Castlevania: Lords of Shadow - Mirror of Faith (3DS)

Aug 28, 2010
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#58
Hell yeah! I've been waiting for a new handheld castlevania ever since i bought the 3DS,They could do some cool depth of field 3D effects like Mighty switch force,E3 can't come soon enough!
 
May 9, 2011
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#68
Wait, does this mean there is no 3D console version sequel in the works as well? Or the making 2 games? Does anybody know? Saving it for next gen?

I love LoS, haha.
LoS 2 has been all but officially confirmed at this point so we're thankfully still getting a sequel to that eventually. I'm also intrigued in this game too since they're also working on it but it seems like it'll be another 2D one and I've had my fill of those on GBA and DS. It seems like there's 8 billion of those sometimes.
 
Feb 17, 2009
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#74
Am I the only person who's happy with IGA's non-involvement? It means the game at least has a chance of having levels that aren't randomly generated.
Sales aside, Iga's formula may have gotten a bit brain dead towards the end but it worked and was the gaming equivalent of comfort food. It was nice and familiar and reminded us of all the good times we've had with the series.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Jan 29, 2008
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#80
Lord of Shadow 2 on Wii U with dumb Mirror of Faith connectivity features? Stay tuned to find out.
 
#83
LoS 2 has been all but officially confirmed at this point so we're thankfully still getting a sequel to that eventually. I'm also intrigued in this game too since they're also working on it but it seems like it'll be another 2D one and I've had my fill of those on GBA and DS. It seems like there's 8 billion of those sometimes.
Ahh. I see.

I hope this 2D one is vastly different than the past DS offerings. I want their 2D formula mixed up a little.
 
Jun 7, 2004
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#88
Sales aside, Iga's formula may have gotten a bit brain dead towards the end but it worked and was the gaming equivalent of comfort food. It was nice and familiar and reminded us of all the good times we've had with the series.
And I'm not saying that any of the Igavanias are outright bad, but... come on, there have been seven games based on the SOTN formula, with the same level design that consists mainly of generic rooms filled with enemies and a few token obstacles. It's time to move on; the man clearly either wasn't interested in or capable of fixing the biggest flaws in that formula.
 

Combichristoffersen

Combovers don't work when there is no hair
Jun 26, 2009
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#92
Jan 14, 2009
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#93
Too bad.
I'd rather have a new IGAvania.

Finally sat down and played through Dawn of Sorrow and Portrait of Ruin again. Could be I'm just suffering from that "Don't know what you got 'till it's gone." feeling but damn. They're fun games with some good ideas.
Dawn of Sorrow, IMO of course, rivals SotN as the greatest "metroidvania" game ever created. Aria of Sorrow was by far and away the best GBA incarnation and seeing as it laid the framework for Dawn of Sorrow, it's high in my list as well.

Should be interesting to see how this pans out, I guess. If it's another title I can pick up if/when I cave and get a 3DS, great!
 
Dec 8, 2007
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#94
I hope this is true because if it is, then this will officially seal the deal for me wanting to eventually pick up a 3DS once the inevitable new model comes out. Those requirements from third-parties were to bring Monster Hunter and 2D Castlevania.
 
Nov 24, 2006
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And I'm not saying that any of the Igavanias are outright bad, but... come on, there have been seven games based on the SOTN formula, with the same level design that consists mainly of generic rooms filled with enemies and a few token obstacles. It's time to move on; the man clearly either wasn't interested in or capable of fixing the biggest flaws in that formula.
He was arguably on the right track with Order of Ecclesia. A much better artstyle, better challenge, refreshing protagonist and some throwbacks to the old games in stage design and platforming.