DeathbyVolcano
Banned
Wasn't there a Castlevania game on the first list of games confirmed for Wifi multiplayer?
Holy shit if this was online co-op I would poop my pants.
Holy shit if this was online co-op I would poop my pants.
Legendary Action Series Celebrates Two Decades of Vampire Hunting with Two Playable Characters and Expanded Battle System
REDWOOD CITY, Calif. - April 21, 2006 - Konami Digital Entertainment, Inc. today announced Castlevania®: Portrait of Ruin exclusively for the Nintendo DS. The latest installment in the renowned action series lets players control two different characters as they attempt to thwart a terrible plan to resurrect Dracula's Castle and bring a reign of darkness upon the world.
In Castlevania: Portrait of Ruin, players take on the role of vampire hunter Jonathan Morris and Charlotte Orlean, a young girl with tremendous magical abilities. Amidst the chaos of World War II, many lost souls from the global conflict were left to wander the world in search of salvation. Desperate to escape their terrible plight, they sought to resurrect Dracula's Castle from the rubble of society, assisted by two mysterious vampire sisters. Now Jonathan and Charlotte must work together to confront the face of evil and ensure that this villainous catastrophe is not unleashed on the world.
Evolving the action-adventure gameplay that has been the series' trademark for 20 years, Castlevania: Portrait of Ruin lets players switch freely between Jonathan and Charlotte as they proceed on their heroic mission, each with their own strengths, abilities and style of play. Players can now utilize powerful Summon attacks in which both characters unleash the full extent of their combat abilities to decimate the game's more than 100 different enemies and massive bosses in new environments such as the desert and Misty Town. In their quest to stop Dracula's resurrection, Jonathan and Charlotte can collect and use different weapons, equipment and items to increase their overall skill level and acquire new abilities.
"For 20 years, the Castlevania series has set the standard for excellence and innovation in the action genre, and Castlevania: Portrait of Ruin continues this trend with all-new features that expand the handheld gaming genre," said Dennis Lee, Group Manager at Konami Digital Entertainment, Inc. "The game's two different characters give players unprecedented variety in completing their quest, while the expanded battle system makes it more fun to take on Dracula's minions."
Created by Koji Igarashi and the development team behind 2005's acclaimed Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin will be launching this Fall. For more information on the game and the Castlevania series, please visit www.konami.com/gs/officialsites/castlevania.
Don't forget about Mother 3 and Yggdra Union. That second slot is being put to good use.Error2k4 said:
DS owning 2006
NSMB
Zelda
Castlevania
Megaman
gimme gimme
Snaku said:Awesome! Village exploring, and Egyptian tombs?!![]()
Amir0x said:I think we might have to forget about Mother 3 since Nintendo hates all its fans![]()
Matlock said:Maybe it's like a familiar style, wherein the secondary helps but the primary does the main fighting...unless this is wifi like it was thought to be...
So far ever game on this list:Nobiru said::O COOP CONFIRMED !!!
...online coop would be awesome though
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Has been online so hopefully this game is online too, which would explain why they added co-op to the game.# Activision- Tony Hawk (working title)
# Atari- TBA
# Bandai- Mobile Suit Gundam (working title), Digimon World (working title)
# Banpresto- TBA
# Buena Vista- TBA
# Capcom- TBA
# Electronic Arts- TBA
# FromSoftware- Tenchu DS (working title)
# Hudson- Bomberman (working title)
# Momotaro- Dentetsu World (working title)
# Koei- Dynasty Warriors DS (working title)
# Konami World Soccer Winning Eleven Series, Jikkyo Powerful Proyakyu (working title), Castlevania Series (working title)
# Majesco- TBA
# Marvelous Interactive Inc.- Bokujou Monogatari (working title), Rune Factory (working title), Contact (working title), RealTimeStrategy (working title)
# Mastiff- TBA
# Namco- New RPG (working title)
# Nintendo- Animal Crossing DS, Mario Kart DS, and many more TBA.
# Sega TBA
# Spike- Professional Wrestling (working title)
# Square Enix- Final Fantasy: Crystal Chronicles (working title)
# Taito- TBA
# Take 2 (2K Games)- TBA
# Telegames- TBA
# THQ- TBA
# Ubisoft- TBA
# Vivendi- TBA
jj984jj said:So far ever game on this list:
Has been online so hopefully this game is online too, which would explain why they added co-op to the game.
SantaCruZer said:can't wait for some excellent music as well!
Magicpaint said:Hopefully, the best tracks aren't remixes like in Dawn. I demand full support from Yamane!
Kiriku said:Coop would be really cool. Online coop would be fucking awesome! But I doubt it will happen. :/
And wouldn't it be too complicated to make the game coop anyway? I mean, would you be able to explore two different parts of the map at the same time or would you be forced to hang around the same area? A designated mode just for coop though, would probably work great.
SantaCruZer said:Konami promised online elements in Dawn of Sorrow, but cut it out due to time contraints.
Kiriku said:Yeah...but weren't those elements more along the line with trading custom maps online rather than playing in coop?
I said "wow" (kind of).Gc-Freak said:
Magicpaint said:Hopefully, the best tracks aren't remixes like in Dawn. I demand full support from Yamane!
wikipedia said:Michiru Yamane (who composed Castlevania: Symphony of the Night), composed the music for Detana! Twinbee, Pop'n Twinbee and Twinbee Yahho!.
Gc-Freak said:
belgurdo said:Nice that they're finally moving it out of a castle...but it looks like the last game. I'll just rent it if it ends up being more of the same
Himuro said:co-op in Castlevania!
SantaCruZer said:better happen online, you fucking hear that IGA?
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"I heard you but I am too fucking cheap to let that happen"
bummyhead said:finally another castlevania that doesnt keep you locked up inside a castle.
belgurdo said:How long has it been? CV2?
Snaku said:Curse of Darkness for the most part took place outside the castle.
SantaCruZer said:through, though the poor design still felt like you were inside the castle :lol
SantaCruZer said:through, though the poor design still felt like you were inside the castle :lol
3D level design is the real problem. If Team Iga could just combine the combat mechanics of the PS2 games with the level designs/progression of the N64 games, we'd probably have a halfway decent attempt at a 3D Castlevania.Snaku said:IGA please, for the love of God, hire some designers that at least have a basic understanding of 3D game design!
belgurdo said:Cordova Town was especially loltastic in that regard. Why were all of the houses bolted to one another and all of the same height?
PG-Iceman said:
The first screenshots of DoS had everyone thinking they were going to be able to explore a town, and a forest in the snow...bummyhead said:finally another castlevania that doesnt keep you locked up inside a castle.
I want a Castlevania that doesn't use the overused Metroidvania style (or maybe just puts less emphasis on the castle), but replaces it with something great. I want one that doesn't use the overused Ayami Kojima art, but replaces it with someone else who's great. I want one that doesn't use Michiru Yamane's music, but goes with someone equally talented.Ranger X said:Does someone actually knows who's responsible for the soundtrack?
*prays for Yamane*
todog said: