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Castlevania: Portrait Ruined for the DS

ethelred said:
Nope! This sidescrolling action RPG loving guy will keep on playing and enjoying the Igavanias! :)

Anyway, all the info released on this game so far sounds excellent. I liked the soul system, but after two games, it was definitely time for a change from the Soma storyline and souls, and I'm glad to see it sounds like they're going to do a lot of things differently. Also, I'm really liking what I'm hearing. The portrait aspect sounds awesome.

Team members from Kobe = awesome, too, as does Michiru Yamane. Can't wait!

Damn... between Mario, FFIII, Zelda, Castlevania, Children of Mana, and DQ Heroes, my DS is just going to completely own me this year. :/

Don't forget, maybe even Mario Paint and Phoenix Wright and mother 3 :D
 
Glad they are focusing on More items, armors and accessories rather than skill collecting. Hope it has countless stuff to wear like SOTN.
 
Honestly, it sounds as if the Iga team is really listening to what players say.

DoS: stylus was half-assed? FIXED*.

DoS: castle was too small? FIXED.

DoS: lack of items and equipment compared to SotN? FIXED.

DoS: team was too small to put in everything Iga wanted (he said this himself)? FIXED.



*If they can't figure out an elegant use for it, it's better not to use it at all.
 
they should have stylus used for drag and drop item managment.

So is co op for real?
 
All great news, thanx gaf ... er .. neogaf.

But some points:

Pimpbaa said:
Glad they are focusing on More items, armors and accessories rather than skill collecting. Hope it has countless stuff to wear like SOTN.

What difference does skills and equiptment differ when they both have to be collected and equipt before they can be use? (cause quite frankly, collecting all those weapons in SotN was just as much a pain in the ass as the Souls in either .. of Sorrow games). What I hope for is a better balance of useful abilities (which DoS has) and cutting out much of the worthless fat (which all Metroidvanias have).

Kaijima said:
DoS: castle was too small? FIXED.

DoS: lack of items and equipment compared to SotN? FIXED.

Does it matter if the castle is too small if the level layout doesn't hold your attention long enough to finish? Afterall, DoS was insane fun and I had no complaints of a small castle (it's actually one of the reason why I replay the game so many times). Whereas in SotN, nowadays, when I play it, I usually stop after beat Darkwing Bat and the Mummy boss in the upside down castle because obviously the castle wasn't truely designed to be played
inverted and the team didn't really iron that out.

And for the second, read above. (hell, during replays I don't even both collecting crap cause that'll only level up my character more than I really want).


I'll stop complaining (for now).
 
courtesy of 4cr

[The souls] in Dawn of Sorrow gave meaning to defeating even the weakest enemies, like zombies," opines Iga. "You wanted to collect their unique souls. That was an important element. In this game, you don't collect souls, but i truly feel that defeating even a weak zombie should be rewarding." To that end, Iga and his team have implemented a new skill system. By completing certain quests--say, collecting eight zombie eyeballs--one of your characters will earn a new skill. These skills range from new magic spells (for Charlotte) and sub-weapon attacks (for Jonothan) to special abilities like the good old double jump. "That way, defeating even smaller enemies will have some importance or purpose," Iga points out. Teaching the heroes each new skill is the ghost of a "combatant from the previous war," according to Iga. Whether the apparition has any connection to Bloodlines, which took place during World War I, the producer won't say.

por01.jpg


beautiful
 
[The souls] in Dawn of Sorrow gave meaning to defeating even the weakest enemies, like zombies," opines Iga. "You wanted to collect their unique souls. That was an important element. In this game, you don't collect souls, but i truly feel that defeating even a weak zombie should be rewarding." To that end, Iga and his team have implemented a new skill system. By completing certain quests--say, collecting eight zombie eyeballs--one of your characters will earn a new skill. These skills range from new magic spells (for Charlotte) and sub-weapon attacks (for Jonothan) to special abilities like the good old double jump. "That way, defeating even smaller enemies will have some importance or purpose," Iga points out. Teaching the heroes each new skill is the ghost of a "combatant from the previous war," according to Iga. Whether the apparition has any connection to Bloodlines, which took place during World War I, the producer won't say.

Sounds interesting, but what it'll probably amount to in practice is spending an hour killing zombies in the hope that they'll randomly drop eyeballs. Whee.
 
yudaan said:
What difference does skills and equiptment differ when they both have to be collected and equipt before they can be use? (cause quite frankly, collecting all those weapons in SotN was just as much a pain in the ass as the Souls in either .. of Sorrow games). What I hope for is a better balance of useful abilities (which DoS has) and cutting out much of the worthless fat (which all Metroidvanias have).

I dunno, i just prefer getting equipment. The effects seemed to be more varied in SOTN.
 
drohne said:
outdoor environments, yamane soundtrack, no touchscreen garbage whatsoever -- iga does love us.

And best of all, CotM members steps in. This game could end up very well.
 
Himuro said:
All the cool people in the universe play Castlevania. It gets you vagina/penis respectively.

Girl: You play Castlevania too?!
Guy: Hells yeah, girl! Wanna go on a date?
Girl: OMGGGG!!

:lol


Ok I cooled down a bit. Most of the new features sound great. I still need to see the game in motion though, not that it will matter that much, but just to be sure and see how the gamplay scheme is implemented. God I can't wait for E3, come quick man:(.

duckroll said:
Igavanias will never be fun until they remove leveling up and get back to the playerskill-based gameplay of the CVs of old. You sidescrollingRPG loving guys can fuck off.

