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Capcom wants to break records with Monster Hunter 4

I rather mean I'm disgusted by their refusal to bring it onto a home console. Why not use a more powerful machine for a arguable bigger profit? Because they are lazy and don't want to dabble into anything beyond ps2 graphics.

Monster Hunter frontier are coming out on home consoles. Monster Hunter Online is coming out on pc too. Or MH portable3rd HD ps3. or MH3 and MH3U on Wii U. Everywhere but vita.


Or more like Nintendo threw Capcom money first. People act like Capcom jumped on board with Nintendo after the Vita came out but the dead was in place long before.

How did the "Nintendo threw Capcom money" thing originate? I dont see any concrete evidence of this.
 
No one really knows why the Nintendo switch happened, there was rumors (RUMORS.) that there was apparently some kind of fallout between the MH team and Sony. P3rd HD overseas release being blocked due to Sony trophy policies or something.

Again, that's just a rumor, so who knows.

At the same time though, I don't see Nintendo being a bad fit for the franchise. They helped a lot with Tri in the west. 3G was a very good game, and 4 is shaping up really well.
 
How did the "Nintendo threw Capcom money" thing originate? I dont see any concrete evidence of this.

There was a unsubstantiated rumor going around that Nintendo gave Capcom moneyhats, which quickly caught on despite there being no real evidence of it occurring.
 
The only thing I know NOA did with regards to MH3U are YouTube videos talking about MH3U with one of the members of Capcom USA.

Not really sure outside of that. There may have been behind the scenes stuff.

Actually they are not so bad advertising important games. They probably didn't see the port as something worth wasting valuable advertising budget on.

Umm no. The two SKUs have likely sold around ~200K in the US by now. It wouldn't have been really seen as a port due to both games being released simultaneously in NA (and Europe).
 
[WiiU Mon Hun Game.png]
just so happens to also be the best Monster Hunter

Actually compared to the 3DS version the WiiU is a horrible port.
.
- For some reason the game has 0.3ms of delay for input. This is across all control schemes.
- The frame rate drops into a chasm randomly and while looking bad also screws up your input priority.
- Online interface and general use is still extremely dated, often disconnecting or dropping players back at the Moga Port or offline port. (Signature of the Monster Hunter series I guess)
- Other minor lazy/poorly implemented graphical issues such as the boat the bobbing through the boarding ramp at the quest gate, the night sky in the river cave areas on Deserted Island being a noticeably flat panel of dots and the textures are kept to scale and repeated in a very lazy fashion which is very noticeable in the desert and every single bit of water surface in the game.
 
There was a unsubstantiated rumor going around that Nintendo gave Capcom moneyhats, which quickly caught on despite there being no real evidence of it occurring.

Its scary and crazy to see it getting latched on so fiercely and passed around as a fact repeatedly. There's a saying "No matter how big the lie; repeat it often enough and the masses will regard it as the truth". Its almost like they are trying to something of that sort on the internet to distort history.
 
I put over 100 hours into MH3U for Wii U and never once noticed the graphics in any way. If you're complaining about what the night sky looks like while playing Monster Hunter, you're doing it wrong.
 
Actually compared to the 3DS version the WiiU is a horrible port.
.
- For some reason the game has 0.3ms of delay for input. This is across all control schemes.
- The frame rate drops into a chasm randomly and while looking bad also screws up your input priority.
- Online interface and general use is still extremely dated, often disconnecting or dropping players back at the Moga Port or offline port. (Signature of the Monster Hunter series I guess)
- Other minor lazy/poorly implemented graphical issues such as the boat the bobbing through the boarding ramp at the quest gate, the night sky in the river cave areas on Deserted Island being a noticeably flat panel of dots and the textures are kept to scale and repeated in a very lazy fashion which is very noticeable in the desert and every single bit of water surface in the game.

-good controls
-online mode (because nobody got time for local multi)

best.version.
 
Actually compared to the 3DS version the WiiU is a horrible port.
.
- For some reason the game has 0.3ms of delay for input. This is across all control schemes.
- The frame rate drops into a chasm randomly and while looking bad also screws up your input priority.
- Online interface and general use is still extremely dated, often disconnecting or dropping players back at the Moga Port or offline port. (Signature of the Monster Hunter series I guess)


3DS has frame drops too and it's rare as hell on both versions, especially compared to Tri which often turned into a slideshow in multi-monster missions online.

