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Blizzard Cancels Next-Gen MMO Titan

Time to bring Jeffrey Kaplan aka Tigole back to development on WoW! A shame it didn't work though but now to put those people on development of there other games. That guy did hilarious stuff at Blizzcon.

They wouldn't want what he's selling. Speaking of which...

One could interpret that to mean a highly polished and fully realized sandbox MMO that brings the sub-genre into the public consciousness like WoW did for raiding/instances and "theme park" style fnord.

But yeah, "next gen" is a silly label to give to that. I'd just call it different or refreshing, since sandbox MMOs haven't gotten much love until very recently with ArcheAge, Black Desert, and Landmark/EQNext.

After looking at how people (as a whole) react to what those things actually are, and more importantly, what they require from people, I highly doubt it. Players, developers, publishers, media, investors...they all want that precipitous climb in the scale of involvement that WoW had over its first 4 years, the virility, the future it brings.

But then you look at how involvement in MMO mechanics no longer has the acceptibility it once had and something as participatory as player-driven asset-generation, economy, and activiities for as long a haul as four years of growth needs to exist will probably never have that kind of lure now. It's too transient now for too many, effort gets in the way of rewards, less effort, less participation; less participation, less socialization; less socialization, smaller installbase.

At the very least that player-driven sandboxy model could have worked out great, but is now burdened with being The Next Big Thing and the hype cycle begins its merciless grind once more...
 
If their hearts weren't into it, then it makes sense to cancel it and work on something they all actually want to make.

A next gen World of Warcraft would be pretty big if handled right. Then again, maybe that's exactly what Titan was (a codename maybe).
 
Cant believe all of the "MMO model doesn't work anymore" posts.

If Blizzard releases a MMO, it will be a success. Period. Their games are just way too popular.
 
Assuming they're telling the truth, I suppose it's better not to release a bad game than it is to release an uninspired one. As far as I'm concerned, they did a pretty god job with what they have out so far. Still, a new MMO would have definitely caught my interest. WoW is a well-designed, mechanically sound game (frankly, the best in the market), but I don't think I'm alone in saying that I'm a bit fatigued with regards to the franchise.
 
I would argue that FF14:ARR has proven you can make a sub-based mmo and build a new stable user-base.

It's a middling MMO similar to the others. I played for a month, there's not much to it. Certainly nothing that will catch on other than from players looking for that standard MMO experience for a bit, then drop it after a month or two. It's the same story- these average MMOs come out, they don't want to invest too much in infrastructure at launch because they know the player count will nosedive after a month, then it's about holding on for dear life and hope people wait for the actual fun stuff that could be possible if the game can make it.

Everquest Next seems like the only one coming that has a shot.
 
Damn. I am surprised. Guess they should be able to copy a lot of the engine and everything else that is technical, and maybe translate some of the content to a new game. 7 years is a lot to lose if they trash everything that they have done.
 
WHOA
i guess i have expected this but still...damn....

same week that i finally accepted the fact that final fantasy XV is a real game
 
For anyone hoping for WoW 2: the interviews seem to indicate no real interest in the MMO space outside of keeping the WoW 1 ship afloat. I'd expect more games like Hearthstone and Heroes of the Storm.
 
I'm not too surprised about this. WoW is still good and I love FFXIV, but people are (rightfuly so) becoming more discerning about what MMOs they play and stay attached to the ones they like. (Myself included).

Unless Titan was set to be something just incredibly good or revolutionary, Blizzard would have found themselves essentially competing with their own game and established money maker. I think they can continue to improve WoW and add on that and focus the resources that would be assigned to making a new MMO to making other games instead.
 
Cant believe all of the "MMO model doesn't work anymore" posts.

If Blizzard releases a MMO, it will be a success. Period. Their games are just way too popular.

It's not that there won't be anymore successful MMOs, just those built to have a subscription to play it, how many games went to F2P because of this ?

And if the declining wow numbers indicate anything, that people are less likely today to pay for a subscription just to play a game.
 
Honestly, if it was just another themepark it's a good thing. Now, if it was gonna be a awesome sandbox I would have been upset.

I'm thinking it was more of the former.
 
This is really shocking, but I actually respect them quite a bit for it. WoW has definitely become something totally different than it started as, but it certainly isn't bad. Blizzard needs some freshness and something really innovative and in a way I'm glad they still stand behind their own reputation to such a degree they would do this rather than release something mediocre.

It's strange logic but there is something that makes me kind of pleased hearing this rather than this just turning into another piece of high profile vaporware.
 
Man.....that sucks!

WoW was amazing. AMAZING!
A new MMO could have been great.
Welp.... no more money from me, Blizz!

Maybe it was shaping up to be not-great and that's why they canceled it. I doubt they destroyed a good thing just to spite you.
 
I would love if they decide to resurrect their old IP's.

Lost Vikings 3 pretty please.

I'd rather see a modern version of Rock N Roll Racing!

