More_Badass
Member
Smart and admirable. Will definitely be looking forward to their next campaign
Cancelling then coming back with a better prepared campaign and a game that's further along in development? Oh yeah, many timesWasn't expecting that but I'm glad they did it. Has something like this happened before?
This was exactly my issue with the Kickstarter. I'm reluctant to put money down on a project that has nothing but concepts. Show me at least a working prototype.The Kickstarter is paused until the gameplay demo is complete: https://www.kickstarter.com/project...new-fps-from-romero-and-carmack/posts/1560022
EDIT: beaten
This was exactly my issue with the Kickstarter. I'm reluctant to put money down on a project that has nothing but concepts. Show me at least a working prototype.
Also, they should reconsider a PC-only release with that high of a funding goal.
$700,000 (600K after Kickstarter's cut and fulfilling rewards) is very, very, very low for a FPS game with a single player campaign, let alone for one as ambitious as this one. With that you can't fund a experienced team working full-time, rent and expenses for a year, and because of that I'm certain that if the goal is met external investors will be involved.
Making FPS games be multi-platform compatible is the main reason why no one releases fast-paced FPS games anymore. Gamepads just don't allow that. Therefore, Romero's new project has to be PC only. For example, when Doom 3 and Doom 4 were announced to have consoles releases I immediately knew they were going to be really slow and the gameplay to be horror-like instead of with multiple enemies.
Very smart move to cancel this dud of a campaign.
This was my problem from the very beginning of the thread. It turns out it was buried in the video that the only purpose of the Kickstarter campaign was to convince some unknown external investor to kick in the necessary budget.
This pitch is a game that could easily cost $10 million. Primarily because of its "10 hour single player campaign"
at least they realized how they should have done it from the beginning. better late than never I suppose
We know the only reason why it wouldnt is because we didnt show gameplay. And theyve told us that. Were not in a massive rush to hurry up, get all the money and start making the game we want to do it right. So well stop the fundraising for now, finish the demo were working on and then do it again. If they dont like that, then we dont make that game but we think they will like it.
Smart and admirable. Will definitely be looking forward to their next campaign
Yeah the setting they were pitching looked zzzI think the theming as much as the lack of tangible gameplay demo hurt this kickstarter. no one wants to shoot virtual weapons against virtual bad guys on a holodeck in a loveletter to doom.
they want to play a slayer album cover.
Id rather subscribe to a patreon of him making new doom/quake maps every few months to be honest.