Up to Chapter 5 now, the encounter design is really starting to bug me. Multiple times so far this chapter new enemies are introduced that can combo half my health off in their opening attack, and one enemy that you have to dodge less than a second after the cutscene ends.
Later P* games pull all this off so much better than this one ;_;
EDIT: I just a torture attack that auto-equips a heavy melee weapon against fast enemies? Thanks game -_-
Later P* games pull all this off so much better than this one ;_;
EDIT: I just a torture attack that auto-equips a heavy melee weapon against fast enemies? Thanks game -_-