AceBandage said:So, there are some scans floating around.
Wow.
Looks pretty awesome.
There's even a total Halo level rip off!
MYE said:The giant sea monster looks great and for what i can tell...its looking alot better than the first one.
AceBandage said:Also liking the design of the Atlantis guards.
:lol :lol :lol :lolEmCeeGramr said:let's make this the HIGH VOLTAGE SOFTWARE APPRECIATION THREAD
thanks high voltage, for being a champion of hardcore wii games and pushing the wii to its graphical limit
So true.Amir0x said:oh i can't wait this truly will be a game to showcase the visual prowess of the Wii and define a generation of FPS titles with the cutting edge wii motion plus technology and amazing line corridor box level design plus+
High Voltage has proven time and time again to be stalwarts of the hardcore gaming community, and has earned and deserves all of our anticipation and hype.
MYE said:Yes, fuck HVS for paying the bills with shitty licensed games.
They should go bankrupt with honor...like Cing.
EmCeeGramr said:let's make this the HIGH VOLTAGE SOFTWARE APPRECIATION THREAD
Iron Man 2 (May 2010)
thanks high voltage, for being a champion of hardcore wii games and pushing the wii to its graphical limit
pakkit said:This pleases Sorbo.
Cow Mengde said:That said, I could care less for another FPS on any console/PC. I'm actually more interested in The Grinder because it switched gears into a top down shooter.
Rash said:Hey, you don't know if he was being sarcastic or not. "Could care less" can be valid when it has a sarcastic tone.
Team acknowledges that the first game had the player doing the same thing over and over and over again
- Want to do more with level design, gameplay design
- Embracing sci-fi element
- Game starts off with thunder, torrential downpour, youre in a huge oil derrick in the middle of an ocean
- Picks off immediately after the original when you enter the portal
- Not sure where you are when you enter the portal and land in the ocean
- Derricks occupants begin to shoot at you
- Game will have some big vistas and multi-tiered areas
- Multiple paths, team wants the game to feel bigger and give players the sense that theres more going on
- Sea serpent attacks the facility
- Having those types of wow moments is really important
- Quantum 3 engine still being refined
- Ford continues to go through the oil derrick, fights with the leviathan one-on-one
- Have to use one of the derricks mounted defense targets since normal weapons wont work
- Serpent targets you and generator that powers the turrets
- Need to find the serpents weak points, stun him, then impale him with a harpoon from a turret
- Game has an airborne chase scene, take control of a ships rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
- More NPCs, Ford can interact with them
- There are other aliens besides Adams around the world who control territories
- Adams has been particularly successful, wants to take over the world
- Ford needs to get the help of the other aliens
- Atlantis is the hub, portals to other areas are there
- Some freedom in terms of which stage youll take on next
- One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
- More alien growth in the city than in the first game, Drudge and Trust still fighting there
- AI vs. AI vs. player now
- Will come across fights already happening
- The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.
- Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
- Wider variety of hostiles, some specific to a location
- Atlantis: 30-foot-tall Guardians
- Siberia: Robotic wolves
- Differences between human soldiers, can carry any weapon (affects AI)
- SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
- 18 firearms from the original
- Have to tune the Phase Rifle by twisting Wiimote
- Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
- Regarding the AsE: more puzzles and hacking minigames. Its also a bit more of a detective tool now, were trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once youve scanned an object, youll be able to learn more about it in the games new data log. So it really plays into us trying to tell a deeper story.
- ASE tied to Atlantis
- Using the ASE, can have a bit of control over the Guardians
- 12 players online
EmCeeGramr said:let's make this the HIGH VOLTAGE SOFTWARE APPRECIATION THREAD
<snip: ugliness>
thanks high voltage, for being a champion of hardcore wii games and pushing the wii to its graphical limit
Mecha Zangief cameo incoming?Swittcher said:Game of the forever.
Bentendo said:It may have been answered already, but is Conduit 2 on the cover or something else? You'd think that they would put Galaxy 2 on there but I guess they still have time.
MYE said:FPS with hub world?
Shit, its been a long time since Turok 2.
MYE said:FPS with hub world?
Shit, its been a long time since Turok 2.
EDarkness said:Didn't Red Steel have a bit of a "hub world"? I remember being able to choose missions from the club as well as switch guns, restock ammo, etc.
Wasted chance, the giant statue/monster should have had four toes.EmCeeGramr said:
Wii's hardware can't handle more than three toes.Jocchan said:Wasted chance, the giant statue/monster should have had four toes.
Dorrin said:How were the controls on the first one? Before the Wii launched I had high hopes for the controller and FPS but to be honest it seems like that hasn't worked out well.
It looks exactly like the first one except it's not the same hallways and streets that made up the entirety of the first game.Surgeon Rocket said:It looks kind of like the first one.
Swittcher said:It's always been terrible. Don't bother. Just awful, awful stuff.
Now you've done it.MYE said:If you're talking FPS controls in general, IR aiming is better than dual stick shooter controls, but then again anything is better then that.
Still bellow k&m levels of precision though.
MYE said:If you're talking FPS controls in general, IR aiming is better than dual stick shooter controls, but then again anything is better then that.
Still bellow k&m levels of precision though.
pakkit said:If I was a weaker man, the preview might have fooled me into thinking they know and plan to address nearly all of the problems from the original Conduit.
I read it.Swittcher said:Read the preview?
Well, you could say I'm a weak man. :'(pakkit said:If I was a weaker man, the preview might have fooled me into thinking they know and plan to address nearly all of the problems from the original Conduit.
EmCeeGramr said:I read it.
Words are cheap. Some bigger outdoors levels, more scripted events, bad guys with randomized armor, and a developer saying "oh we could have done better so we will," isn't inspiring.
I did?Swittcher said:Read the preview?