I fail to see how having online at all counts toward considering it a 'bad port'. The 3DS version didn't have it PERIOD, whether it's barebones compared to Tri is not really relevant. It's there, it works, and it makes the Wii U version vastly superior. Thankfully MH4 will have it regardless, and will hopefully be more fleshed-out since it's not a tacked-on addition. Although I also hope they retain the 'portable' event quest system rather than arbitrarily saying I can only fight Jhen one week out of every month.

I've been hearing this input lag nonsense since pre-release and I have seen no indication that it's anything but people with shitty TVs, or people falling for trolls. Tested it myself and played both versions for countless hours, hell I was rolling through roars with evade+1 and frame specific timing on the 3DS and then went home and did the same thing on the Wii U.

- Other minor lazy/poorly implemented graphical issues such as the boat the bobbing through the boarding ramp at the quest gate, the night sky in the river cave areas on Deserted Island being a noticeably flat panel of dots and the textures are kept to scale and repeated in a very lazy fashion which is very noticeable in the desert and every single bit of water surface in the game.

who cares?
 
Then why isn't every single game on 3ds? It's because of demographics. MH is a hard core franchise. The last time it did really well was on PSP, which at the time was the hardcore portable platform. Nintendo has a bigger install base, but demographically there are more people who like hardcore games on Sony platforms. Every MH on Nintendo platforms has underperformed mhp3. Even the worldwide release of Tri on the huge Wii install base underperformed it.

The reality is the MH team is either lazy, incompetent, or handcuffed by management too scared to invest in next gen. In guessing it's a combination of all three. My enthusiasm for the franchise and Capcom is greatly soured due to this, clearly.

You'd think if Capcom could put MH on DS they wouldn't? It's not the question of whether PSP was the "hardcore" platform while DS was not; DS simply wasn't a strong enough machine technically for Monster Hunter games.

Nothing to do with PSP being "hardcore" and DS being "not". Hell, I'd even argue that DS was a lot more "hardcore" machine than PSP ever was.
 
3DS has frame drops too and it's rare as hell on both versions, especially compared to Tri which often turned into a slideshow in multi-monster missions online.

I fail to see how having online at all counts toward considering it a 'bad port'. The 3DS version didn't have it PERIOD, whether it's barebones compared to Tri is not really relevant. It's there, it works, and it makes the Wii U version vastly superior. Thankfully MH4 will have it regardless, and will hopefully be more fleshed-out since it's not a tacked-on addition. Although I also hope they retain the 'portable' event quest system rather than arbitrarily saying I can only fight Jhen one week out of every month.

I've been hearing this input lag nonsense since pre-release and I have seen no indication that it's anything but people with shitty TVs, or people falling for trolls. Tested it myself and played both versions for countless hours, hell I was rolling through roars with evade+1 and frame specific timing on the 3DS and then went home and did the same thing on the Wii U.



who cares?

I don't think I've ever seen a framerate drop on the 3DS version. I've clocked 400 hours so far and I play on both consoles by myself and with others.

Basically the 3DS local multiplayer feels like it's been refit for online purposes. As you can tell it's not exactly the most graceful solution.

I play a lot of fighting games. Input delay is my bane and I can smell it on the wind over a kilometer away. I have Tri and Tri Ultimate set up so I can see exactly the input difference between the titles. It's there, it's annoying. Don't deny it.
 
Frame rate drops do occur on the 3DS, but it is rare. And sometimes it happens when a monster appears on the map.

It always happens to me, just for a split second or so. We were always able to tell if there's going to be another monster if there's a drop in the framerate while we're fighting other monsters. Kind of funny when everyone suddenly said "Uh guys, I think Jho's here."
 
I've been hearing this input lag nonsense since pre-release and I have seen no indication that it's anything but people with shitty TVs, or people falling for trolls. Tested it myself and played both versions for countless hours, hell I was rolling through roars with evade+1 and frame specific timing on the 3DS and then went home and did the same thing on the Wii U.



who cares?

Drop the evade +1 and you will see it pretty fast. As someone with 4000+ hours in series I can tell you the Wii U version messes up my rolls pretty bad.
 
