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Blizzard Cancels Next-Gen MMO Titan

Assuming it was a mmofps, I wonder if data from Destiny had Activision recommending them killing it.

This is a sad day for mmo fans if Blizzard isn't planning on a new one anytime soon. I'm not happy with WoW, but I want to see their take on a new MMO.
 
Give WoW new life by completely revamping the entire combat system from the ground up. This would bring a lot of people back, and allow them to launch on consoles for a whole new market. WoW is still a great game, the combat system is just boring as all hell at this point.

Yeah, I'm pretty sure Blizzard shouldn't forsake their current consumer base by consolizing the combat to risk getting another consumer base that doesn't have the investment that the 10 year one has.
 
Assuming it was a mmofps, I wonder if data from Destiny had Activision recommending them killing it.

This is a sad day for mmo fans if Blizzard isn't planning on a new one anytime soon. I'm not happy with WoW, but I want to see their take on a new MMO.

That is a very interesting theory. We'll never know.
 
They claimed Titan was supposed to re-revolutionize mmo's like WoW did. Find it hard to believe that 7 years of development is just going to be scrapped.
 
They claimed Titan was supposed to re-revolutionize mmo's like WoW did. Find it hard to believe that 7 years of development is just going to be scrapped.

They scrapped plenty of project before when it's not to their standard quality. They started StarCraft back from scratch after deleting their first version that was near release, they canned the first Diablo 3 iteration and they cancelled StarCraft Ghost after years in development as well.
 
They claimed Titan was supposed to re-revolutionize mmo's like WoW did. Find it hard to believe that 7 years of development is just going to be scrapped.

That kind of super-ambitious project often winds up dissolving into ideas that get used in other games. Valve, for example, was planning to release something called "Prospero" shortly after Half-Life. It was a very high concept pseudo-MMO of sorts, but it never materialized and wound up further inspiring some of the story and aesthetics of Half-Life, as well as some features of Steam.
 
They scrapped plenty of project before when it's not to their standard quality. They started StarCraft back from scratch after deleting their first version that was near release, they canned the first Diablo 3 iteration and they cancelled StarCraft Ghost after years in development as well.
7 years of MMO development is insane though, the amount of money they spent on this is way more than any of those.
 
7 years of MMO development is insane though, the amount of money they spent on this is way more than any of those.

Hard to even guess the amount of money spent when we don't know what was going on for those seven years. I doubt a large number of people were working on it full time for most of that.
 
That's a lot of dough down the drain.

Willing to be some concepts make it into the next few WoW x-pacs, though.
 
That's a lot of dough down the drain.

Willing to be some concepts make it into the next few WoW x-pacs, though.

The subscriber base for WoW is what, about 7m at the moment?

Even assuming some kind of discounting, even at an average sub price of $10 they're generating $70m a month.

I've no idea what the infrastructure & other costs are, but $50m over 7 years on those numbers isn't huge (especially since the dev time took them through the peak of WoW subs, which hit 12.5m in 2010).
 
Massive respect for any company or artist that values the quality of their output so much that they are willing to discard so much hard work.
 
They scrapped plenty of project before when it's not to their standard quality. They started StarCraft back from scratch after deleting their first version that was near release, they canned the first Diablo 3 iteration and they cancelled StarCraft Ghost after years in development as well.

I thought the first Diablo 3 iteration was higher quality?
 
I thought the first Diablo 3 iteration was higher quality?

Well, nobody knows because it was never released, but it was a troubled development that involved the departure of some major members of the team, and apparently they spent a lot of time spinning their wheels on ideas that never wound up being fully implemented.
 
You (unless you're a loose lipped Blizzard employee in upper management, which I highly doubt) have no idea what Blizzard's goals, ambitions, or designs were for Titan. [...]

You completely misjudge the information flow at Blizzard. Almost every employee knew/knows exactly about Titan's goals, designs, and most important of all, the ambition behind the project (and it was goddamn uber-ambitious). All these things have been shared with any employee in good standing with the company, and at least one year seniority, at Show & Tell events.

I just can't believe that virtually no details managed to be leaked during the entire 7-8 years leading up to the cancellation.

