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Batman: Arkham Origins PC Performance Thread

I'm kind of surprised how well this game runs.

2500K OC'ed to 4.5ghz.
16gb of ram
SLI 2 x 680s with just the latest driver, no tweaking

Max everything at 1080p.

Game runs around 90 fps always. Dipped to around 75 while fighting
croc
but thats nothing. Very impressed graphically so far.

Try downsampling. Will make a big difference.

To everyone running SLI or a single card like GTX 780: downsample. The game looks so, so much better than running it at 1080p with 8x MSAA.
 
Regarding downsampling, as this is an Unreal Engine game, does it do that weird thing that increases detail of textures due to the higher resolution? But as you're downsampling the difference in texture detail is a lot more noticeable.

I took this on Dishonoured, the *only* thing changed was the resolution from 1920x1080 -> 3200x1800:

dis.gif
 
The Geforce experience thing doesn't see most of my games. :( It sees Arkham City, but not Asylum or Origins even though they're all installed in the same directory.

Is this a known issue? I googled it but couldn't find a fix.
 
The Geforce experience thing doesn't see most of my games. :( It sees Arkham City, but not Asylum or Origins even though they're all installed in the same directory.

Is this a known issue? I googled it but couldn't find a fix.

Did you manually add the install directory?
 
The Geforce experience thing doesn't see most of my games. :( It sees Arkham City, but not Asylum or Origins even though they're all installed in the same directory.

Is this a known issue? I googled it but couldn't find a fix.

nVidia Andy says it's a bug concerning this game:

"Checked with the team and am told that there was a glitch during publication. Should hopefully be fixed soon."

I don't think GE automatically supports all games installed. Each title has to be researched individually, as I understand it. Naturally, they have to start somewhere.
 
So... PhysX with a 7970 doesn't work at all... Drops to 15 FPS as soon as physics stuff comes in. Is there any configuration in the PhysX software?
 
So... PhysX with a 7970 doesn't work at all... Drops to 15 FPS as soon as physics stuff comes in. Is there any configuration in the PhysX software?

Not really. You won't get any sort of decent performance without an NVIDIA card with PhysX.
 
So... PhysX with a 7970 doesn't work at all... Drops to 15 FPS as soon as physics stuff comes in. Is there any configuration in the PhysX software?

Aren't PhysX enhancements executed on CPU if you don't have a Tesla GPU or better?
 
The problem is nVidia severely caps the amount of CPU PhysicX uses. I think it's like 1 core. I think it's also compiled with x87 and which newer AMD processors kinda suck with.

For the most part, the PhysX stuff is junk so you're not missing much.
 
Aren't PhysX enhancements executed on CPU if you don't have a Tesla GPU or better?

Yes, and it's limited to a single thread as well if I'm not mistaken. Nvidia should allow a separate PhysX card to be used in AMD setups and allow PhysX to be multithreaded. This would alleviate so many problems and make them not look like totalitarian jerks.
 
So... PhysX with a 7970 doesn't work at all... Drops to 15 FPS as soon as physics stuff comes in. Is there any configuration in the PhysX software?

It is working as intended. PhysX code runs like dog shit on CPUs, which is where it runs when using a non Nvidia GPU. You should pretty much always consider PhysX features to be Nvidia exlusive.
 
Regarding downsampling, as this is an Unreal Engine game, does it do that weird thing that increases detail of textures due to the higher resolution? But as you're downsampling the difference in texture detail is a lot more noticeable.

I took this on Dishonoured, the *only* thing changed was the resolution from 1920x1080 -> 3200x1800:

dis.gif

That just looks like you need to adjust the negative LOD bias.
 
Anyone with a GTX 670 or near equivalent comment on Physx performance? Everything seemed fine until I got to an area with a few banners and fog during combat, where it slowed down noticeably (but not totally horrible).

It's a shame because I actually kinda like the physx in this game... DX11 performance is sick though.
 
Yes, and it's limited to a single thread as well if I'm not mistaken. Nvidia should allow a separate PhysX card to be used in AMD setups and allow PhysX to be multithreaded. This would alleviate so many problems and make them not look like totalitarian jerks.

Why not simply use the spare GPGPU power in the AMD cards...
 
Why not simply use the spare GPGPU power in the AMD cards...

I imagine because nVidia would much rather maintain the status quo. Technologies like Physx and HDAO+ are used to differentiate their products in the market.
Ugh, horrid marketing speak. I feel dirty.
 
Anyone with a GTX 670 or near equivalent comment on Physx performance? Everything seemed fine until I got to an area with a few banners and fog during combat, where it slowed down noticeably (but not totally horrible).

It's a shame because I actually kinda like the physx in this game... DX11 performance is sick though.

Yup, I put up some comments on it with a 770 which isn't far above your card at all. :) Just read back up the thread
 
Win 8.1
Intel 3770 (no oc)
GTX 660TI OC Windforce

Most of the game run at 50-60 FPS even in fight, didn't get to a boss fight now.. well i did the tutorial boss but didn't have my FPS counter on.

Setting :

1080p
FXAA HIGH
Physx HIGH
All DX11 option to ON
Latest drivers (R331 game ready)
 
Anyone with a GTX 670 or near equivalent comment on Physx performance? Everything seemed fine until I got to an area with a few banners and fog during combat, where it slowed down noticeably (but not totally horrible).

It's a shame because I actually kinda like the physx in this game... DX11 performance is sick though.

I'm on a OC 760, seemed fine-ish
 
Even with old laptops I have got this to run. Its not pretty but I'm stuck using a mid 2010 macbook pro with boot camp. Even on low, I'm just happy I can play it!
 
Anyone else having problems with WBID? The game indefinitely tries to access WBID which is "busy ...". No getting out of it except ctrl + alt + del, or I guess not using WBID in the first place.
 