I think Creamsugar said it was about 60% 3DS, 40% Wii U, with a total of 110-150k units sold in March, with something like 25k units in April between 3DS and Wii U.
So the vast majority of people (in the west) who bought Tri didn't have enough interest to pick up Tri U.

I doubt that MH4 will do better than Tri in the west.
 
So the vast majority of people (in the west) who bought Tri didn't have enough interest to pick up Tri U.

I doubt that MH4 will do better than Tri in the west.
LOL? MH3U sold more than MH3 at launch.

And MH4 could sell more than MH3U too, the game has online mode and the 3DS is doing much better now.
 
LOL? MH3U sold more than MH3 at launch.

And MH4 could sell more than MH3U too, the game has online mode and the 3DS is doing much better now.
Better sales at launch, but no legs? That doesn't sound like a recipe for success.

If you're going to say "could", you might as well say it could sell 10 million. It could anything.
 
No one really knows why the Nintendo switch happened, there was rumors (RUMORS.) that there was apparently some kind of fallout between the MH team and Sony. P3rd HD overseas release being blocked due to Sony trophy policies or something.

Again, that's just a rumor, so who knows.

At the same time though, I don't see Nintendo being a bad fit for the franchise. They helped a lot with Tri in the west. 3G was a very good game, and 4 is shaping up really well.

I figure Monhun went where it did because it was the biggest fish in the pond. I'm not sure how well it stood worldwide, but nothing else was close to it on the PSP in Japan. Capcom's other titles on the PSP certainly didn't benefit too much.

Within the 3DS' first year, Capcom published five titles. MH3G, Mercenaries 3D, Super Street Fighter IV, Revelations, and Nazo Waku Yakata. At that point, Monster Hunter 4 had been announced for the system, and Mega Man Legends 3 had been announced (and cancelled) as well.

In the Vita's first year, Capcom released Street Fighter X Tekken and UMVC3. That's it, as far as I recall. I think there was a Felyne or Poogie game that we saw the trademarks for, but I can't find it at the moment.

Either way, it seems pretty obvious at a glance that they were set on supporting the 3DS from the start and set on not supporting the Vita from the start.
 
In the end, Capcom did move to the next generation of portables, they just bet on the right horse.

3ds is way closer to PSP than it is to Vita, ps3, or 360. It was a side step, not a step forward fit the series, and I think their sales are worse for it. I don't think any 3ds mh will outsell mhp3.
 
Better sales at launch, but no legs? That doesn't sound like a recipe for success.

If you're going to say "could", you might as well say it could sell 10 million. It could anything.
How Monster Hunter Tri did in terms of consumer sales isn't known to the general public, so we can't really compare.
We just know how much Capcom shipped at the end of their FYs.
 
3ds is way closer to PSP than it is to Vita, ps3, or 360. It was a side step, not a step forward fit the series, and I think their sales are worse for it. I don't think any 3ds mh will outsell mhp3.

There is no guarantee the franchise will ever sell that on any device again. It could have been a flash in the pan moment. Just like I doubt we will see Mario Kart on a console sell 30+ million ever again.

As for your idea sales are worse for it. You have no evidence what so ever to come to that conclusion.
 
3ds is way closer to PSP than it is to Vita, ps3, or 360. It was a side step, not a step forward fit the series, and I think their sales are worse for it. I don't think any 3ds mh will outsell mhp3.
I think I will be really close with a chance of beating p3 sales. It will definitely sells a lot more than 3g.
 
Also, I think Monster Hunter is only a hardcore game in America. It's a bit like Dragon Quest in that regard. Hardcore titles just don't sell that much anymore.
 
There is no guarantee the franchise will ever sell that on any device again. It could have been a flash in the pan moment. Just like I doubt we will see Mario Kart on a console sell 30+ million ever again.

As for your idea sales are worse for it. You have no evidence what so ever to come to that conclusion.
Right.....Other than sales figures, I have no evidence
 
As a 3ds and vita owner who only played a few hours of MH3 on 3ds.

I would give MH4 a shot on vita.

On 3ds with one stick? Wouldn't play it even if I got it for fucking free.
 
As a 3ds and vita owner who only played a few hours of MH3 on 3ds.

I would give MH4 a shot on vita.

On 3ds with one stick? Wouldn't play it even if I got it for fucking free.