QFMFT
 
Honestly, as long as they end up using the top screen for a handful of boss battles (say a flying boss) to show both the top and bottom of the field, I'm okay with map/stats for it for the rest of the game.

Although, how will this CV take advantage of the DS' capabilities? I mean, sure, wi-fi, but no touch screen support and no dual screen support? The only thing left is to blow into the microphone to blow fire!
 
A Link to the Past said:
Honestly, as long as they end up using the top screen for a handful of boss battles (say a flying boss) to show both the top and bottom of the field, I'm okay with map/stats for it for the rest of the game.

Although, how will this CV take advantage of the DS' capabilities? I mean, sure, wi-fi, but no touch screen support and no dual screen support? The only thing left is to blow into the microphone to blow fire!

Mario Kart doesn't use the touch screen, and it is an excellent.
 
jGuru said:
FUCK YEAH!!!



I'm so fucking excited right now to discuss the gameplay scheme.:D


Beautiful outdoor environments, I hope they are seamlessly connected through multiple paths. Seeing those screens really makes me want a Simon's Quest remake on the DS.
 
I'm sure Iga won't get go of leveling, but at least he's trying a totally different system this time. Using the soul system again is what really made DoS AoS 1.5.
 
A Link to the Past said:
Honestly, as long as they end up using the top screen for a handful of boss battles (say a flying boss) to show both the top and bottom of the field, I'm okay with map/stats for it for the rest of the game.

Although, how will this CV take advantage of the DS' capabilities? I mean, sure, wi-fi, but no touch screen support and no dual screen support? The only thing left is to blow into the microphone to blow fire!
Who the fuck cares?

A constant map/status screen is such an improvement on the interface that the game doesn't need any touch bullshit.
 
Tony HoTT said:
Who the fuck cares?

A constant map/status screen is such an improvement on the interface that the game doesn't need any touch bullshit.
Exactly. Some games just weren't meant to use the touch-screen and that doesn't mean it can't use the second screen or be on the DS.
 
i'm glad iga had a change of heart; i found his earlier comments worrying. i think it's become obvious that the touchscreen has little function in conventional games -- it's there for things like brain training and nintendogs, and in that capacity it's been an enormous success. but game developers needn't squeeze touchscreen mechanics into proper games, and for the most part they've stopped trying. the ds will be a better platform for it.
 
drohne said:
i think it's become obvious that the touchscreen has little function in conventional games -- it's there for things like brain training and nintendogs, and in that capacity it's been an enormous success. but game developers needn't expend any thought on touchscreen mechanics in proper games, and for the most part they've stopped trying. the ds will be a better platform for it.

QFT. It's stupid to think that every game has to make use of the touchscreen, microphone, and Wifi just because they're there. I'd rather see developers make good games, and if that stuff is part of it, then so be it. There's nothing dumber than seeing two reviews in a magazine like EGM, one that says the bad aspect is "Only one touchscreen mode," while the next page says "Too reliant on touchscreen." It's just plane dum.
 
Himuro said:
All the cool people in the universe play Castlevania. It gets you vagina/penis respectively.

Girl: You play Castlevania too?!
Guy: Hells yeah, girl! Wanna go on a date?
Girl: OMGGGG!!

For real?

Guess it's time to blast Castlevania music now.
 
drohne said:
i'm glad iga had a change of heart; i found his earlier comments worrying. i think it's become obvious that the touchscreen has little function in conventional games -- it's there for things like brain training and nintendogs, and in that capacity it's been an enormous success. but game developers needn't squeeze touchscreen mechanics into proper games, and for the most part they've stopped trying. the ds will be a better platform for it.

QFT.
 
PhoenixDark said:
For real?

Guess it's time to blast Castlevania music now.

:lol


Btw, the Castlevania series have one of the best OST of all time, so it's never a bad idea to blow your head with some.
 
Soul4ger said:
QFT. It's stupid to think that every game has to make use of the touchscreen, microphone, and Wifi just because they're there. I'd rather see developers make good games, and if that stuff is part of it, then so be it. There's nothing dumber than seeing two reviews in a magazine like EGM, one that says the bad aspect is "Only one touchscreen mode," while the next page says "Too reliant on touchscreen." It's just plane dum.


I'd take a Wi-Fi coop mode anytime though.
 
-All the action in PoR takes place on the bottom screen of the DS, upper has Character & enemy info & map

I'm confused by this choice since it doesn't use the touch screen. Unless they just wanted to keep the same set up as DOS.

And those new screens are hot!
 
Sounds very interesting and I'm totally hyped. However, they say they're changing the skill system, does that mean there will be less skills than in DoS? I actually liked trying to get all 140 or whatever souls.
 
Aurora said:
Sounds very interesting and I'm totally hyped. However, they say they're changing the skill system, does that mean there will be less skills than in DoS? I actually liked trying to get all 140 or whatever souls.

According to NP, instead of grinding for souls you just item farm now. n amounts of X get you ability Y and so on and so forth
 
belgurdo said:
According to NP, instead of grinding for souls you just item farm now. n amounts of X get you ability Y and so on and so forth

Hmmm, Iga mentioned that getting the double jump feature by applying this feature.

Usually you get the double jump after defeating a boss. I wonder if that is going to change this time around.

I remember in SOTN the double jump feature was found at the top of the caste w/o deafeating any enemies.
 
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