lol read this on Twitter.
well, Treyarch didn't even know who was making this game two months ago
http://www.vg247.com/2012/06/25/tre...e-dark-over-black-ops-declassified-developer/
lol read this on Twitter.
lol read this on Twitter.
I guess we'll have to agree to disagree on this one, then. I think KZ Mercs looks very impressive but this CoD looks like it's just a slight step up from a Wii or mobile port.Mercs looks no where near KZ3 quality, this looks no where near CoD:BlkOps quality, I'd say the disparity looks about the same. Seriously, people should actually check out BlkOps on PS3, it is one of the ugliest games I've ever seen.
They have 60 employees. Not really that small of a company.Like I said, Nihlistic has said they only work on one game at a time. And they don't have many employees at all.
Seems spot on actually.
What's that based on?
They have 60 employees. Not really that small of a company.
Sony doesn't own Nihilistic. It's obvious they contracted them since they already have experience on the system (and probably a cheap hire).
Mercs does look very impressive, but nothing compared to KZ3. And this game looks horrible, but I'd say roughly as far away from BlkOps as this is from KZ3.I guess we'll have to agree to disagree on this one, then. I think KZ Mercs looks very impressive but this CoD looks like it's just a slight step up from a Wii or mobile port.
Funnily enough cod for vita was announced back in January 2011,holy shit sony...just bravo!They have 60 employees. Not really that small of a company.
Seems spot on actually.
Its chump change for Activision, really. Plus, they are getting a Vita bundle as well. Win-win for Activision, lose-lose for fans and suckers.
Damn, everyone ragging on Nihilistic. IMO they've got a pretty solid FPS engine on Vita to start with. They just need to work on level design, pacing, removing the shitty touch controls, enemy AI, story ... basically everything else >_>
CoDs may repeatedly be uninspired rehashes, but at least they're good games for the most part.
I guess we just disagree about how ugly Black Ops on PS3 is, then. I thought it was about average looking for the platform, especially so when you consider the typically very smooth frame rate. And I highly doubt Declassified will be running at anywhere near 60 fps either, so it's not like it looks less than great for the same reasons as a console CoD.Mercs does look very impressive, but nothing compared to KZ3. And this game looks horrible, but I'd say roughly as far away from BlkOps as this is from KZ3.
We can agree to disagree certainly, but that's not what I said.
Damn, everyone ragging on Nihilistic. IMO they've got a pretty solid FPS engine on Vita to start with. They just need to work on level design, pacing, removing the shitty touch controls, enemy AI, story ... basically everything else >_>
If this is done by November, does that mean Bioshock Vita will be out by next May?
It's best to assume now to avoid future disappointment.
That could be done too yeah. But it says that they are over 60 developers on their website at least:I guess we need to check the credits of how many people made Resistance.
It is a 3rd party game though, and it is a huge brand, so i'm not sure how much power Sony had over it. I doubt that this was first started on after Resistance Burning Skies though, but maybe it started around 2012, just a guess.Funnily enough cod for vita was announced back in January 2011,holy shit sony...just bravo!
Is this even going to be 60 FPS (ish)?
well, Treyarch didn't even know who was making this game two months ago
http://www.vg247.com/2012/06/25/tre...e-dark-over-black-ops-declassified-developer/
I guess we just disagree about how ugly Black Ops on PS3 is, then. I thought it was about average looking for the platform
Just curious, have there been any patches/updates for Resistance: BS for balancing, bugs and/or glitches? Because the idea that a CoD game wouldn't be patched is the biggest dealbreaker in the world.
Hell IIRC Resistance: BS's online didn't work at all at launch.
http://images.eurogamer.net/articles//a/1/2/9/9/1/6/6/PS3_004_L.jpg.jpg[IMG]
Nope, certainly not 'average' to me.[/QUOTE]
Right, it's definitely below average.
Not really. All the previous portable Call of Dutys, on DS and PSP have been pretty much crap too.
Not really. All the previous portable Call of Dutys, on DS and PSP have been pretty much crap too.
Resistance was probably done in April. 4 months seems about right. Pretty sure Treyarch made Call of Duty 3 for like every system in 8 months. They seem to be using the resistance engine for this so it was just matter of throwing a CoD skin on it
http://images.eurogamer.net/articles//a/1/2/9/9/1/6/6/PS3_004_L.jpg.jpg[IMG]
Nope, certainly not 'average' to me.[/QUOTE]
Wow.... I never played Black Ops on Ps3, I had it on the 360.
Eh, it looks a lot better in motion. Regardless, if the series is that underwhelming on consoles then there is even less of an excuse for it looking this bad on the Vita since tech obviously isn't the issue, right?http://images.eurogamer.net/articles//a/1/2/9/9/1/6/6/PS3_004_L.jpg.jpg
Nope, certainly not 'average' to me.
So, this is my best guess as to what happened:
1. In late 2010 or January 2011, Activision signs a deal with Sony promising an exclusive CoD title on NGP in time for the 2012 holiday season, in return for Sony heavily co-marketing the game.
2. At some point in 2011, Activision loses confidence in the Vita platform and decides that the project isn't worth allocating any resources away from the console entries.
3. In order to fulfill its end of the bargain, Activision asks Sony to decide/oversee the course of CoD Vita's development. Sony, impressed by the high quality of Burning Skies, assigns Nihilistic to the project.
So that's where we are now.
This game costs 1/7 the price of COD:BLOPSyet has 12-player multiplayer.
I'd also argue that on 4S and iPad 2 (with shader effects on) it looks better.
This game costs 1/7 the price of COD:BLOPSyet has 12-player multiplayer.
I'd also argue that on 4S and iPad 2 (with shader effects on) it looks better.
What I'm trying to say is I don't think a bad Call of Duty is going to magically do well on the Vita just because it's CoD.
This game costs 1/7 the price of COD:BLOPSyet has 12-player multiplayer.
I'd also argue that on 4S and iPad 2 (with shader effects on) it looks better.
It's almost as if publishers aren't defining their output on your specific tastes, strange.What is with all these FPS on the Vita? If i want FPS, i go PC not a handheld.
At this stage a 1:1 cod black ops 2 port developed by treyarch would've been much better
The goodies just keep on coming even the activision community manager hasn't seen this game running and thus can't confirm it's framerate http://blog.us.playstation.com/2012...ll-of-duty-black-ops-declassified-on-ps-vita/