Nintendo makes a significant portion of their money off of console licensing and hardware though. Assuming Nintendo would go third party would remove one of their core money streams right out from under them, would force restructuring and downsizing, thus making them more risk averse than they are now and even more focused on their core IPs than before.
I mean, think about this. Look at all of the major third party publishers today. They've all battened down the hatches, gotten far less risky, and focused on known quantities. Nintendo is the rare publisher/developer that does take the occasional risk. Sometimes big ones.
People really wish from a monkey's paw when it comes to Nintendo going third party. I think they underestimate how damaging it would be to Nintendo's business and ability to out put a diverse range of software.
This is totally true. Like, you can pretty much guarantee that you'd get a new Zelda or Smash Brothers on the PS4 but would you still get something that sells as low as Xenoblade or would they have tried Splatoon? Would they have picked up Bayonetta 2? As a platform holder they're somewhat responsible for gaps in the systems selection so making a title that doesn't sell well but may tip people over wanting a game like that to buy their system and perhaps other games once they've got it is good business. As a third party though they have no responsibility to fill in gaps in the system's selection and really there's no gain for them to make anything that doesn't sell.
However, as a consumer I'm getting rather tired of buying an extra box just for Nintendo games, and honestly, going without Nintendo's unsafe choices is starting to look good to me if it means I don't have to buy their crappy hardware anymore.
I think it will exceed GAF-type opinions because the type of person that uses GAF isn't the primary audience. Half the reason the Wii U failed was a failure of marketing and Switch won't have that same problem. It's the new Nintendo and everyone knows it is the new Nintendo. That outreach to the younger crowds counts for a lot - they are the people that buy 3DS. Anecdotally nearly all my friends kids, or extended family's kids have multiple 3DS units around the house. None of them had Wii Us and TO THIS DAY when I talk about it are still confused as to what it is. That gives them a huge head start.
Wii U failed because it was a crap concept and deserved to fail. And it wasn't just marketing, it's that it was such a poor system that there was no outside influence, word of mouth if you will, driving sales, again because it was a crap product. It's not like everyone who bought a Wii did so because of commercials, people were talking about it. Nobody was talking about the Wii U.
And again, outside of marketing if you're out shopping at Wal-Mart or wherever you buy games for yourself or your kids or whomever, if you have 2 systems with tons of displays and fixtures dedicated to them and then one dedicated to the Wii U, you're probably not going to think that looks like a viable purchase. You're not going to ask about it. The Wii had software, like what software it was or not, it had presence in a store. To the uninitiated game buying consumer at no point did it look like a shitty purchase. Sure we know that its' ports were the worst between the systems but not everyone knows this. If you're buying for kids you might not even care if it's at the right price point.
You talk about your friends without a Wii U that to this day still don't get it. They don't get it still not because the marketing but because it's so underwhelming they don't care to get it. It's not attractive enough to research. Not attractive enough to try.
And there is one of Nintendo's problems. You have to "get" it to begin with. Nobody has any trouble "getting" the Xbox One or the PS4. Everybody understands what they both are. Of course people have their preferences and whatnot but you don't see Microsoft fans blaming it's lower sales against Playstation by claiming consumers don't just "get" it. We give the consumer a little too little credit when we do this. If I tell someone the Wii U's the new Nintendo system most of the time they know what that means. It's usually when I explain what's good about it that the whole thing falls apart. And it falls apart when I try and tell people what they can do with it. Before Smash, Mario Kart and some of the other big hitters came out what would I use to sell the system? And then what do I tell them to look forward to and for how fucking long? And in the meantime they're thinking, can't play DVDs, doesn't have near as many "apps" for viewing content as its competitors, and they're waiting months and months for a reason between turning it on. And this is where "getting" it I guess is supposed to come into play. Here's the point where you try and ignore all the reasons that it's a piece of shit game system and explain that "yeah, you're going to wait months and months for the next game to play, but, you see, the
way you play it is just so innovative it's totally worth it!" Bullshit.
The Wii U totally failed on it's own merits.
I don't think the Switch is going to do great but it's not near as impossible a sale as the Wii U. Assuming that Nintendo and their partners have more titles in the works. If all they showed was it, yikes.