Veal said:
Wow. That looked nothing like a psp game! I spied normal maps, volumetric fog, dof, a CRAZY particle effects system, large populations, advanced animation etc.. Looking really good and better than Reflex to my eyes.
Err..... no. Trust me here, no shaders whatsoever and the animation is the same as reflex. You do see a lot of on screen characters on the prison level breakout.
Effect said:
Is there infinite enemy respawning?
Infinite is a strong term, but yeah in the vietnam level it feels like it. Not so much in other levels nicely, in fact I think I might bump the difficulty level up.
The Vietnam level is everything I hate about COD in one level. It's linear and I mean really linear, with you following a trench tunnel, not even with as much room for gameplay as the trench level in WaW. The graphics are meh and when you have to climb this slope the framerate start sputtering. The framerate actually negates the smooth controls and makes everything a jittering struggle.
They also want you to defend a position for a limited period of time which I hate, I like being able to move freely and attack.
And then suprise! You have to destroy some tanks with a rocket launcher. It's a little more interesting because you can guide the rockets flight path in real time using the analog stick. But you are also being ferried about on a jeep so have no control as to where you go, so it's almost like a lightgun game segment.
The level after you rappel through a window and wow, it looked really nice with great colour contrast and fidelity, I was really enjoying it but then 5 minutes later the game froze the screen and repeated the same 3 seconds of dialogue on a loop. I was not pleased!
Anyway the level before vietnam you sneak onto this rocket base, well, the game sort of stages everything for you, it's not like Goldeneye where you would properly sneak.
The level is decent although there are a few difficult corridors with the same old move to point, to trigger next sequence or your AI actually doing something. Weapons feel really nice, they have this machine gun with only 20 bullets but it's rate of fire is really fast. And since you take damage when out of cover it's really useful and satisfying to pop out and smoke a few guys before ducking back for cover and reloading.
Freezie KO said:
Questions:
I'm really lazy. Can I just import the same numerical settings from my controls for Reflex? Or have they tweaked that, so the numbers are different?
Is dive-to-prone a button now? Or a combination? Are there any more techniques that actively take up button economy? Despite the amazing pointer controls, the Wiimote for Reflex was already low on buttons.
Multiplayer. Have you given it a shot? Is the framerate stable? Anything to report?
Not sure about importing numbers but honestly the controls in the game are near perfect, all I had to do was up the horizontal turn speed. I haven't spotted different pre-loaded defaults it all seems to have just been tuned to a great degree and all you have to do is sort of nudge it a little here and there.
The game handles crouching and lying down the same as the other Wii games, C button. But for some reason Black Ops doesn't have the little white man figure showing you what position you are in so often you have to just press the button to see if you are standing up or not. In terms of buttons it all feels great, I guess having jump on the UP position on d-pad isn't nice but you mostly just Z-button vault to get over stuff anyway. Still haven't tried multiplayer sorry.
EatChildren said:
Amazing job gamingeek. Off-screen CTR footage and you're doing a billion times better job than Activision.
My housemate's boyfriend is keen for the multi. Have you given it a whirl?
No, sorry. Might try it out today.
Gram Negative Cocci said:
gaminggeek none of your links work
Check the youtube links. Rapidshare only lets 10 people get it and megaupload nixed the video for some reason.
Right, I'm going to try some online stuff just for you guys, I don't usually play FPS online so I wont be able to answer all your questions, just give you a general feel for what I'm seeing.