• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bloodborne to get first public hands-on at gamescom

Status
Not open for further replies.
Am I wrong when I say that there is still no official gameplay trailer for this game? (not E3 footage, a real trailer)
 

OMG. That site was a godsend. Helped me so much with my walkthough. The layout was also perfect. Very clean and easy to read. Oh and the maps.......I have no words:

31_en_toweroflatria.gif


Who did them? I was always saddened that Dark Souls 2 never had any maps.

Am I wrong when I say that there is still no official gameplay trailer for this game? (not E3 footage, a real trailer)

There have been 2 trailers already.....both leaked :p
 
Imru’ al-Qays;124422164 said:
The fact that a lot of very smart people have put together very in-depth YouTube videos explaining why exactly they prefer DS1 and no one has done that for DS2 might suggest that the reasons for preferring DS2 aren't very articulatable.

I don’t know of ”a lot” of very smart people who did what you are talking about. I know about Matthewmatosis and Matt Lees, and of them only the latter really put forth a good argument. But maybe there are more videos that I don’t know of? Also, it’s not really comparable because they are not focusing on combat mechanics, and how that affects PVP very much, which is what I’m talking about here. Instead, the main thrust of their argument is about how things like world design, level design and lore in the first game really go well together to form something that is better than the sum of its parts (and how this, in their own words, make it into something which is “more than a game”), while this really didn’t happen in the sequel. It is a criticism I can agree with, but I think this deficiency in the sequel is outweighed by the improved battle mechanics, which they don’t really talk about.

The thing about good gameplay mechanics, regarding things like movement and the like, is that you don’t really talk about it (as is the case for a good camera), If basic gameplay and movement mechanics are bad (or the camera), you notice immediately and start bitching about it. If these mechanics are good, you spend 50+ hours on the PVP (like I did) and don’t get bored, without maybe being able to put the finger on why. And this is exactly what the PVP community seems to be doing. If you can deal with bullshit like SM and Estus spamming for so long, there must be something really worthwhile in there that helps you stomach those horrible decisions and keeps you going. It’s also apparent in what constitutes high skill level play in both games. In DaS high skill level PVP play is about utilizing bugs like dead angling and toggle escaping, or running up with your shield straight into the opponent’s face, trying to confuse them with the lag into giving you a backstab. On the other hand, high skill level PVP play in DaS II is about playing mind tricks on your opponent or predicting how they will play: noticing if someone likes to spam a certain move, which leaves them open for parrying or backstabs or tricking them into thinking you are playing a certain way only to change it up when they least expect (for example by casting easily dodgeable lightning bolts while locked on, only to change it up and aim at your own feet when they think they can punish this by rolling behind you to backstab you). All of this stuff is very difficult to put into words.

Of course, staying at lower encumbrance levels is harder in DS2 because encumbrance has been split off into its own otherwise worthless stat. It requires heavy investment in two separate stats to duplicate what you could achieve effortlessly in DS1 - early on your roll is just going to be worse, period.

It’s not otherwise useless. The difference in stamina recovery between a low-weight character and a high-weight character is massive. It’s much larger than benefit you get from the Cloranthy Ring, which a lot of people seem happy to use a ring slot for.

I platinumed both games and didn't have difficulty with any boss except Smelter and Rat Authority on my first playthrough. I'd say I was up to the task.

Fair enough.

The sort of positioning you're describing isn't what I had in mind, really. You're talking more about using the environment to your advantage: choke points, running away, etc. That's all well and good, but the reason you have to do that in Dark Souls 2 is because the close-quarters positioning is so much clumsier.

But we just established that, depending on build, it isn’t so much clumsier, except for very, very early game (with how easy it is to level up at the start of DaS II you can get sufficient agility, if you struggle with it so much, very quickly.

