This project has one big word stamped across it, and it's not "success". In fact, the word I'm thinking of is the opposite of success.
I feel like they should scrap the kickstarter, wait 6'ish months, get some work on it and have a small very early concept video showing what the game is about, a vertical slice video of "why" people should be excited for the game and what sets it apart from other fps games.
It's so weird, I read Masters of Doom and when I saw he was doing a Kickstarter I actually had a reaction of "are you *F#$@#$@! kidding me?!"
The details in that book are fascinating, but they don't paint him in the best light.
Why not get John Carmack to make a video? What about Gabe freaking Newell?
I want this kickstarter to succeed so badly but it's like they didn't prepare for it.
Pitching a game on kickstarter you need more than a simple "idea" of a game, you need to show work in progress, you need to be clear about WHAT the game is, what do you do in the game? How does it play? The pitch video/write up isn't clear in the least about what the actual game they are pitching is.
I feel like they should scrap the kickstarter, wait 6'ish months, get some work on it and have a small very early concept video showing what the game is about, a vertical slice video of "why" people should be excited for the game and what sets it apart from other fps games.
Tomorrow a special video with guest developer Peter Molyneux, lead designer of the Kickstarter smash hit Godus.
Who is Randy Pitchford and why is he hated?
This project has one big word stamped across it, and it's not "success". In fact, the word I'm thinking of is the opposite of success.
Given you understand that, why would you want this to succeed? It just shows to me these guys have no clue what they're doing and have absolutely no faith they can deliver on a modern videogame.
As for your suggestion they scrap the kickstarter, it is abundantly clear they have no intention of doing any work on this project unless they're getting paid first. They will risk 0 dollars of their own money to make this a reality.
A shooter...
I get that he created that genre with those games, but I think it's kind of crazy to entrust him to make a game now without any idea or notion of what the game will be like. If he still has the chops to make a good game (and no, it's not a given).Why do I want it to succeed? Because I think John is a very talented developer who gets way too much flak for ONE bad game (Daikatana) which people associate with him instead of Doom/Quake/Heretic/etc.
I'd like to see him come from behind that shadow and make a good new game that people like.
I just think they went about the kickstarter/pitch the wrong way and should have took more time.
I get that he created that genre with those games, but I think it's kind of crazy to entrust him to make a game now without any idea or notion of what the game will be like. If he still has the chops to make a good game (and no, it's not a given).
Like look at Overload. It was from the creators of Descent. They had a prototype that showed yeah, they still can make a solid 6DOF shooter with tight responsive controls.
I feel It's ridiculous to blindly be excited for a new game because the developer made acclaimed games years and years ago, regardless of how groundbreaking those games were
No one wanted to be associated with this failure of a Kickstarter
That's a bold statement to make. While I will agree that this is a poorly executed Kickstarter, the idea is not a bad one.
There's just a lot of stuff about how Ion Storm was completely self-indulgent and how Romero was more interested in being a gaming rockstar than actually producing product. It tells the story of "John Romero is going to make you his bitch" as if Romero was hesitant to use the ad, but given the attitude of "Daikatana is gonna be awesome because yeah" it's easy to see why he would find it acceptable.Can you elaborate?
I never said the idea was bad or even inferred it. The Kickstarter itself is in fact...A FAILURE!
Idk. I honestly don't think that's a good indication. I'd argue there's a difference between making a level in an already-made game with controls and an engine you're intimately familiar with, and making a totally new game in a new engine with a new theme, new aesthetic, new controls, etcWell he at least has made a Doom level recently to show he still gots it (level design wise).
Id rather subscribe to a patreon of him making new doom/quake maps every few months to be honest.
I really really hope he eventually releases all 9 maps and then a special WAD with all of them in one. I want to play a brand new reimagined DOOM Episode 1.Romero has just released another new Doom map, E1M4b: https://twitter.com/romero/status/725032002244759552
I really really hope he eventually releases all 9 maps and then a special WAD with all of them in one. I want to play a brand new reimagined DOOM Episode 1.
You know what would be a good kickstarter idea for this two guys? A book about level design written by John Romero and illustrated by Adrian Carmack. I'm sure it would make for a very informative reading and it would be a safer bet.
Why not get John Carmack to make a video? What about Gabe freaking Newell?
Aww yeah, I needed another middle aged white dude protagonist
Newell supported the Clang KS campaign by way of a small cameo in the pitch video and the project ultimately failed, with Neal Stephenson and co. not delivering anything side from t-shirts and other small backer rewards. I'll be surprised if he goes near another crowdfunding campaign again.
LMAO! Just look at Pitchford's eyes. He's reading from a script. He's looking at it every 3 seconds.
Most of the time I agree, but it isn't concrete. Developers involved, delivering on past Kickstarters, scope and scale, the infomation given, etc all matterThe quicker Crowdfunding matures away from funding projects that only have concept art to show, the better.
I missed this post before, but are John Carmack and Romero even on good terms at this point? I assumed Romero's split from ID left them on less than amicable terms.Why not get John Carmack to make a video? What about Gabe freaking Newell?
LMAO! Just look at Pitchford's eyes. He's reading from a script. He's looking at it every 3 seconds.
Randy Pitchford ...... oh man. Comedy gold.
I really recommend the Devs Play Doom series where John talks through the levels: https://www.youtube.com/watch?v=rV6...p4-kmjpzI&annotation_id=annotation_3199611125
Video 3: "And here to tell you more on why you should help fund BLACKROOM, here's Mr. Curt Schilling..."
You laugh, then you cry.Video 4: "We would like you to welcome our newest team member Denis Dyack"
BLACKHOLE BOMB: Create a micro-singularity in a room, pulling everything into it within a radius for 10 seconds.
RECODE: Shoots a canister of AI up to 30 feet away. When it explodes, it will force any hit by it to turn on their nearest AI friend.
HOXSAW: Shoots a wide, blurry beam of hoxelight out to 10 feet in front of it and is deadly while it’s on. Similar to a chainsaw made of light. Time-based use.
HOXELIGHT: Create a micro-singularity in a room, pulling everything into it within a radius for 10 seconds. Shoots a hoxelbeam that stays in the air for 10 seconds before disappearing. Deadly to the touch the entire time.
GLOXEL: Your basic handgun that traces a hoxelray straight through your target. Light damage.