Lilsnubby said:
Calling the game Call of Duty and then making it another WWII game is completely retarded to begin with. The whole concept is incredibly stupid and then to have Treyarch do it is just silly. Here you have on the strongest brands in gaming (10mil sold) and you cheapen the brand with a substandard product named the same thing and worse set in the super saturated WWII timeframe. The entire brand strategy seems flawed to me.
I'm not sure yet but with this World At War we might Activision's business model blow up in its face. It was somewhat bold (and ruthless) to have two companies share the fate of the Call of Duty franchise and stagger development between the two. The advantages are obvious: an annual title given two years of development to ensure quality.
What I see happening though is inflexibility. Infinity Ward made a fine game with a huge amount of online mulitplayer longevity. The fans of the title want more support and Activision's developers could have put forth a fraction of the effort, compared to a full game, to provide that support to the community. The profit margins would have been excellent and the fans made content.
Instead however they're pushing a new game on us, a game it seems the majority don't want, and are forcing us to move forward while our loyalties get left behind. Inflexibility causing needless complexity. Never a good sign. They should have seen the scene a little better and alter their strategy thereby.