I watched a friend play Undead Burg for the first time the other day (first time playing a Souls game), and he got to the room right after the firebomb bridge that's full of hollows (what great level design, by the way - I can't remember anything like it in FotFG). He got swarmed, almost died, some miraculously lucky rolls got him through to the other side of the room where he could pop an estus, turn around, and re-engage. If he had tried that in Dark Souls 2 he would have died: at the beginning of the game his rolls wouldn't have had enough i-frames to be even worth using in a situation like that, he probably would have been block-stunned at some point, and he wouldn't have been able to use an estus without retreating from the room entirely (the point of this room in DS1 is precisely that you can't retreat from it, you have to position yourself properly within it).

Of course, there aren't any situations like that in Forest of the Fallen Giants. You're never caught between four enemies who surround you in close quarters with your only way out being a bridge that's being pelted with firebombs.

I agree that that area is great level design. It’s probably my favourite segment of the entire game. There is a part in FoFG that I thought was a bit similar. It’s after the first bonfire, where you climb up the ladder and immediately get ambushed by three melee hollows and one shooting arrows at you. The area is much larger, I’ll give you that, but it’s sort of similar in that you can’t really run away very easily. The way forward is blocked by a fog door and the way back is down a ladder which takes time to get onto, leaving you vulnerable, and just dropping down would kill you.

It's a pattern with the boss fights too. Compare a fight like TWTD to the O&S fight. Arguably TWTD is a harder fight, but it's harder for the wrong reasons: because you have to constantly retreat and wait for your opening to deal damage or heal, or you'll be punished. It's a very defensive fight against two largely identical enemies. O&S is totally different: they actively try to flank you, and Ornstein is constantly dashing around the arena, requiring you to remain mobile. It's a fight that has a greater likelihood of something unexpected happening to you, and your ability to beat them will depend on your ability to react quickly to those unexpected occurrences.

I agree that O&S is a much better fight (it is the best boss of the game, after all), but TW&TD had its own unique thing in how they could heal each other. This, coupled with the big difference between their amounts of health, forced you to think about meta tactics for the battle, and provides a few different options for how to handle it. Also, you really don’t have to be all that defensive for TW&TD. I have watched people on Youtube play that battle, and a lot of people play it way more defensively than you have to. I was rather offensive, and still managed to beat it on my first try (while I died like 5+ times on Nashandra, which most people seemed to consider a joke boss). I guess different people will have different experiences with different bosses depending on build and play style. Also, I would argue that Darklurker is just as good a fight as O&S.

It makes for greater diversity of builds, sure. It also makes for inferior gameplay, as people have to deal with inconsistent i-frames as they level up their characters. I'd say the latter outweighs the former. Diversity of builds isn't really something I value in itself, especially if it comes at the cost of the core mechanics.

Well, I thought a big problem with how you built your character in the previous games was how overpowered Endurance was. You could aim for a mid-SL character and pretty much only level Vit and End, and have a very good chance against more specialised builds in progress. The way Endurance was split into two new stats, and adaptability was added as well, pretty much fixed this by forcing you to make interesting choices in how you level your character.
 
Was Matthewmatosis the guy who opened his video with "Male character is given preference over female in the character creation screen"?

I couldn't take his video seriously after that. Made it clear he was going to nit-pick on DS2 to an insane degree.
 
OMG. That site was a godsend. Helped me so much with my walkthough. The layout was also perfect. Very clean and easy to read. Oh and the maps.......I have no words:

31_en_toweroflatria.gif


Who did them? I was always saddened that Dark Souls 2 never had any maps.



There have been 2 trailers already.....both leaked :p


The maps in the official guide for DS2 are top-notch.
 
From are pretty timely with meeting their targeted dates.
Didn't both DeS and DS2 get delayed from their initial release date? I'd agree they're very efficient though, their output through the generation put a lot of bigger devs to shame.
 
Didn't both DeS and DS2 get delayed from their initial release date? I'd agree they're very efficient though, their output through the generation put a lot of bigger devs to shame.

Dark Souls II had a release date at last year's E3, which it kept. It didn't get a specific release date until that point.
 