But no, my guess is they are going to do something brand new. A game that is smaller in design but huge in scope, something emergent and creative where the players can take the core game and turn it into something larger than itself. And following traditional Blizzard paths to success, they will be taking a game that is fairly new in genre that exists today but molding it with that patented Blizzard polish that will turn a good idea into a huge and fantastic runaway success.

Like they did with Diablo. (action RPG's)

And with Starcraft (twitch strategy games)

And with World of Warcraft. (Everquest and MMO's weren't casual friendly)

And with Hearthstone. (MTG took too long to capitalize on their own market corner)

And soon to do again with Heroes of the Storm. (Dota2 is popular but not casual friendly)

And next up they will do it again with....

http://www.mmo-champion.com/content/4343-Blizzard-Cancels-Titan-Project

However, it doesn't mean that the development team is no longer working on something. Multiple sources who seem to point towards a new unannounced project from Blizzard that would be codenamed Prometheus and could be another project built around a new license for Blizzard.

Minecraft

If I had to wager a guess, I'm betting that both Minecraft being so incredibly popular EVEN THOUGH it's horribly outdated and inefficient tech wise, and Microsoft buying it recently, has made Blizzard take notice and decide to make a Blizzard Minecraft style game done with a Blizzard modern polish to it. It's a simple game design wise that they can churn out and support fairly easily, it will be online on Bnet only, and it will have persistant online worlds in a modern yet typical Blizzard graphical style engine that allows much more flexibility and possibilities than a Java game is limited to.

Blizzard Minecraft Clone incoming IMHO. Mojang took too long to improve on their own game satisfactorily, and Microsoft will be too late to the punch to keep Blizzard from stealing marketshare from them.
 
It's not that there won't be anymore successful MMOs, just those built to have a subscription to play it, how many games went to F2P because of this ?

And if the declining wow numbers indicate anything, that people are less likely today to pay for a subscription just to play a game.

Nevermind the fact that subscription MMOs are some of the highest money to time entertainment value there is.
 
It's a middling MMO similar to the others. I played for a month, there's not much to it. Certainly nothing that will catch on other than from players looking for that standard MMO experience for a bit, then drop it after a month or two. It's the same story- these average MMOs come out, they don't want to invest too much in infrastructure at launch because they know the player count will nosedive after a month, then it's about holding on for dear life and hope people wait for the actual fun stuff that could be possible if the game can make it.

Everquest Next seems like the only one coming that has a shot.

In reference to the bolded:

I'm sorry but you just don't know what you're talking about. If anything Final Fantasy has one of the most stable user-bases in the market outside of WoW (maybe even more stable than WoW looking at the recent sub decline). To this day they still have to lock new character creation on some servers, took me two weeks of checking to be able to make a toon on Exodus. They have also done a total of Zero server mergers.

The game is fantastic and has a lot to offer its target audience.

Final Fantasy XIV: A Realm Reborn has surpassed 2 million registered accounts globally, Square Enix has announced today. With the launch of the PS4 version this week, along with players on both PC and PS3, FFXIV marks one of the biggest cross-platform MMOs to date. Previously it was revealed the game retains on average 500,000 daily users as well.

This news comes hot off the heels of Patch 2.2 as well, which offered new content for players – with more expected on a regular basis. Final Fantasy XIV: A Realm Reborn for the PlayStation 4 is available for $39.99 and $29.99 for PlayStation 3 and Windows PC. A free 30-day trial is included when registering the game on a new platform, with monthly subscriptions starting at $12.99.

http://www.novacrystallis.com/2014/04/final-fantasy-xiv-passes-the-2-million-subscriber-mark/
 
Looking at this now and Square Enix's FF(which is atleast coming out, finally even though I don't care for the series, I feel for the fans), this is disappointing. lol, I would hate to be in the team working on something for 5+ years only then to cancel it but I guess that WoW monies wouldn't make a difference in what I would feel now, would it?

Anyways, maybe they will work on something different or nothing at all. Who knows.
 
Here's hoping they open the doors on the project and show what they have, and what they were trying to do with it. Doubtful they'll do that though, probably just roll certain features into World of Warcraft over the course of a few years.
 
Not surprising really. When a game passes 5 years and no public viewing, it's be to say it's dead. Personally I think Blizzard peaked and declined with making wow, of course they can make a resurgance but they'd need to have some serious changes in their culture. However for MMO players everything is fine, so Blizzard can keep doing what they do.
 
Here's hoping they open the doors on the project and show what they have, and what they were trying to do with it. Doubtful they'll do that though, probably just roll certain features into World of Warcraft over the course of a few years.

I think there's no chance either Activision or Blizzard would be interested in doing something like that, sadly.

Anyways, not really surprising.
 
It's probably a pipedream, but I'd love to know how many resources they threw down the drain with this. Not only in monetary cost, but pulling people from other teams to work on Titan. There was chatter around WoW that they pulled most of the A-team to work on Titan, which is why Cataclysm and MoP had such a drop off in content patches.

