Time to bring Jeffrey Kaplan aka Tigole back to development on WoW! A shame it didn't work though but now to put those people on development of there other games. That guy did hilarious stuff at Blizzcon.
One could interpret that to mean a highly polished and fully realized sandbox MMO that brings the sub-genre into the public consciousness like WoW did for raiding/instances and "theme park" style fnord.
But yeah, "next gen" is a silly label to give to that. I'd just call it different or refreshing, since sandbox MMOs haven't gotten much love until very recently with ArcheAge, Black Desert, and Landmark/EQNext.
Can't really say I am surprised, the WoW model of MMOs simply doesn't work anymore.
"theme park" style fnord
I would argue that FF14:ARR has proven you can make a sub-based mmo and build a new stable user-base.
Cant believe all of the "MMO model doesn't work anymore" posts.
If Blizzard releases a MMO, it will be a success. Period. Their games are just way too popular.
They never said it was a 'Themepark'
Is this the work of something like a cloud -> butt extension?
Man.....that sucks!
WoW was amazing. AMAZING!
A new MMO could have been great.
Welp.... no more money from me, Blizz!
I would love if they decide to resurrect their old IP's.
Lost Vikings 3 pretty please.
However, it doesn't mean that the development team is no longer working on something. Multiple sources who seem to point towards a new unannounced project from Blizzard that would be codenamed Prometheus and could be another project built around a new license for Blizzard.
It's not that there won't be anymore successful MMOs, just those built to have a subscription to play it, how many games went to F2P because of this ?
And if the declining wow numbers indicate anything, that people are less likely today to pay for a subscription just to play a game.
It's a middling MMO similar to the others. I played for a month, there's not much to it. Certainly nothing that will catch on other than from players looking for that standard MMO experience for a bit, then drop it after a month or two. It's the same story- these average MMOs come out, they don't want to invest too much in infrastructure at launch because they know the player count will nosedive after a month, then it's about holding on for dear life and hope people wait for the actual fun stuff that could be possible if the game can make it.
Everquest Next seems like the only one coming that has a shot.
Final Fantasy XIV: A Realm Reborn has surpassed 2 million registered accounts globally, Square Enix has announced today. With the launch of the PS4 version this week, along with players on both PC and PS3, FFXIV marks one of the biggest cross-platform MMOs to date. Previously it was revealed the game retains on average 500,000 daily users as well.
This news comes hot off the heels of Patch 2.2 as well, which offered new content for players – with more expected on a regular basis. Final Fantasy XIV: A Realm Reborn for the PlayStation 4 is available for $39.99 and $29.99 for PlayStation 3 and Windows PC. A free 30-day trial is included when registering the game on a new platform, with monthly subscriptions starting at $12.99.
wasnt this the project jay wilson was moved too ?
I believe he scrubs toilets now.
well, at least he can call people shitters without everyone getting up in arms about it
"Fuck that loser."
Here's hoping they open the doors on the project and show what they have, and what they were trying to do with it. Doubtful they'll do that though, probably just roll certain features into World of Warcraft over the course of a few years.
It's probably a pipedream, but I'd love to know how many resources they threw down the drain with this. Not only in monetary cost, but pulling people from other teams to work on Titan. There was chatter around WoW that they pulled most of the A-team to work on Titan, which is why Cataclysm and MoP had such a drop off in content patches.
And soon to do again with Heroes of the Storm. (Dota2 is popular but not casual friendly)
In reference to the bolded:
I'm sorry but you just don't know what you're talking about. If anything Final Fantasy has one of the most stable user-bases in the market outside of WoW (maybe even more stable than WoW looking at the recent sub decline). To this day they still have to lock new character creation on some servers, took me two weeks of checking to be able to make a toon on Exodus. They have also done a total of Zero server mergers.
The game is fantastic and has a lot to offer its target audience.
http://www.novacrystallis.com/2014/04/final-fantasy-xiv-passes-the-2-million-subscriber-mark/
Blizzard should make a console first singleplayer RPG epic.
And soon to do again with Heroes of the Storm. (Dota2 is popular but not casual friendly)
Blizzard should make a console first singleplayer RPG epic.
I was there at launch for like a month. It's not the kind of game Titan was aiming to be and what people are looking for in a next gen MMO. It's a fairly typical MMO experience that SE can easily carve a success out of.
I'm referring to WoW killers, or the next big thing that will lure WoW players. I don't think that MMO can be made anymore. Blizzard couldn't salvage one out of years of investment.
I would argue that FF14:ARR has proven you can make a sub-based mmo and build a new stable user-base.
People can't make MMOs anymore. It's over. Expectations, cost and overall pain-in-the-ass-to-make factor are too great.
Blizzard should make a console first singleplayer RPG epic.
Polygon said:Throughout the interview, Metzen and Morhaime suggested that the recent trend of smaller-scale Blizzard releases like Hearthstone and Heroes of the Storm has played a part in the company moving away from Titan.
Canceling Titan was the ultimate proof of Blizzard's strength, not a weakness
"I think the lesson that comes around again is just making damn sure that the things we commit to do and the things we burn calories on and the things we commit to our community that we will do are coming from a place of focus and inspiration," Metzen said.
He explained that Hearthstone had helped the studio realize that they don't need to fit themselves into the box of only making products of a certain scale.
"Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people," Metzen said. "Maybe they don't have to be these colossal, summer blockbuster-type products."
Noone who plays mobas cares about hots
...Ignoring that this is extremely detached from what Blizzard is, at the end of the article they basically imply they're going to be doing smaller projects going forward, not bigger.
Anyone know a good bridge I can throw myself off?...