Dark Souls II had a release date at last year's E3, which it kept. It didn't get a specific release date until that point.
Yea, seems it didn't get a specific release date but it was announced as a 2013 game, which it missed.
 
Really don't get the excitement for this game. its just more souls. hardly gonna be mind blowing new experience.

'Just more souls'? Right. You need to pay more attention.

This is a new IP that's taking familiar souls mechanics in an entirely different direction.
Also, it's directed by Miyazaki himself and it's coming out on current-gen systems exclusively.

Now if you really don't like the Souls franchise, you're probably not going to enjoy this. That's fine.
 
'Just more souls'? Right. You need to pay more attention.

This is a new IP that's taking familiar souls mechanics in an entirely different direction.
Also, it's directed by Miyazaki himself and it's coming out on current-gen systems exclusively.

Now if you really don't like the Souls franchise, you're probably not going to enjoy this. That's fine.

This is PS4 Exclusive ONLY
 
Really don't get the excitement for this game. its just more souls. hardly gonna be mind blowing new experience.
That's like saying why people get excited for more Halo, more GTA, more Zelda, more GoW, etc... Should we only get excited for new IPs? Oh wait! This is a new IP!
 
That's like saying why people get excited for more Halo, more GTA, more Zelda, more GoW, etc... Should we only get excited for new IPs? Oh wait! This is a new IP!

I'm not arguing with that point at all.

Creating a very similar game with a new IP attached doesn't make it a new exciting game necessarily though.

Its jut my opinion on what I've seen, i'm not trying to cause a stir just wanted to share my point of view :)
 
Yeah, You're probably right but as of now its not looking to actually play much different to games I've already played.

Its a new IP with the same concept of the souls games no?

It's supposed to be a game that requires a more aggressive style of play than the Souls games, so it should feel quite a bit different. You'll get to see for yourself on Monday.
 
I'm not arguing with that point at all.

Creating a very similar game with a new IP attached doesn't make it a new exciting game necessarily though.

Its jut my opinion on what I've seen, i'm not trying to cause a stir just wanted to share my point of view :)

Ok, so what about the rest of his statement?

Should Souls fans not be excited to be getting another Souls game, which already has gameplay that is quite unique and high quality but now with a few changes to shake things up, in a new setting, by Miyazaki director of Demon's and DaS1, exclusively on a next (or current whatever) system?

What's your point of view on that? Because I'm not a Halo fan at all for example, but I understand other fans are excited for it even though it's not my thing. And I certainly wouldn't walk into a thread about the game and state I don't get their excitement for it. There's no benefit in that. All it might do is unintentionally derail their thread or possibly even rub some fans the wrong way when they ask why I popped in the thread in the first place then.

Gaming is fun. Let people have their fun :)
 
Ok, so what about the rest of his statement?

Should Souls fans not be excited to be getting another Souls game, which already has game play that is quite unique and high quality but now with a few changes to shake things up, in a new setting, by Miyazaki director of Demon's and DaS1, exclusively on a next (or current whatever) system?

What's your point of view on that? Because I'm not a Halo fan at all for example, but I understand other fans are excited for it even though it's not my thing. And I certainly wouldn't walk into a thread about the game and state I don't get their excitement for it. There's no benefit in that. All it might do is unintentionally derail their thread or possibly even rub some fans the wrong way when they ask why I popped in the thread in the first place then.

Gaming is fun. Let people have their fun :)

I'm not saying people shouldn't be excited, i'm saying I don't get the excitement. that's completely different. I just have a less enthusiastic approach to this so far based off the reveal, subsequent info and that old leaked footage (if real).

Surely my opinion is just as valid as those who are enthused?

I'm a huge fan of Halo but wouldn't come into Halo 5 thinking its going to be the best thing since sliced bread, Its going to be more Halo and that's fine (although hopefully with much improved mp).

This looks like its going to be more Souls (albeit slightly different) which is also fine but not what I would call mind blowing because we've been there before.

