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Blizzard is pushing to release Diablo III this year

They've said this before. If it comes out this year, it'll be buggier than it should be, and they'll have to patch it a couple times to get it to what a non-rushed release would be.
 
Forkball said:
Good luck with that one. Although it will probably still be released before Torchlight II.
Yeah...wasn't that supposed to come out in July?

Eggo said:
They've said this before. If it comes out this year, it'll be buggier than it should be, and they'll have to patch it a couple times to get it to what a non-rushed release would be.
It sounds fishy to me. Blizzard? Rushing something out the door? I suppose they rushed Cataclysm out, and it shows, but that doesn't sound like Blizzard to me.
 
Diablo 2 had numerous problems at launch, especially the online service.

Blizzard gets more credit than they deserve for smooth launches, to be honest, especially when new, intractable online components are involved. The 'craft RTS launches were great, iirc, but that's about it.
 
echoshifting said:
Diablo 2 had numerous problems at launch, especially the online service.

Blizzard gets more credit than they deserve for smooth launches, to be honest, especially when new, intractable online components are involved. The 'craft RTS launches were great, iirc, but that's about it.
Yeah, but you're talking about infrastructure, not the actual game being buggy.
 
thetrin said:
Yeah, but you're talking about infrastructure, not the actual game being buggy.
We've been told that the online infrastructure is so crucial to the game that you can never be offline to play it, so how is that not "the actual game"?
 
echoshifting said:
Diablo 2 had numerous problems at launch, especially the online service.

Blizzard gets more credit than they deserve for smooth launches, to be honest, especially when new, intractable online components are involved. The 'craft RTS launches were great, iirc, but that's about it.
one game 12 years ago sure sets a trend :P, WoW had a sketchy launch aswell in the first couple of weeks but I think that was more due to demand being higher than expected.

elrechazao said:
We've been told that the online infrastructure is so crucial to the game that you can never be offline to play it, so how is that not "the actual game"?

Bnet 2 has been out and working for a year with SC2
 
thetrin said:
Yeah, but you're talking about infrastructure, not the actual game being buggy.

That's fair, but if we have to be online at all times to play the game, nothing matters more than the infrastructure. A few visual glitches, balance issues or even the occasional desktop crash won't prevent us from playing the game at all.

And I wouldn't be surprised to see it a bit buggy. It's an enormous game in many ways. Much like WoW before it, there will be too many things they can't solve without releasing the game to a wider audience.
 
pieatorium said:
one game 12 years ago sure sets a trend :P, WoW had a sketchy launch aswell in the first couple of weeks but I think that was more due to demand being higher than expected.

First couple of weeks? No. WoW was "sketchy" for much longer than that. At least a couple of months, and you could argue longer depending on which aggravating bug or rushed solution you're referring to. The launch experience for the first couple of expansions were also messy, and those periods probably more closely suit the time frame you described. Cataclysm was, admittedly, much improved in this department, but it was rushed in other ways. I stand by what I said, they get a lot of credit for great, smooth launches because

1) Their RTS launches have been uniformly good
2) The game world itself is always highly polished, regardless of issues with mechanics, glitches or network infrastructure
 
Blizzard will announce the release date right after EA announces the TOR date, and D3 will be in stores within a month of TOR.
 
zoner said:
Everybody wins

How so? Both of these games are huge. Personally, I'll probably end up putting off TOR for at least half a year, perhaps more, if it launches within a couple weeks of Diablo III (and I expect it to). A lot of people without the time or inclination to play both simultaneously are going to have to make a hard choice. Sucks, man, I'm dying to play TOR but I can't even put into words how much I want Diablo III in my veins. =/
 
By the way, havent really kept up that much...but if I wanted to play Diablo 3 co-op with other people in the same house, we'd have to have multiple copies and just create a private room on Battle.net right?
 
Teknoman said:
By the way, havent really kept up that much...but if I wanted to play Diablo 3 co-op with other people in the same house, we'd have to have multiple copies and just create a private room on Battle.net right?

Something like that, yeah. Blizzard has fallen out of love with lan.
 
TOR is an MMO, playing from launch isn't as big a deal, launch MMOs are often sorely lacking in end game content and start very buggy so it's often a better experience to join a year later.

Play Diablo 3 from launch and you could make your money back.
 
echoshifting said:
First couple of weeks? No. WoW was "sketchy" for much longer than that. At least a couple of months, and you could argue longer depending on which aggravating bug or rushed solution you're referring to. The launch experience for the first couple of expansions were also messy

Any examples here? I played WoW from launch through to a couple months into Cata and don't know what you are refering too? First couple of weeks of Vanilla was lag prone and generally terrible because of loot lag for corpses and nodes, the world pvp had to have corpse decay time reduced due to lag. A couple of the raids had issues when the first opened most notably BWL but that fixed reasonably quickly and was introduced long after release.

BC had the node spawn issue where too many khoriums replaced lower nodes befor people had high enough mining.

Wrath had underground invisible gold farmers but that didn't happen till well after its release.