Security is very tight and Blizz doesn't take leaks lightly. I don't know about about legal actions beyond contract terminations but Blizz' Internal Affairs was/is a force you didn't want to mess with. Leaks used to happen all the time nevertheless and several people lost their job because of it. The few Titan leaks I was able to spot on the web mingle with the huge load of rumours about said project, making it impossible for non-employees to tell apart facts from guesses.

On topic, I'm not surprised Titan died but I'll be damned if some ideas won't find their way into a different project eventually.
 
Whoa! Hope whichever team worked on it didn't get laid off. Must have been hard to pour in so much time into a project that never sees the light of day :/
 
Hard to even guess the amount of money spent when we don't know what was going on for those seven years. I doubt a large number of people were working on it full time for most of that.

At most from what Morhaime and Metzen have said in the past it was just some very small development teams seeing what they could come up with. I very much doubt they'd have any hard working prototypes or such, and most likely just art/sound design.
Well, nobody knows because it was never released, but it was a troubled development that involved the departure of some major members of the team, and apparently they spent a lot of time spinning their wheels on ideas that never wound up being fully implemented.

I believe he is talking about the visuals leaked from original Diablo 3, which had far higher texture art quality but was still 2.5Dish.

D3-early-bone-screenshot2.jpg
d3old8.jpg
diablo-3-2005-1.jpg
 
Man, those early D3 screens. Gorgeous.

Blizzard art/design was so much better pre-WOW. World of Warcraft corrupted the company's design philosophy. And I say that as a WOW beta tester who considers Vanilla/BC WOW one of my greatest gaming experiences of all time.
 
Dies Iræ;131419469 said:
Man, those early D3 screens. Gorgeous.

Blizzard art/design was so much better pre-WOW. World of Warcraft corrupted the company's design philosophy. And I say that as a WOW beta tester who considers Vanilla/BC WOW one of my greatest gaming experiences of all time.

It has more to do with the collapse of Blizzard North. Blizzard 'South'' has their own artstyle.
 
At most from what Morhaime and Metzen have said in the past it was just some very small development teams seeing what they could come up with. I very much doubt they'd have any hard working prototypes or such, and most likely just art/sound design.


I believe he is talking about the visuals leaked from original Diablo 3, which had far higher texture quality but was still 2.5Dish.

Those textures don't look better to me. You can say what you want about the art direction, but literally all we have are those leaked shots, anyone saying that looks better is basing their opinion on nothing at all.
 
Those textures don't look better to me. You can say what you want about the art direction, but literally all we have are those leaked shots, anyone saying that looks better is basing their opinion on nothing at all.

Well, technically we are basing our opinion on something, the leaked shots. But yes, the quality is somewhat lower and I shouldn't have said it was higher quality. Art direction-wise it looks far better than (imo) what current Diablo 3 offers. Sanctuary just looks amazingly awesome in that.
 
Welp I guess it's finally time to buy Destiny on my PS3. I was holding out until I got a PS4 but whatever.

I wonder how this is going to effect the No Man's Sky team.
 
Coming soon to the App Store, Space Kids, set in the world of Starcraft.

After the ginormous success of Hearthstone on the iPad I think Blizzard is gonna be making more apps now. Mobile games is the way to go now guys, get it while it's hot.
 
Coming soon to the App Store, Space Kids, set in the world of Starcraft.

After the ginormous success of Hearthstone on the iPad I think Blizzard is gonna be making more apps now. Mobile games is the way to go now guys, get it while it's hot.

I don't think Hearthstone was a case of them being dead set on making a tablet game, it was just a great idea that happened to be easily adapted to a touch interface.
 
They claimed Titan was supposed to re-revolutionize mmo's like WoW did. Find it hard to believe that 7 years of development is just going to be scrapped.

IMHO it's a lot easier to believe it precisely because of their claim that Titan was supposed to re-revolutionize mmos. Every MMO post WoW claim that and only Eve Online came close to achieving that. Blizzard obviously came to the conclusion that re-revolutionize mmos post WoW is impossible and they are better off putting their time and effort on other genres like what they are doing for Hearthstone/HotS.
 
I kind of wish Blizzard would spill the beans about what it actually was. Many people assumed it would be an MMOFPS and Blizzard said some lofty things regarding Titan.
 
