Brian_FETO
Banned
Gloxel is a hilarious name for a computer-generated pistol
Now an "endorsement" from Cliff, at least its a step up from Pitchfork.
https://www.youtube.com/watch?v=FWeOvbF0WbE
I think you've got problems when more work is going into securing endorsements like you're running for POTUS and working on maps for a 20 year old game than into building the project you're pitching.
I don't doubt it, but it's revealing to the extreme. If you have more than Doom wads you show them.In his defense, his maps are pretty great. And I bet you after all the experience he's had building them, it doesn't take him all that long to make a really good one.
People seem to be getting fed up with pitches and no show... The video was quite simple and not in a good way.
I'll make my decision to fund or not as soon as he provides something tangible.
People seem to be getting fed up with pitches and no show... The video was quite simple and not in a good way.
Yeah... the Force Awakens parody video was a great way to get me excited, and of course so were the new Doom levels made by Romero. But this campaign is a disappointment. Even a 1 level proof of concept built in UE4 would have been enough to draw more excitement. But this is a lot of promises and no show. I honestly believe that this is a project that Romero and the other Carmack can deliver on, but this is a poorly conceived pitch that needs a proof of concept to spark some interest.
The cringe of that video is unbearable, and 700k to make a modern shooter? Did they mention some other funding coming in as soon as that 700k is reached?
In his defense, his maps are pretty great. And I bet you after all the experience he's had building them, it doesn't take him all that long to make a really good one.
Judging by the ending of Masters of Doom, they are.I missed this post before, but are John Carmack and Romero even on good terms at this point?
Names alone don't equal KS success anymore. Case in pointWhy is this struggling?
This should be blazing given the names.
Why is this struggling?
This should be blazing given the names.
Judging by the ending of Masters of Doom, they are.
I really doubt they are right now after Romero's bait and switch using Carmack's name.
Adrian Carmack is as much one of the co-founders of id Software as John Carmack, why would John be offended?
Not offended, but he did feel the need to categorically clarify he has nothing to do with this game. Which can't be a good sign.
Names alone don't equal KS success anymore. Case in point
Not offended, but he did feel the need to categorically clarify he has nothing to do with this game. Which can't be a good sign.
Yeah given that they are so early on the game itself it seems about as well as you could have expected. Though I think some people aren't necessarily clicking with the holo/cyber theme. It's pretty clear that's just an excuse so they can make levels take in all different kinds of wacky environments though, pirate ships, castles, whatever.
Pitchfork wouldn't be here if it wasn't for Romero? Fuck, Romero has made us his bitch.
Judging by the ending of Masters of Doom, they are.
Really surprised to see this KS struggling.
My myyyy, now it gets interesting.A gameplay demo is coming: https://twitter.com/romero/status/726043541504462848
A gameplay demo is coming: https://twitter.com/romero/status/726043541504462848
After listening to the gaming community since we've launched the campaign, we've decided to give you what you've asked for: a gameplay demo of BLACKROOM. The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique the things weve waited years to put into an FPS and which make us incredibly excited about this game.
Theres a hitch here, a hitch thats making us do something thats right for the game, the team, and the community: were pressing PAUSE on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so weve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. Thanks to the community feedback, we know we should have included it at launch.
Your support for our game and our vision has been incredible and valuable. You've already proved you want this campaign to succeed, and we believe a gameplay demo will get the rest of the gaming community just as excited for this game as you already are. We will, of course, honor backer achievements in the next campaign. Well add an extra something for those of you who continue to support us and we will be in touch to collect your information to reward your support in the next campaign.