's the exact same as the Windows version. Does anyone know? Guess I'll find out soon. Hope to see more Mac versions of games on Steam.
Don't know if I can marathon both AA and AC before Origins comes out next week though.
Yeah, I feel like a quick story run in AA/AC for Origins might be something I'd do and then maybe get back to backfilling in achievements once I give it some time. Mostly because going back to combat in AA will be tough.I started tearing through AA this morning, and hopefully I'll be done with the story achievements tomorrow, but I think I'll leave it at that for now so I don't burn myself out on Batmanning for Origins.
I mean graphically. It should be the same though.
I'm not sure about BioShock Infinite on Mac. But I'll download the Windows version sometime this weekend. I'm pretty sure the Windows version looks better and has more options. I didn't see any Ultra options in the Mac version.
I mean graphically. It should be the same though.
I'm not sure about BioShock Infinite on Mac. But I'll download the Windows version sometime this weekend. I'm pretty sure the Windows version looks better and has more options. I didn't see any Ultra options in the Mac version.
Can anyone confirm that SecuROM is actually removed?
People seem to think performance is better, so maybe.I wasn't asked to activate like I was in the past, does that mean it's gone?
People seem to think performance is better, so maybe.
... And is it me or is PhysX REALLY gimmicky? Running with the Geforce Experience settings, and stuff like dragging rugs around while walking is more immersion breaking than enhancing, seems like the kind of thing you want to show off in benchmarks but maybe not actually have ON while playing.
Seems like they lost the leaderboards totally in the challenge mode now.
I imagine it's generally the fate of a feature only a small number of people will actually use relative to the number of people who'll play the game period. More subtle effects on the rugs, less pointless trash laying around, etc probably could've had a better effect, but as is I'm thinking of just turning it off entirely for a rock solid 60 FPS.Very few games have PhysX features that are well-optimised, and fewer still feature effects that are something more than poorly-conceived window dressing. It's immensely annoying. I still think that Mirror's Edge is the best example of the technology, at least in terms of cohesiveness.
I imagine it's generally the fate of a feature only a small number of people will actually use relative to the number of people who'll play the game period. More subtle effects on the rugs, less pointless trash laying around, etc probably could've had a better effect, but as is I'm thinking of just turning it off entirely for a rock solid 60 FPS.