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Capcom's DEEP DOWN was the most impressive thing shown @ PS4 event

Kinda, because camera scripting does not require PS4 power levels.

Right, but the kind of assets and effects that could make such a camera change worth the tradeoff in peripheral vision would require that power.

People already complain like little babies if the camera is too close to the character. So, maybe here a little sugar helps the medicine go down.

Seriously though... if they create such a detailed character, create incredible effects, a claustrophobic camera like that might not be as hard a sell.

I honestly believe, even if this trailer isn't genuine, that it probably does represent their goal for the game. Nothing else really makes sense to me, considering the context in which this was demo'd. And they showed on a couple of occasions a really tight OTSV... seemingly when the "player" (lol) was in a readied attack stance.

Idk... we'll see sometime in the next few months I imagine or E3, whatever.
 
The assets are believable. What is not believable is the seamless, perfecly fluid animations that play out like a movie scene. That and the fire effect (which I hope I am wrong on!).
 
I still don't buy that the fire is real, it looks movie cgi quality... 15 years ahead of the pityful attempts at fire in any other game ever made.

I'll believe it when I see it ingame.
 
The assets are believable. What is not believable is the seamless, perfecly fluid animations that play out like a movie scene. That and the fire effect (which I hope I am wrong on!).

Yeah, you know like I said a million times I have no idea really what the demo was. Could be fake. Personally, there's not a single thing in the animation I'm convinced isn't possible. It's more the camera angles I question.

You could just move the camera around to create a cool promo video... but once you start playing with the camera then anything is up in the air. Maybe they added mocapped animations just for the trailer, etc.

Impossible to say until they show more. It will be interesting to see.
 
The assets are believable. What is not believable is the seamless, perfecly fluid animations that play out like a movie scene. That and the fire effect (which I hope I am wrong on!).

Yeah, I agree with this. This could all be real-time technically speaking, and it looks great, but it was hand animated and not actual raw gameplay.
 
Yeah, you know like I said a million times I have no idea really what the demo was. Could be fake. Personally, there's not a single thing in the animation I'm convinced isn't possible. It's more the camera angles I question.

You could just move the camera around to create a cool promo video... but once you start playing with the camera then anything is up in the air. Maybe they added mocapped animations just for the trailer, etc.

Impossible to say until they show more. It will be interesting to see.

Minus the dramatic trailer like camera angles, I feel this is pretty doable in a full game. Their current engine is really awesome.
 
Yeah, I agree with this. This could all be real-time technically speaking, and it looks great, but it was hand animated and not actual raw gameplay.

If you were talking about Bethesda or some other notoriously shitty animation dev I'd agree 100% but Capcom has been doing some pretty crazy shit this gen. I've got Dragon's Dogma fresh on the mind... and just don't see it as such the stretch many others do.
 
The more i look at Deep Down, the more i can't believe it.

When he throws that guy the torch i the cave... could that really be in-game... I want to believe, but i'm having a hard time.
 
The more i look at Deep Down, the more i can't believe it.

When he throws that guy the torch i the cave... could that really be in-game... I want to believe, but i'm having a hard time.

Dude, that early stuff is the most believable of the whole thing... lol
 
Right, i'm implying if it's not real time in-game, there is no way the fire/dragon sequence is.

They were showing their engine for the first time... at worst it was a tech demo.

There are target renders and bullshots that we see at these events... but in the context of this showing, it would be incredibly --extraordinarily-- disingenuous to demo effects and such that are not genuine.

They introduced the engine here. Maybe the game is just smoke and mirrors, but I have to believe whatever it was, it was running in realtime.

edit: Otherwise Capcom is sinking down to abysmal levels of doucheyness.
 
I still don't buy that the fire is real, it looks movie cgi quality... 15 years ahead of the pityful attempts at fire in any other game ever made.

I'll believe it when I see it ingame.

If MT Framework and the first Lost Planet was any indication of what jump in the quality of particle effects to expect in Panta Rhei I'd say that there's a big chance that Capcom's engine will blow us away.
 
If MT Framework and the first Lost Planet was any indication of what jump in the quality of particle effects to expect in Panta Rhei I'd say that there's a big chance that Capcom's engine will blow us away.

Exactly. MT Framework is amazing. Above all, of course in-engine is going to look that good. To display the capability of it. The point is to reach that and I feel it's not out of reach at all.
 
If you were talking about Bethesda or some other notoriously shitty animation dev I'd agree 100% but Capcom has been doing some pretty crazy shit this gen. I've got Dragon's Dogma fresh on the mind... and just don't see it as such the stretch many others do.

No I don't doubt Capcom's ability to animate a model, they are magnificent at it, I just don't believe stuff like this is actually pre-cut animation triggered by gameplay cues/player input:

deepdown-16-7fps-290-1iosm.gif


Like it would have to be for a person literally playing a video game. They drew a dragon and a dude and a level and ran all that real-time off a PS4, maybe, but someone got in there and manually animated these things, instead of actually setting up a bunch of mechanics and triggers and then 'playing' it. Incidentally this is also one of the things that really gave away the Killzone 2 'gameplay' video all those years ago.