I was going to post this. What a shame. Imagine what the two expansion would've looked it like if the A team stayed.
 
Don't need WoW 2 - I don't see much they could do in that space that would be more interesting than what WoW already provides.

...so, make the Galaxy of Starcraft MMO. I'd play that for sure.
 
And soon to do again with Heroes of the Storm. (Dota2 is popular but not casual friendly)

I don't think Heroes of the Storm will take off like Hearthstone did. League of Legends and Dota are both massive. It will probably do well, but I don't see it overtaking either.
 
In reference to the bolded:

I'm sorry but you just don't know what you're talking about. If anything Final Fantasy has one of the most stable user-bases in the market outside of WoW (maybe even more stable than WoW looking at the recent sub decline). To this day they still have to lock new character creation on some servers, took me two weeks of checking to be able to make a toon on Exodus. They have also done a total of Zero server mergers.

The game is fantastic and has a lot to offer its target audience.



http://www.novacrystallis.com/2014/04/final-fantasy-xiv-passes-the-2-million-subscriber-mark/

I was there at launch for like a month. It's not the kind of game Titan was aiming to be and what people are looking for in a next gen MMO. It's a fairly typical MMO experience that SE can easily carve a success out of.

I'm referring to WoW killers, or the next big thing that will lure WoW players. I don't think that MMO can be made anymore. Blizzard couldn't salvage one out of years of investment.
 
Blizzard should make a console first singleplayer RPG epic.

IMO anything Blizzard makes is going to be awesome. HOWEVER, asking for something brand new like this means you'll be waiting 10+ years for it.

I'd rather them just keep pumping out content on existing engines for a while.
 
I was there at launch for like a month. It's not the kind of game Titan was aiming to be and what people are looking for in a next gen MMO. It's a fairly typical MMO experience that SE can easily carve a success out of.

We don't really know what kind of game Titan was aiming to be. Why would they want to release a game to kill WoW? That doesn't make any kind of business sense.

I'm referring to WoW killers, or the next big thing that will lure WoW players. I don't think that MMO can be made anymore. Blizzard couldn't salvage one out of years of investment.

We can speculate all day on whether a WoW killer is possible (I also believe it's unlikely) but my post that you quoted didn't say anything about a WoW killer.

I would argue that FF14:ARR has proven you can make a sub-based mmo and build a new stable user-base.

In response to:

People can't make MMOs anymore. It's over. Expectations, cost and overall pain-in-the-ass-to-make factor are too great.

People can make MMOs, and FF14:ARR is a great example of that, even if it really is the only one.
 
Blizzard should make a console first singleplayer RPG epic.

...Ignoring that this is extremely detached from what Blizzard is, at the end of the article they basically imply they're going to be doing smaller projects going forward, not bigger.

Polygon said:
Throughout the interview, Metzen and Morhaime suggested that the recent trend of smaller-scale Blizzard releases like Hearthstone and Heroes of the Storm has played a part in the company moving away from Titan.

Canceling Titan was the ultimate proof of Blizzard's strength, not a weakness
"I think the lesson that comes around again is just making damn sure that the things we commit to do and the things we burn calories on and the things we commit to our community that we will do are coming from a place of focus and inspiration," Metzen said.

He explained that Hearthstone had helped the studio realize that they don't need to fit themselves into the box of only making products of a certain scale.

"Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people," Metzen said. "Maybe they don't have to be these colossal, summer blockbuster-type products."
 
I mean, you gotta hand it Blizzard. They're not joking when they say if something doesn't meet their standards they will not release it.

With that said it's disappointing. I was looking forward to this game (despite not knowing anything about it). Props to Blizzard though. With that said I hope they really try to make a new IP. As much as I love Warcraft, Starcraft and Diablo I would like something new.
 
Noone who plays mobas cares about hots

No, but a lot of casuals like me do. People who do not like Dota2 due to it's high level of entry and elitist mechanics. I'm not saying it will dethrone Dota2 or LoL, I doubt anyone thinks that, but there is certainly space in the marketplace for a more casual friendly MOBA that does not exist today.


And I'm betting that if I'm right and Blizzard makes a Minecraft clone next then it won't take the place of Minecraft, but there are an awful lot of Minecraft players who yearn for a more modern and featured version of the game. To date there hasn't been a contender to take those players away from Minecraft, but if someone came along and did it justice, it would be extremely successful.
 
...Ignoring that this is extremely detached from what Blizzard is, at the end of the article they basically imply they're going to be doing smaller projects going forward, not bigger.

That's smart. MMOs are a huge time and moneysink that offer no guarantees. Why do that when you can be successful with something small(ish) like a online-focused collectible digital card game?
 
WoW 2 will never happen. They said they do upgrades to the engine every expansion so WoW 2 would... look like current WoW.

Blizzard will probably focus on F2P games now. Smaller scale ones with lots of re-playability. I could see them taking ideas from the Starcraft custom maps selection as there are some really awesome games there.
 
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