Did you play long enough to use the Target Camera on a boss? It's pretty great. As someone who's logged a few hundred hours into Tri on the Wii, I found using it with a customized virtual d-pad works just fine. MH's camera isn't even analog anyway...

But yeah, it's not hard to get a Circle Pad Pro. $20 and it's useful for a few more games than just MH.
 
As a 3ds and vita owner who only played a few hours of MH3 on 3ds.

I would give MH4 a shot on vita.

On 3ds with one stick? Wouldn't play it even if I got it for fucking free.

the touch screen camera aint so bad imo and you know you can get a second stick for 3ds ?
 
Right.....Other than sales figures, I have no evidence

1 3DS title has been released so far and it was an enhanced port of the Wii game. It has sold over 2 million units and was released in the dark days of the 3DS. Need a bigger sample pool than 1 to track a trend
 
Same company that wanted Dragon's Dogma to sell 10 million copies and 7 mil RE6.....

Having said this....If theres any cache in Capcom' arsenal left its MH in JP at least. This one will probably reach such lofty heights.
 
It'd do better if it was multiplatform. The 3DS is doing well, but not record-breaking well.

I don't think that the Vita is putting up the numbers necessary to make a port worth it, or at the very least, enough to even suggest that its added might will allow them to break records.
 
1 3DS title has been released so far and it was an enhanced port of the Wii game. It has sold over 2 million units and was released in the dark days of the 3DS. Need a bigger sample pool than 1 to track a trend

There's been a Wii game and a WiiU game too.

Anyways, I think my point stands. But the real proof will be mh4 sales. If it can't outsell mhp3 (in japan only) then my point about demographics is pretty well proven. I know for a fact Capcom has lost at least 1 MH fan because of choosing the easiest/weakest platform for the last few games.
 
There's been a Wii game and a WiiU game too.

Anyways, I think my point stands. But the real proof will be mh4 sales. If it can't outsell mhp3 (in japan only) then my point about demographics is pretty well proven. I know for a fact Capcom has lost at least 1 MH fan because of choosing the easiest/weakest platform for the last few games.

Just so that I am clear on your stance, are you saying that MH4 would outsell MHP3 if MH4 were coming out next month for Vita instead of 3DS?
 
I don't think that the Vita is putting up the numbers necessary to make a port worth it, or at the very least, enough to even suggest that its added might will allow them to break records.

Well, while I would love a Vita version(as I hate my 3DS and find it incredibly pointless as it's basically a DS with a feature most people never use), but I was more referring to the prospect of having it be on platforms like PS3, PS4, XBox360, PC, etc.

There's no reason it can't fit there - Monster Hunter is a fantastic experience that really doesn't lend itself all that well to on-the-go at least where I live since the missions tend to have static lengths that can sometimes exceed the length of your commute.
 
I think will have to wait to see how frontier G sells, im guessing PS3 will outsell Wiiu version by a huge margin.

Will probably shape where 4 rerelease goes.
 
There's been a Wii game and a WiiU game too.

Anyways, I think my point stands. But the real proof will be mh4 sales. If it can't outsell mhp3 (in japan only) then my point about demographics is pretty well proven. I know for a fact Capcom has lost at least 1 MH fan because of choosing the easiest/weakest platform for the last few games.



Well hopefully, after having purchased Monster Hunter 3 Ultimate for the WiiU, they'll make a new Monster Hunter fan out of this Nintendo gamer (me). It would be interesting if there really were demographic breakdowns for the platforms, though. Game systems are just computers that generate graphics and sound, doesn't matter the brand and any "stigma" that's attached to them, but I can't help but feel there's a sigma behind the Nintendo brand that will carry on, even after the next portable is up to Vita's specs, the one after it is up to Vita's successor's specs, until they're "portable PS4's" and that still won't be satisfactory to hardcore gamers . . . Anyways, if there's a positive for the 3DS focus of Monster Hunter, which may just be temporary, it is that Capcom will have introduced Monster Hunter to people that don't play on Sony consoles, which will pay off for the series in the future, no matter what platform it goes on in the future.
 
MH4 isn't beating out the number one spot. That was a perfect storm. Hopefully, sales from Frontier G will make Capcom more open to bringing future MH titles to other platforms outside of Nintendo.
 