In any case, it looks great and it will probably be a great game.
 
My guess: That tech demo is where we will be with perhaps dynamic 1080p or 720p @ 30fps in the 3rd or 4th year of the console.
 
The more i look at Deep Down, the more i can't believe it.

When he throws that guy the torch i the cave... could that really be in-game... I want to believe, but i'm having a hard time.

Dragon's Dogma looks awesome --> see the animation system or the Tornado vids. I think we can give Capcom the benefit of doubt here.
 
I wish companies other than Nintendo would call engine demos for what they are instead of games, and when they show off a game, show the damn gameplay. Sony has done this before. There's not a chance in hell the actual games play like that.
 
I'm sure the actual gameplay aint as fluid as seen in this trailer, but I hope the final product looks this good at least.
 
I wonder why Ono was the presenter. Maybe Darkstalkers 4 runs on this engine. :p

I was 100% sure he was going to show off DS4 when he was on stage talking. But then again, over the years he has become Capcom's face of the company. He's always at events and doing things to promote the company. So it's not too weird for him to be up there giving their new engine some spotlight.
 
oh god, I've seen it at 720p, at best it was a tech demo, never reached by a long shot.

I fear it will happen again. Those jap devs should stop showing useless tech demo which have nothing to do with actual games.

That video is clear CGI, but Deep Down looks at least in-engine, you can see clearly in the1080p video. Animation might not be as good in the end, but I don't see why we shouldn't have similar graphics when the games comes out.
 
That video is clear CGI, but Deep Down looks at least in-engine, you can see clearly in the1080p video. Animation might not be as good in the end, but I don't see why we shouldn't have similar graphics when the games comes out.

Its really no different than what Capcom did with DMC4 and its teaser trailer which the game DID NOT approach. It essentially had Dante beating the crap out of the camera in this European-esque cobblestone laden town. When I got the final game I was happy with what I recieved but felt totally bamboozled
 
It looks about as real as KZ: SF. Especially when looking at SF's fire effects, that's not too far off.

BS lol, I questioned if KZSF was cg becuase it looks so close butit was actual gameplay. And thats Guerrilla, I refuse to believe a 3rd party studio could outdo Guerrilla, a first party studio with likely more information and understanding the the PS4. DD looked like straight cg, with a Dark/Demon Soul item box pasted on top of it. There were instances I could see it being real, such as when the player was following the torch carrying npc or when the character was running BEFORE the dragon burst in front of him. Everything else was beyond what I feel is possible THIS EARLY in the gen. The Japanese devs always do this, they present these fantastic looking demos that don't match the quality or visual fidelity of their teasers. Square and Capcom have for me proven to be the biggest culprits
 
It didnt do much for me. Dark Souls is cool and Dragon's Dogma seems neat, but I just can't get hyped about another overly grey game where you're a dude in armour fighting large dragons/whatever mythical creature. This just felt like Capcom going after that Dark Souls money with a sprinkling of Dragon's Dogma/Monster Hunter. If this where Japanese games are headed (Monster Hunter and Demon's Souls clones) I'm going to be super bummed.

I guess it sort of feels like Capcom chasing trends where they used to create them.
 
It didnt do much for me. Dark Souls is cool and Dragon's Dogma seems neat, but I just can't get hyped about another overly grey game where you're a dude in armour fighting large dragons/whatever mythical creature. This just felt like Capcom going after that Dark Souls money with a sprinkling of Dragon's Dogma/Monster Hunter. If this where Japanese games are headed (Monster Hunter and Demon's Souls clones) I'm going to be super bummed.

I guess it sort of feels like Capcom chasing trends where they used to create them.

I don't mind although I'd love to see Capcom return to form and put out some continuations of their old series in the same vein as their predecessors on this engine. Onimusha, Dino Crisis, Lost Planet, Devil May Cry, Megaman, Viewtiful Joe, Okami, Resident Evil...all these games deserve sequels running on this engine (if it is really real)
 
No I don't doubt Capcom's ability to animate a model, they are magnificent at it, I just don't believe stuff like this is actually pre-cut animation triggered by gameplay cues/player input:

deepdown-16-7fps-290-1iosm.gif


Like it would have to be for a person literally playing a video game. They drew a dragon and a dude and a level and ran all that real-time off a PS4, maybe, but someone got in there and manually animated these things, instead of actually setting up a bunch of mechanics and triggers and then 'playing' it. Incidentally this is also one of the things that really gave away the Killzone 2 'gameplay' video all those years ago.

In any case, it looks great and it will probably be a great game.

I'm totally and honestly amazed at the hypocrisy of people.
Tell me something. Did you, by any luck, never see in a videogame from the last 5 years, some kind of QTE, or cinematic integrated to gameplay ? Like you know, you fight against a boss and at some point the camera change and you have a cinematic of the guy doing this and that, or like the qte in GoW when there are crazy shits done to bosses ?

What's so hard to imagine in this demo... Videogame are FULL of things like that nowadays anyway.. Why are people trying to act like they cannot believe a modern videogame is a mix between gameplay and mise en scène..
 