Anything I'm forgetting? Outside the first 2-3 weeks of vanilla i don't remeber anything near the level of bugs you are saying.
 
echoshifting said:
Something like that, yeah. Blizzard has fallen out of love with lan.

Can't blame them really. LAN is nice but it's really not the way most people play multiplayer nowadays, and it just encourages piracy. People can just share copies and LAN, or share copies and use LAN to play online through stuff like Hamachi (millions of Chinese do this with Warcraft 3).

I've never had a problem playing SC2 2v2 with a friend at his house over B.net2 with our seperate copies of SC2.
 
I would like to see it sooner rather than later, but when I was watching a GameTrailers video, the Blizzard representative was essentially trying to explain the difference between World of Warcraft and Diablo.

Then I realized a whole generation of new gamers have never played Diablo I or II since they came out a decade or more ago.
 
pieatorium said:
Any examples here? I played WoW from launch through to a couple months into Cata and don't know what you are refering too? First couple of weeksof Vanilla was lag prone and generally terrible because of loot lag for corpses and nodes, the world pvp had to have corpse decay time reduced due to lag. A couple of the raids had issues when the first opened most notably BWL but that fixedreasonably quickly and long after release.

BC had the node spawn issue where too many khoriums replaced lower nodes befor people had high enough mining.

Wrath had underground invisible gold farmers but that didn't happen till well after its release.

Anything I'm forgetting? Outside the first 2-3 weeks of vanilla i don't remeber anything near the level of bugs you are saying.

Well, I'm not really sure what you mean when you reference the "level" of bugs I'm talking about since I'm just saying that in my opinion the launch was not good. Just talking about vanilla, though, these examples spring to mind:
1) The prime time queues, which persisted for months on high-pop servers. Needing to start attempting to get in at least an hour before a raid was ridiculous
3) Server lag on high-pop servers during prime time rendering the game unplayable
3) Loot lag persisted for months, not weeks on high-pop servers
4) Bit.torrent-style patching made every patch day unplayable, and server-killing issues following the initial release of a patch was the norm through Wrath. I know people who just gave up trying to play the game the first week of a major patch. Blizzard had no clue how to patch their game properly; they didn't figure out a good system until somewhere between BC and Wrath.
5) High-pop servers would occasionally just crash and remain offline for hours
6) Falling through the world, while not common, did happen often enough

Finally, balance issues with specs, some specs well below the power level of other characters/specs. Some specs remained nonviable for years. That's not really what I'm referencing when I say the launch was bad, but talents were merely a rough sketch upon release and required several major upheavals to get them to the point they're at today. PvP features were also lackluster at best, but that's a content issue, not really what I'm talking about.

I'm not going to go looking for articles or whatever for evidence...I was there too, and I'm surprised that anyone could look back on WoW's launch and call it "good." Now...was it their fault? That is another question entirely, and one could argue that these are good sorts of problems to have, since they all indicate the game's success surpassed their wildest expectations...though I still feel they should have been more prepared than they ultimately were. Again, different discussion, and it's such a subjective topic that I'm not sure why we'd waste time on it.

However, given the regularity with which they were forced to dole out free days over the course of the first several months, the only objective measure I can think of, I'm not sure how you could come to the conclusion that the launch was good. You can make that argument for content, for the general quality of the game world and design, but the actual play experience is what matters at launch and that was bad. Having too many players is a good problem for the developer, and a bad problem for the player. Now that we know D3 is always-online, I am apprehensive about the latter.

Diablo II was much the same, if not worse, in the infrastructure department. I gave up on b.net for months. The server lag was just unbearable.
 
echoshifting said:
First couple of weeks? No. WoW was "sketchy" for much longer than that. At least a couple of months, and you could argue longer depending on which aggravating bug or rushed solution you're referring to. The launch experience for the first couple of expansions were also messy, and those periods probably more closely suit the time frame you described. Cataclysm was, admittedly, much improved in this department, but it was rushed in other ways. I stand by what I said, they get a lot of credit for great, smooth launches because

1) Their RTS launches have been uniformly good
2) The game world itself is always highly polished, regardless of issues with mechanics, glitches or network infrastructure

You're ignoring the WoW expansions. In terms of network infrastructure, the expansions have been smooth, esp. for WotLK and Cata with the two starting areas. Cata did have pretty huge queues, although I don't really know how they can avoid that given the volume. It wasn't the bugginess or unplayability of vanilla though.

