Guns N' Poops
Banned
I like what I see. Egypt is always good.
ethelred said:Nope! This sidescrolling action RPG loving guy will keep on playing and enjoying the Igavanias!
Anyway, all the info released on this game so far sounds excellent. I liked the soul system, but after two games, it was definitely time for a change from the Soma storyline and souls, and I'm glad to see it sounds like they're going to do a lot of things differently. Also, I'm really liking what I'm hearing. The portrait aspect sounds awesome.
Team members from Kobe = awesome, too, as does Michiru Yamane. Can't wait!
Damn... between Mario, FFIII, Zelda, Castlevania, Children of Mana, and DQ Heroes, my DS is just going to completely own me this year. :/
Ranger X said:Holy shit *sweat*
Each of those statements sold me 3 times more!
i NEED this game.
Pimpbaa said:Glad they are focusing on More items, armors and accessories rather than skill collecting. Hope it has countless stuff to wear like SOTN.
Kaijima said:DoS: castle was too small? FIXED.
DoS: lack of items and equipment compared to SotN? FIXED.
[The souls] in Dawn of Sorrow gave meaning to defeating even the weakest enemies, like zombies," opines Iga. "You wanted to collect their unique souls. That was an important element. In this game, you don't collect souls, but i truly feel that defeating even a weak zombie should be rewarding." To that end, Iga and his team have implemented a new skill system. By completing certain quests--say, collecting eight zombie eyeballs--one of your characters will earn a new skill. These skills range from new magic spells (for Charlotte) and sub-weapon attacks (for Jonothan) to special abilities like the good old double jump. "That way, defeating even smaller enemies will have some importance or purpose," Iga points out. Teaching the heroes each new skill is the ghost of a "combatant from the previous war," according to Iga. Whether the apparition has any connection to Bloodlines, which took place during World War I, the producer won't say.
[The souls] in Dawn of Sorrow gave meaning to defeating even the weakest enemies, like zombies," opines Iga. "You wanted to collect their unique souls. That was an important element. In this game, you don't collect souls, but i truly feel that defeating even a weak zombie should be rewarding." To that end, Iga and his team have implemented a new skill system. By completing certain quests--say, collecting eight zombie eyeballs--one of your characters will earn a new skill. These skills range from new magic spells (for Charlotte) and sub-weapon attacks (for Jonothan) to special abilities like the good old double jump. "That way, defeating even smaller enemies will have some importance or purpose," Iga points out. Teaching the heroes each new skill is the ghost of a "combatant from the previous war," according to Iga. Whether the apparition has any connection to Bloodlines, which took place during World War I, the producer won't say.
yudaan said:What difference does skills and equiptment differ when they both have to be collected and equipt before they can be use? (cause quite frankly, collecting all those weapons in SotN was just as much a pain in the ass as the Souls in either .. of Sorrow games). What I hope for is a better balance of useful abilities (which DoS has) and cutting out much of the worthless fat (which all Metroidvanias have).
PhoenixDark said:Wait - I'm confused. I thought this was a card based game? Was that just a joke, or..?
Does it play like the other games?
PhoenixDark said:So no cards? Sweet.
I still need to get DoS
PhoenixDark said:I still need to get DoS
drohne said:outdoor environments, yamane soundtrack, no touchscreen garbage whatsoever -- iga does love us.
Snaku said:WTF? No wonder you can't get any girls. :lol
todog said:
Himuro said:All the cool people in the universe play Castlevania. It gets you vagina/penis respectively.
Girl: You play Castlevania too?!
Guy: Hells yeah, girl! Wanna go on a date?
Girl: OMGGGG!!
duckroll said:Igavanias will never be fun until they remove leveling up and get back to the playerskill-based gameplay of the CVs of old. You sidescrollingRPG loving guys can fuck off.
A Link to the Past said:Although, how will this CV take advantage of the DS' capabilities?
A Link to the Past said:Honestly, as long as they end up using the top screen for a handful of boss battles (say a flying boss) to show both the top and bottom of the field, I'm okay with map/stats for it for the rest of the game.
Although, how will this CV take advantage of the DS' capabilities? I mean, sure, wi-fi, but no touch screen support and no dual screen support? The only thing left is to blow into the microphone to blow fire!
jGuru said:FUCK YEAH!!!
I'm so fucking excited right now to discuss the gameplay scheme.![]()
Who the fuck cares?A Link to the Past said:Honestly, as long as they end up using the top screen for a handful of boss battles (say a flying boss) to show both the top and bottom of the field, I'm okay with map/stats for it for the rest of the game.
Although, how will this CV take advantage of the DS' capabilities? I mean, sure, wi-fi, but no touch screen support and no dual screen support? The only thing left is to blow into the microphone to blow fire!
Exactly. Some games just weren't meant to use the touch-screen and that doesn't mean it can't use the second screen or be on the DS.Tony HoTT said:Who the fuck cares?
A constant map/status screen is such an improvement on the interface that the game doesn't need any touch bullshit.
A Link to the Past said:The difference is that Iga said that he was going to incorporate the DS' features into his next DS CV game.
drohne said:i think it's become obvious that the touchscreen has little function in conventional games -- it's there for things like brain training and nintendogs, and in that capacity it's been an enormous success. but game developers needn't expend any thought on touchscreen mechanics in proper games, and for the most part they've stopped trying. the ds will be a better platform for it.
Himuro said:All the cool people in the universe play Castlevania. It gets you vagina/penis respectively.
Girl: You play Castlevania too?!
Guy: Hells yeah, girl! Wanna go on a date?
Girl: OMGGGG!!
drohne said:i'm glad iga had a change of heart; i found his earlier comments worrying. i think it's become obvious that the touchscreen has little function in conventional games -- it's there for things like brain training and nintendogs, and in that capacity it's been an enormous success. but game developers needn't squeeze touchscreen mechanics into proper games, and for the most part they've stopped trying. the ds will be a better platform for it.
PhoenixDark said:For real?
Guess it's time to blast Castlevania music now.
Soul4ger said:QFT. It's stupid to think that every game has to make use of the touchscreen, microphone, and Wifi just because they're there. I'd rather see developers make good games, and if that stuff is part of it, then so be it. There's nothing dumber than seeing two reviews in a magazine like EGM, one that says the bad aspect is "Only one touchscreen mode," while the next page says "Too reliant on touchscreen." It's just plane dum.
PhoenixDark said:...
If this is a joke, it flew right over my head. Explain plz
-All the action in PoR takes place on the bottom screen of the DS, upper has Character & enemy info & map
Soul4ger said:Umf, umf, umf, umf.
GotY 2006.
Jefklak said:Don't think it'll make '06. BUT WHATEVER.
Aurora said:Sounds very interesting and I'm totally hyped. However, they say they're changing the skill system, does that mean there will be less skills than in DoS? I actually liked trying to get all 140 or whatever souls.
belgurdo said:According to NP, instead of grinding for souls you just item farm now. n amounts of X get you ability Y and so on and so forth