It looked great technically of course, but personally I burned out on the whole "pseudo medieval" motif 30 years ago, when I finally dropped out of AD&D. I haven't been able to get excited about any of that shit ever since.

I wasn't exactly shedding tears of awe over Killzone, but it definitely spoke to me a lot more than DD.
 
BS lol, I questioned if KZSF was cg becuase it looks so close butit was actual gameplay. And thats Guerrilla, I refuse to believe a 3rd party studio could outdo Guerrilla, a first party studio with likely more information and understanding the the PS4. DD looked like straight cg, with a Dark/Demon Soul item box pasted on top of it. There were instances I could see it being real, such as when the player was following the torch carrying npc or when the character was running BEFORE the dragon burst in front of him. Everything else was beyond what I feel is possible THIS EARLY in the gen. The Japanese devs always do this, they present these fantastic looking demos that don't match the quality or visual fidelity of their teasers. Square and Capcom have for me proven to be the biggest culprits

This was an in-engine demo to display what its capable of. Of course, when its a full game, it won't reach that but it will definitely be close because that's the point and Capcom's engine history tells me so. We don't know how close Xbox Next is, but if they aim for such then it should be similar to this generation.

Being an in-engine demo, I highly doubt it will be coming this year, maybe next, but that is the point of the PC-like architecture. To hit such points faster and easier- more developer friendly. It's not impossible for 3rd parties to reach such fidelity's. Again, the fire effect looks close to what KZ SF was doing which is why I think its doable and real enough.
 
Looked uninteresting to me. Another medieval-themed beast-slayer action game, on top of MH and Dragon's Dogma. Do something else Capcom. I expected something surprising like a Lost Planet-esque left field thing.
 
Also you can notice that the volumetric lighting in the demo is inconsistent or does not support shadow casting.

When the dragon steps into the light, it does not cast a shadow on the particulate matter in the air as it should. So yeah... defniitely real time even with some small mistakes it looked fantastic.
 
Guys, the video was real. You could see the HUD.

Easily can be faked. I'm not even close to believing that trailer was real. Developers lie all the time. We are only a week or two out from talking about the lies that went on with Aliens and the trailer that Gearbox put out at two E3's ago. People have short memories. Be excited about possibilities but wait for proof. Don't just accept what is told to you. Especially since this is an industry where developers and publishers lie all the time.
 
Looked uninteresting to me. Another medieval-themed beast-slayer action game, on top of MH and Dragon's Dogma. Do something else Capcom. I expected something surprising like a Lost Planet-esque left field thing.

A Lost Planet title in the mold of Blue Gender would be effing AWESOME!!!
 
Would be interesting to see if the gameplay can actually be as fluid. I don't doubt the graphics could reach near such fidelity, but the actual gameplay is something else.

Naughty Dog could probably pull it off.
 
Easily can be faked. I'm not even close to believing that trailer was real. Developers lie all the time. We are only a week or two out from talking about the lies that went on with Aliens and the trailer that Gearbox put out at two E3's ago. People have short memories. Be excited about possibilities but wait for proof. Don't just accept what is told to you. Especially since this is an industry where developers and publishers lie all the time.

Damn that flew right over your head.
 
Just throwing something outthere, but, who is to say that the portion of the Gif where the blade makes contact couldn't be actually realtime "gameplay"(tech aside). Is it so hard to believe that next gen might bring innovative new combat camera. Hell, great visuals are one thing but I am equally invested into how they are presented.
If you forgo the fade out it just appears as the camera gets closer when you encounter hostiles. So closing the distance between the player and the monster drops the camera in real close focusing on what the player character can see of the monster currently.

His reaction to the fire just reminded me of the Last of Us gif when Joel tosses the grenade in the room and both him and the girl cover their ears and react to the blast. Pretty much the character models giving the player a feedback reaction saying "you can run around but you prolly get hit by the shockwave/killed"
 
Easily can be faked. I'm not even close to believing that trailer was real. Developers lie all the time. We are only a week or two out from talking about the lies that went on with Aliens and the trailer that Gearbox put out at two E3's ago. People have short memories. Be excited about possibilities but wait for proof. Don't just accept what is told to you. Especially since this is an industry where developers and publishers lie all the time.

Game devs are actually freemasons. They own the illuminati and birthed Obama on an alien spacecraft flown by DB Cooper.

I might be lying about this though. Since all of us game devs lie all the time. We just can't help it.

*edit* Oh, top of a new page...
 
No I don't doubt Capcom's ability to animate a model, they are magnificent at it, I just don't believe stuff like this is actually pre-cut animation triggered by gameplay cues/player input:

Like it would have to be for a person literally playing a video game. They drew a dragon and a dude and a level and ran all that real-time off a PS4, maybe, but someone got in there and manually animated these things, instead of actually setting up a bunch of mechanics and triggers and then 'playing' it. Incidentally this is also one of the things that really gave away the Killzone 2 'gameplay' video all those years ago.

In any case, it looks great and it will probably be a great game.


re6.gif


Want it to be real, but don't really believe it is.
But, yeah... It was pretty impressive. Let's wait and see.
 
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