I came into this thread because I'm interested in the game I want to know why I should be excited as opposed to underwhelmed. :)

I should point out I'm definitely more of a game play focused person and I'm not too driven by story / lore or setting etc. Maybe that has some bearings on my opinions.
 
I'm a bit worried about this seemingly taking place in one large gothic city. I loved the wide variety of interconnected locations in DkS, the amazing feeling of discovering the shortcuts between them, etc. Can they achieve something like that in this game if it mainly takes place in this one city?
 
I'm a bit worried about this seemingly taking place in one large gothic city. I loved the wide variety of interconnected locations in DkS, the amazing feeling of discovering the shortcuts between them, etc. Can they achieve something like that in this game if it mainly takes place in this one city?
They can and they will.
 
I'm a bit worried about this seemingly taking place in one large gothic city. I loved the wide variety of interconnected locations in DkS, the amazing feeling of discovering the shortcuts between them, etc. Can they achieve something like that in this game if it mainly takes place in this one city?

the tgs trailer shown already some areas outside the city
 
I'm a bit worried about this seemingly taking place in one large gothic city. I loved the wide variety of interconnected locations in DkS, the amazing feeling of discovering the shortcuts between them, etc. Can they achieve something like that in this game if it mainly takes place in this one city?

If the Project Beast trailer is still representative of what Bloodborne is, then theres areas outside the city too.
 
I'm a bit worried about this seemingly taking place in one large gothic city. I loved the wide variety of interconnected locations in DkS, the amazing feeling of discovering the shortcuts between them, etc. Can they achieve something like that in this game if it mainly takes place in this one city?

Lordran itself was not much more than a castle city, so I'm not sure where you're coming from.
 
I'm not saying people shouldn't be excited, i'm saying I don't get the excitement. that's completely different. I just have a less enthusiastic approach to this so far based off the reveal, subsequent info and that old leaked footage (if real).

Surely my opinion is just as valid as those who are enthused?

I'm a huge fan of Halo but wouldn't come into Halo 5 thinking its going to be the best thing since sliced bread, Its going to be more Halo and that's fine (although hopefully with much improved mp).

This looks like its going to be more Souls (albeit slightly different) which is also fine but not what I would call mind blowing because we've been there before.

I came into this thread because I'm interested in the game I want to know why I should be excited as opposed to underwhelmed. :)

I should point out I'm definitely more of a game play focused person and I'm not too driven by story / lore or setting etc. Maybe that has some bearings on my opinions.

Yeah, man. I don't think anyone disagrees with this. You're entitled to your opinion. But please don't be surprised when people challenge that opinion on the site though, and then shield yourself with "Surely my opinion is just as valid as those who are enthused?".

And really, don't be surprised when you walk into a Bloodborne thread, where I'm sure you knew there would be an abundance of Souls fans eyeing it, say you don't get what the big deal is / it's nothing mind-blowing, then seemingly be taken aback that some of those fans are now eyeing you, and now you find yourself in the minority defending your opinion. You realistically didn't know that would happen?

That like helping a stranger lift some furniture into the back of his windowless, nondiscript van, then waking up somewhere wondering how the heck I got kidnapped.

Please express your opinion, but know it might not be popular. And on a discussion board, the enthused are going to want to discuss it. For my part, I understand someone not being blown away, but again you admit you're not among the enthused of the Souls series. Many here are. We busy getting hyped >:D
 
I'm a bit worried about this seemingly taking place in one large gothic city. I loved the wide variety of interconnected locations in DkS, the amazing feeling of discovering the shortcuts between them, etc. Can they achieve something like that in this game if it mainly takes place in this one city?

this video shows many places outside of the town

https://www.youtube.com/watch?v=zTBFUnm1hYU

It's old and was supposed to be shown at TGS a year ago but it showcases a lot of the enivroments

And to answer DJkippling it's because this game is gonna have a different gameplay feel while dark souls allowed you sit behind a shield and take it slow this game will not shields aren't in it. Their is also the hint of pvp were players have to go hunt other players who have turned into beasts so people are wondering what that might actually mean. The gun aspect makes things interesting as well. It's just a really enthusiastic fanbase that really loves the souls games. So this being made by the creator of the soul's games while also having a new setting with new gameplay features that could change up how we play the game yet still keeping that core feeling we all love gives us all sorts of happy feelings inside our tummies.
 
