I don't think you realize just how big virtually complete freedom from texture memory constraints really is. Animation and physics are naturally going to be better several years on from the last engine. There's nothing especially innovative about either any more and there won't be until the next generation when GPU muscle makes a real improvement possible. Truly good AI would be, but that's a problem that's still years from being solved anyway. In the interim we're doing pretty good to have something like Crysis AI that can play sort of nicely with destructible objects, which doesn't seem like a major aspect of RAGE anyway. Incremental improvements in any of these categories doesn't compare to what they're doing with textures.lemon__fresh said:megatexturing... yawn!!! Now we get to use one big texture instead of a few small ones. How about improved animation,ai,physics all things that have been lacking in previous ID titles.
DOOM 3 has a reasonably robust physics engine, it just didn't make it a critical component of the gameplay like HL2 did. Not an engine issue. Source has a very nice facial animation system, but once Havok really caught on they've been content to stay behind the hardware and technology curve.lemon__fresh said:It was the same when Doom 3 came out and then got compared to HL2 (released in the same year). The graphics sure looked shiny... and thats about it.