SLI users:

I started the game (3xSLI 680GTX) and noticed constant judder while fraps show constant 60 fps. Judder is there at max settings and lowest settings. Installed 313.58 whql drivers and judder is the same.

Then I opened bmengine.ini and changed MaxSmoothedFrameRate from -1 (no limit) to 60 and then game is smooth. DaGSyncFeel :P Of course, bSmoothframerate must be 'TRUE'.

There are two MaxSmoothedFrameRate inside bmengine.ini, it's the last one.


Game is really awesome.

Ok, this fix worked for me. People with SLI should try it. Have been running around in open world without any issues.
 
Yup, I put up some comments on it with a 770 which isn't far above your card at all. :) Just read back up the thread
Thanks I must have missed it (I'm on my phone). I'll check it out when I get a chance. Physx has never run great for me though so I'm not that disappointed if that's the way it is.

Edit: Yeah, I saw your post. I was thinking of the exact same area. It looked SO nice with the smoke/fog effects on, but the framerate kinda went in the tank. I'm wondering if I should turn it back on even though it doesn't run very well (tried switching PhysX to only run on the GPU as well). I think fighting with a lot of guys in the snow causes some slowdown as well. With PhysX off I have everything else on max apart from FXAA High for AA and it runs pretty damn amazing. I'm playing on my TV so FXAA is pretty adequate at the distance.
 
i7 2700k (3.9)
Titan
8GB RAM

In battles the framerate fell to in the 40's with everything maxed out, 1920x1080 and MSAA2X. I'll try turn off physix and see if I can mantain a stable 60+.
 
i7 3770k
GTX 660
8GB RAM
Win 8

Settings
Resolution: 1920x1080
Vsync: ON
AA: FXAA High
DoF: Normal
Everything else maxed


Game is 50+ fps for me even in fights but there was a stage with fights and a lot of smoke which uses Physx and down there was down to 30 fps
 
With your setup you should easily be getting 60+ at all times with 2xMSAA, I think.

MSAA performance hit is huge in this game. I detailed it on the other page but Yeah its not worth it. Use downsampling + SMAA. It will run better and the image is far crisper. Wish my screenshots weren't busted (they show up as completely black) or I'd post up some 4k shots without AA. Looks so damn good. A single GTX 780 or oc'd 670/680/770 should handle 3200x1800 in this game no problem.

For those that don't care about DX11, downsampling + SGSSAA will also give you incredible image quality.
 
I'm playing with basically everything turned off and resolution reduced, and gameplay is running smooth enough between 25-35 fps, but cutscenes run like dog shit. 10-15 fps, audio out of sync, and entirely unwatchable. Anyone else having this issue? My laptop ran Arkham City just fine. Why should the cutscenes run the worst?
 
the game is 3d vision ready! no mention of it anywhere but it is, looks just as good if not better than the others in 3D, running 1080p, 4xmsaa, all settings maxed except DOF to normal (get occasional hitching on dx11) and of course 3D, it runs 45-60fps so far on 3570k, 8gb, 670sli.

really enjoying the small amount I've played so far
 
I have everything turned up to max except AA is on TXAA Low.

Running great. Had one crash though. But that hasn't repeated.

GTX 670
8GB DDR3
i5 3570k
Windows 8.1 Pro Preview (yeah, I need to upgrade to the real thing, I know)
 
Anyone know how to bind things to Shift+another key? It was done directly through the configuration GUI in City, but now when you try to press Shift, it just binds the skill immediately to the Shift key without allowing you to use it as a modifier on another button.

I always used 1-6 for the combat gadgets and Shift+1-6 for the other ones for convenience, but I can't bind that anymore. I also cant find the correct config file to try to edit for this either. I found the one for mouse sensitivity, but key bindings seem to exist in many different forms in many different config files. Otherwise I would just copy them over from my AC configs.
 
Finished the intro couple of mins ago. Great start. Loving the game so far.

The game is running OK. Not a rock solid 60fps though (50-60 , varying on "screen complexity", measured with FRAPS).

Specs:

Core i5 4670K (non OC @ default 3.4GHz)
8GB RAM
XFX Radeon 7850 2GB Black Edition (factory OC @ 975/1250MHz)
1920x1200
Win 7 x64 SP1
latest Catalyst beta drivers

config:

c3naG1E.jpg
 
gtx 770 4gb
i5-3750 3.4GHz

So, to get constant 60 fps on my rig, I:

-shouldn't use that fancy PhysX stuff
-should have any kind of AA disabled

Is that right? I still have 3 more hours until I can play it, so now I'm thinking about best possible settings to get 60fps at 1080p.

To everyone running SLI or a single card like GTX 780: downsample. The game looks so, so much better than running it at 1080p with 8x MSAA.

When downsampling, what kind of AA should I use (if any)?
 
I hate to make other people notice this if they were happily unaware, but is anyone else getting irregular but frequent screen flashes where the graphics are slightly distorted like this? (first flash at 11 second mark). The flashes are mainly noticeable in menus, but seem to be there all the time (although much less of an issue in 3d gameplay).
 
Some heavy chugging during the intro part when quickly moving to new areas, like noticably so even for an UE3 game, making the assumption here that it's loading stuff?
 
gtx 770 4gb
i5-3750 3.4GHz

So, to get constant 60 fps on my rig, I:

-shouldn't use that fancy PhysX stuff
-should have any kind of AA disabled

Is that right? I still have 3 more hours until I can play it, so now I'm thinking about best possible settings to get 60fps at 1080p.



When downsampling, what kind of AA should I use (if any)?

Use no AA, you won't really need it.

And you should be able to run PhysX @ Normal or High on your 770 with no problems.
 
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