Actually compared to the 3DS version the WiiU is a horrible port.
.
1) For some reason the game has 0.3ms of delay for input. This is across all control schemes.
2) The frame rate drops into a chasm randomly and while looking bad also screws up your input priority.
3) Online interface and general use is still extremely dated, often disconnecting or dropping players back at the Moga Port or offline port. (Signature of the Monster Hunter series I guess)
4) Other minor lazy/poorly implemented graphical issues such as the boat the bobbing through the boarding ramp at the quest gate, the night sky in the river cave areas on Deserted Island being a noticeably flat panel of dots and the textures are kept to scale and repeated in a very lazy fashion which is very noticeable in the desert and every single bit of water surface in the game.
1) It was noticeable, but I had no problem adapting. I don't think I can blame any case of me dying or even getting hit to this delay. (those I usually blame on weird anyways ;D)

2) Frame rate is pretty shit. It did bother me, but it had essentially no impact on how well/bad I did in the game either.

3) Are you serious? Compared to the 3DS version, the Wii U online interface is dated? Online is a huge plus for the Wii U version. The interface is pretty crap. But, hey, literaly, it's better than nothing (which is what you got on the 3DS). And the ability to play with others online, in itself, makes the game 2 to 3 times more fun and interesting for me, and for a lot of other people. If this was the only difference between the 3DS and the Wii U version, that alone would make me pick the game on Wii U 10 times/10.

4) Graphical nitpicks. Yeah that's nice, the Wii U version looks a little shit in some respects. Conversely, I can play it on a big screen, with a lot of different control schemes. As opposed to playing on a tiny screen, with controls that are so shit you actually have to purchase a snap-on accessory if you want a second stick.
 
Well hopefully, after having purchased Monster Hunter 3 Ultimate for the WiiU, they'll make a new Monster Hunter fan out of this Nintendo gamer (me). It would be interesting if there really were demographic breakdowns for the platforms, though. Game systems are just computers that generate graphics and sound, doesn't matter the brand and any "stigma" that's attached to them, but I can't help but feel there's a sigma behind the Nintendo brand that will carry on, even after the next portable is up to Vita's specs, the one after it is up to Vita's successor's specs, until they're "portable PS4's" and that still won't be satisfactory to hardcore gamers . . . Anyways, if there's a positive for the 3DS focus of Monster Hunter, which may just be temporary, it is that Capcom will have introduced Monster Hunter to people that don't play on Sony consoles, which will pay off for the series in the future, no matter what platform it goes on in the future.

I disagree, I think for the truly hardcore gamers it is about gameplay, not graphics.

I will still go back and play System Shock 2, Deus Ex, or Jet Force Gemini, those games don't look particularly great but they have amazing gameplay.
 
I disagree, I think for the truly hardcore gamers it is about gameplay, not graphics.

I will still go back and play System Shock 2, Deus Ex, or Jet Force Gemini, those games don't look particularly great but they have amazing gameplay.

Ah, I apologize, I made a faulty generalization. Perhaps it should read "won't be satisfactory to Natureboy99." I was just thinking about how being on the weakest platform could be a reason for the Monster Hunter series to lose a fan, but also illustrated that over time and through technological generations, being on a "weak platform" shouldn't be a problem. I was pondering about how the Monster Hunter series could also make new fans by being on Nintendo platforms, but whether the venture will pay off in greater sales numbers for the series in the future is up in the air.
 
MH4 isn't beating out the number one spot. That was a perfect storm. Hopefully, sales from Frontier G will make Capcom more open to bringing future MH titles to other platforms outside of Nintendo.

Sentences like these make it perfectly clear that you dont follow the Monster Hunter franchise, and that you are instead of here just to hate on Nintendo.
 
There's been a Wii game and a WiiU game too.

Anyways, I think my point stands. But the real proof will be mh4 sales. If it can't outsell mhp3 (in japan only) then my point about demographics is pretty well proven. I know for a fact Capcom has lost at least 1 MH fan because of choosing the easiest/weakest platform for the last few games.

The Wii game is the best selling console version of any Monster Hunter by a large amount. The Wii U version considering the small userbase has done well for itself. Your entire premises seems to come down to Nintendo is kiddie without actually saying it and just sticking to a demographic claim
 
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