Was Matthewmatosis the guy who opened his video with "Male character is given preference over female in the character creation screen"?

I couldn't take his video seriously after that. Made it clear he was going to nit-pick on DS2 to an insane degree.

His whole point was that the game was designed in a way that makes it apparent that the game developers made tons of decisions without actually thinking of their repercussions. Putting I-frames in their own useless stat, soul memory, discouraging invasions, giving enemies much higher stamina and tracking, the outright stupid blood effect on the boss scenes, and the gender oversight at the beginning of the game.

I'd say the abundance of examples make his point pretty clear.
 
I should point out I'm definitely more of a game play focused person and I'm not too driven by story / lore or setting etc. Maybe that has some bearings on my opinions.

I gotta say, if you don't get why a Souls fan should be amped about a new game and you are a "game play focused person", then there's something wrong with you and not the series.

Bloodbourne with force players to be less defensive/turtle-focused. The game will have interactions with NPCs instead of just talking with them and maybe getting them to fight you depending on when you had a discussion. The blood system means you have to be careful about killing things because it'll make you spiral out of control.

Those are huge, huge changes when compared to older games. What you are doing is the equivalent of saying there's no difference between SFII and SFIII.

Have you played the Souls games? I mean, played them, and not graced them with your presence for a few moments.

Edit: Furthermore, it's not like this discussion will change anything. If you don't understand why other people like it, that's just too bad. No matter what anyone says, your opinions are your own, and probably won't change. It's condescending to ask people why they enjoy something you personally don't. It's like saying "eww, gross, why are you plebs eating shit".
 
His whole point was that the game was designed in a way that makes it apparent that the game developers made tons of decisions without actually thinking of their repercussions. Putting I-frames in their own useless stat, soul memory, discouraging invasions, giving enemies much higher stamina and tracking, the outright stupid blood effect on the boss scenes, and the gender oversight at the beginning of the game.

I'd say the abundance of examples make his point pretty clear.

Exactly.

DkS2 is a great game even so (a GOTY contender to me), but it just didn't have the same quality, care put into it and freshness as DeS/DaS to me.
 
I'm in love with the no shields thing.

Totally agreed. :)

There's literally not a single point in Demon's Souls where I feel compelled to use a shield anymore. Two-handed Meat Cleaver is just way too fun. I play slightly more defensively in Dark Souls, but only by occasionally using my Grass Crest Shield every once in a while with my Zweihander.
 
I'm not saying people shouldn't be excited, i'm saying I don't get the excitement. that's completely different. I just have a less enthusiastic approach to this so far based off the reveal, subsequent info and that old leaked footage (if real).

Surely my opinion is just as valid as those who are enthused?

I'm a huge fan of Halo but wouldn't come into Halo 5 thinking its going to be the best thing since sliced bread, Its going to be more Halo and that's fine (although hopefully with much improved mp).

This looks like its going to be more Souls (albeit slightly different) which is also fine but not what I would call mind blowing because we've been there before.

I came into this thread because I'm interested in the game I want to know why I should be excited as opposed to underwhelmed. :)

I should point out I'm definitely more of a game play focused person and I'm not too driven by story / lore or setting etc. Maybe that has some bearings on my opinions.

The thing is, it doesn't seem like it's just going to be more of the same. The Souls games are largely defined by combat. When you alter that system by taking away the shield and replacing it with a gun, you're removing the player's ability to use the same tactics. If From can maintain a punishing difficulty level while also forcing you to be more aggressive, then that should dramatically change the way the game plays and feels.
And as I said before, we should be getting a good look at the game on Monday, so if you don't see what the big deal is, just wait a few days. If that still doesn't convince you, then so be it.
 
Status
Not open for further replies.
Top Bottom