The really bad launches were D2 and WoW, although I was on a medium pop server for WoW a month after release and didnt have that many issues. The high pop servers were god awful though. D2 online was terrible for everybody for a really long time.
 
echoshifting said:
Well, I'm not really sure what you mean when you reference the "level" of bugs I'm talking about since I'm just saying that in my opinion the launch was not good. Just talking about vanilla, though, these examples spring to mind:
1) The prime time queues, which persisted for months on high-pop servers. Needing to start attempting to get in at least an hour before a raid was ridiculous
3) Server lag on high-pop servers during prime time rendering the game unplayable
3) Loot lag persisted for months, not weeks on high-pop servers
4) Bit.torrent-style patching made every patch day unplayable, and server-killing issues following the initial release of a patch was the norm through Wrath. I know people who just gave up trying to play the game the first week of a major patch. Blizzard had no clue how to patch their game properly; they didn't figure out a good system until somewhere between BC and Wrath.
5) High-pop servers would occasionally just crash and remain offline for hours
6) Falling through the world, while not common, did happen often enough
I was on a medium pop server so I didn't have much of this after the first 2-3 weeks, except the patch day issues but that was usually just for that day sometimes two. Like I said in my first post the unexpected sucess was the biggest problem for vanilla. They were quick to add new servers and offer migrations to existing low pop servers.

echoshifting said:
Finally, balance issues with specs, some specs well below the power level of other characters/specs. Some specs remained nonviable for years. That's not really what I'm referencing when I say the launch was bad, but talents were merely a rough sketch upon release and required several major upheavals to get them to the point they're at today. PvP features were also lackluster at best, but that's a content issue, not really what I'm talking about.
I aslo specifically avoided balance stuff because this is the area that they have made the most improvements on and is something they don't have to focus near as much attention too with Diablo. They learned alot with the WoW vanilla.

echoshifting said:
I'm not going to go looking for articles or whatever for evidence...I was there too, and I'm surprised that anyone could look back on WoW's launch and call it "good." Now...was it their fault? That is another question entirely, and one could argue that these are good sorts of problems to have, since they all indicate the game's success surpassed their wildest expectations...though I still feel they should have been more prepared than they ultimately were. Again, different discussion, and it's such a subjective topic that I'm not sure why we'd waste time on it.

However, given the regularity with which they were forced to dole out free days over the course of the first several months, the only objective measure I can think of, I'm not sure how you could come to the conclusion that the launch was good. You can make that argument for content, for the general quality of the game world and design, but the actual play experience is what matters at launch and that was bad. Having too many players is a good problem for the developer, and a bad problem for the player. Now that we know D3 is always-online, I am apprehensive about the latter.
I never said it was good in the first place so not sure why you keep saying that, I said it wasn't good for weeks, I was the one who brought up that it wasn't good.


echoshifting said:
Diablo II was much the same, if not worse, in the infrastructure department. I gave up on b.net for months. The server lag was just unbearable.
I don't really remeber D2 launch, most of the multi I played when it first released was local LAN. D3 won't have the same server issues that WoW had there won't be high and low pop it will be spread much more equally.
 
Hoping the console version launches along side the PC version whenever it does launch. If that is the case it won't be until 2012.
 
Yes, you'll be able to log in SC2, D3 and WoW at the same time.
 
tokra2003 said:
The beta test approaches! We’ve just updated our System Check program and would like everyone to update their Battle.net Beta Profile information by running the new one. You should do this regardless of whether there have been hardware changes made to your system.


http://forums.battle.net/thread.html?topicId=27822632904&sid=3000

Beta really soon ?!?!
ya i wouldn't be surprised to see it this month tbh, especially if they wanna push a release for this year
 
Wizman23 said:
Hoping the console version launches along side the PC version whenever it does launch. If that is the case it won't be until 2012.

A console release is NOT going to happen concurrently with a PC/Mac release. It's still something they're "exploring" and nothing may ever come of it. I wouldn't even expect an official announcement of a console version until after the game releases on PC/Mac.
 
can't update... says file couldn't be found ._.
 
Ikuu said:
No chance on it being released this year.

As if Diablo 3 coming out this year wasn't enough to hope for.
It will if beta starts this month, I guarantee it.

There is literally no reason a public beta test needs to last longer than 4 months.
 
Valnen said:
It will if beta starts this month, I guarantee it.

There is literally no reason a public beta test needs to last longer than 4 months.

Hell, with what we think we are getting in the beta so far, I doubt it will last longer than 2 months at most unless they add extra content to test.
 
Soka said:
Blizzard-time was around before Valve-time; do not forget your past, youngin'.

Also: I'd be surprised to see it launch before Duke Nukem Fore... aw fuck.
Now we can just say it will launch before Final Fantasy Versus XIII.
 
I'll be updating mine when I get home. If only the people who tended to apply for beta's didn't have rigs like mine. :( Unfortunately I'm going to wager a guess that having a lower end system would increase the chances of a beta invite.
 
Ran the updated system info tool...

Says my 1GB GTX 460 has 6.91 GB Video Memory....awesome. I'd like to know how I did that!

Hopefully those informed enough to run the new test can get some kind of priority in beta...although I'm probably just hoping a bit too much. I got into the SCII beta pretty early, and I was a rabid WoW player at times, so that might have helped. (I actually played more SCII beta than SCII retail...)
 
I hope it doesn't. My body is not ready for it. I have some other games I want to finish by the end of the year plus a couple other things I want to do. Really hope it is an early spring 2012 release with HotS being summer 2012.
 
It really is kind of ridiculous, these 12 year development cycles. I know Blizzard has been busy with... WoW... all this time but the gamers that grew up with Diablo have married, had kids and probably don't have much time for games anymore.
 
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