However, it doesn't mean that the development team is no longer working on something. Multiple sources who seem to point towards a new unannounced project from Blizzard that would be codenamed Prometheus and could be another project built around a new license for Blizzard.

Keep in mind that this last bit is very much unofficial and unconfirmed.

http://www.mmo-champion.com/content/

we will see
 
I have no interest in MMOS but i would love to know what the concept was, was it scifi, fantasy , something else.

Here is hoping some old concepts leak out :) I always had this vision in my head that it was scifi purely because of the codename, but then i doubt acti would be so big on destiny if blizzard were also doing it.
 
Hopefully they got something for their efforts. Would be shame to spend that much time developing something only to scrap all of it.
 
Well, that's kind of ignoring all the expansion packs they make along with their two free 2 play games.

Yeah if anything Blizzard output has risen during this time period with all the support, expansions, and ports.

I would love to see Blizzard tackle a MMOFPS with the lessons learned from WoW. The current approach to raid content, gear, pvp, dungeons and grouping straight from WoW and stuffed into an MMOFPS would be bananas.

Heck, Destiny has everyone ripe for it at the moment and doesn't even plan on entering the PC space leaving it open for anyone to take.

Slap it in the Starcraft universe and they could ensure success.

I think that the continued expansions for WoW are showcases of Blizzard learning those lessons and developing on top of them. I think it lowers the risk of marketing an entirely new IP you have a base to grow from and as new expansions come out for WoW they will probably see an uptick in subs in the west. For them to come out with a entirely new IP I would be disappointing if it was just an MMO not more in the brand.

Also another thing they don't mention how many people play WoW in China afaik they don't do subs in the region so that has to be a money generator for them still.

I think the Starcraft lore is in the shitter right now so they to fix that before starting an MMO.
 
Wait... Does this mean WoW is getting Tigole back?
There's been no word on that yet. He's Vice President now, though. If any other major new projects are in the works then part of me thinks he'll be on that as opposed to an existing game.

But who knows. Furor came back to WoW last year, so it would be sweet to see Kaplan back also.
 
Yeah if anything Blizzard output has risen during this time period with all the support, expansions, and ports.



I think that the continued expansions for WoW are showcases of Blizzard learning those lessons and developing on top of them. I think it lowers the risk of marketing an entirely new IP you have a base to grow from and as new expansions come out for WoW they will probably see an uptick in subs in the west. For them to come out with a entirely new IP I would be disappointing if it was just an MMO not more in the brand.

Also another thing they don't mention how many people play WoW in China afaik they don't do subs in the region so that has to be a money generator for them still.

I think the Starcraft lore is in the shitter right now so they to fix that before starting an MMO.

True words. Blizzard has learned alot in these past 10 years; tending, amongst others, a singular game. Rose tinted glasses will blind many, however it remains that WoW is better than it ever was before. And they make strides to upgrade the game as it progresses-Starting with Cata, models started receiving alot more care, textures have become even better in the new areas. Pandaria brought upon upgraded systems with even better models than before. Now that WoD is coming, it is an overhaul and replacing of older models as well as many technical upgrades.

As time would have it, there is a reason WoW is one of the few truly successful MMOs. I rank the newest FF14 up there with it-They've done a wonderful job with it. Wildstar came, and then blinked in the night star it's last light; Archeage is upon us, and yet already we have learned throughout the ages what will happen to it; Guild Wars came and contested, one of the few MMOs with a sequel incompatible to it's forebear, and it suffered for it.

If Blizzard says they cancelled Titan because they couldn't find that magic in making a new, huge MMO, I believe them. Personally, I always thought that working on another MMO was bad luck for them.

I'm excited to see what Blizzard has cooked up for the future. Hearthstone and Heroes of the Storm are very nice treats that have shaped up extremely well this past year, and Warlords of Draenor has content that makes me excited. Now that the shadow of the Titan is no longer looming over them, maybe they can freely continue to do what they do best-Supporting their games.
 
They claimed Titan was supposed to re-revolutionize mmo's like WoW did. Find it hard to believe that 7 years of development is just going to be scrapped.

Companies that have a constant, high volume source of income do stuff like this all the time, because they can afford to. Valve cancels projects all the time.
 
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