gamechanger87
Member
Sorry if this has been answered, but after buildings are destroyed can we interact with the rubble?
Yes. It is all persistent. You can go try and destroy it even more.
Sorry if this has been answered, but after buildings are destroyed can we interact with the rubble?
likely will be scaled back, since it would affect story structure/dynamic
Dont know about red faction but here the debris is also physically interacting and creating new geometry that we can interact with for example to create ramps for trucks as shown in the cgi reveal trailer.This I think is a huge deal for emergent gameplay.
Right. I want to see what that looks like.
Also, why do the CPU bars never decrease?
If 20x was talking about total use rather than use of CPU power at any one moment then I don't even really know what "20x the computing power of an Xbox One means". Doesn't an Xbox One use the extent of its CPU power in many different situations in a single play session?
Edit:
Looking back they seem to, but it doesn't seem like a proportional decrease to what's happening on screen. It seems like after a building's fall had been calculated there should be a sharp decrease in computing power necessary.
he mentions blowing out the base of the building to bring a king pin boss to you instead of climbing a building the old crackdown way. to me that sounds like the destruction applies to the single player. my guess is that they will gate your ability to destroy buildings as the game progresses.
watching the video provides a lot of information on how the destruction works. all the destruction remains in world.
Sorry if this has been answered, but after buildings are destroyed can we interact with the rubble?
So basically in that video the guy said you can either climb this huge heavy fortified building to reach the top to assassinate the gang owner or you can stand at the street and shoot mindlessly at a stationary object for a few minutes until it falls...
I get that destruction is fun but not at expense of interesting gameplay.
Sony does not have cloud infrastructure so just stop. They rent space from other providers because they don't have their own nor will they spend the money to develop it.
http://www.eurogamer.net/articles/digitalfoundry-2014-sony-creates-custom-ps3-for-playstation-nowSony has developed brand new PS3 hardware to power its PlayStation Now streaming service, revealed earlier this month at CES in Las Vegas. Sources who have been briefed on the project suggest that the new PlayStation 3 consists of eight custom console units built into a single rack server. It's the new PlayStation hardware that everyone will have access to, but few will actually see.
It still has to store the places of the falling pieces.Right. I want to see what that looks like.
Also, why do the CPU bars never decrease?
If 20x was talking about total use rather than use of CPU power at any one moment then I don't even really know what "20x the computing power of an Xbox One means". Doesn't an Xbox One use the extent of its CPU power in many different situations in a single play session?
Edit:
Looking back they seem to, but it doesn't seem like a proportional decrease to what's happening on screen. It seems like after a building's fall had been calculated there should be a sharp decrease in computing power necessary.
I'm not so sure about the "Xbox One computing power" claims, but it's impressive tech nonetheless.
Some really impressive stuff here. I love how they are using different servers for each part of the city.
From now on, whenever I see something truly the next level in destruction in environments I'm going to post "You can do that in Red Faction."
Sony actually has to have quite the cloud infrastructure to offer a service like PsNow.
PsNow is essentially calculating whole games in the cloud while Crackdown only outsources physics calculations.
So I don't think that would be an issue.
Maybe if Crackdown shows that this opens up great new opportunities big publishers approach Sony and MS and ask to use their server infratructure for more games that use cloud computing, or they just build their own "cloud", I could see EA and Ubi doing that.
Do they?
http://www.eurogamer.net/articles/digitalfoundry-2014-sony-creates-custom-ps3-for-playstation-now
That doesn't sound like they're using someone elses servers, because average servers can't run Ps3 games and Sony obviously hasn't developed a Ps3 emulator yet.
Do they?
http://www.eurogamer.net/articles/digitalfoundry-2014-sony-creates-custom-ps3-for-playstation-now
That doesn't sound like they're using someone elses servers, because average servers can't run Ps3 games and Sony obviously hasn't developed a Ps3 emulator yet.
Can't you just for once admit that you may have been proven wrong?
I'm finding it hard to understand what they are calling a "server". They define "one xbox" as the resources a XB1 could dedicate to physics, so some % of the total CPU FLOPS. So when they spawn a "server" it obviously is not a whole computer, but some VM with a slice of a real physical server. By defining the "server" as a piece of a real computer they are exaggerating the compute power. If they used a real physical server, then it could probably power many many more sections of the city (whole city maybe), using a real 24 core computer instead of 2 core VM for example. Great for PR though.
It's also very wasteful to persist the debris. They could easily let crap disappear and just persist the big chunks. It would look better and not waste resources just for bragging sake.
PSNow is only available in US and UK. Sony would have to limit the game to US and UK. Even then I don't' believe they have enough servers in these regions. Also it ain't like these servers that are used for streaming can suddenly be switched to do what MS is doing with crackdown.
How was I proven wrong? I was never even involved in that original thread for the supposed crow eating of a PRE-alpha demo bump. And if it was a shit thread as your brother in arms suggested, then why bump the shit in the first place? Let shit die, no?
Right, wars. Forgot about that. You know, you guys are almost like a little xbox gang in here. The same 5 of you keep this shit going, started once again by Ricardo for quoting me from a thread merger post.
Funks sakes.
How was I proven wrong? I was never even involved in that original thread for the supposed crow eating of a PRE-alpha demo bump. And if it was a shit thread as your brother in arms suggested, then why bump the shit in the first place? Let shit die, no?
Right, wars. Forgot about that. You know, you guys are almost like a little xbox gang in here. The same 5 of you keep this shit going, started once again by Ricardo for quoting me from a thread merger post.
Funks sakes.
Nah, what this video shows is that it takes multiple servers to handle the physics in one game instance. The servers spin up on demand depending on what's happening in the game.
Sony does have servers for the purpose of games streaming, but they don't have the infrastructure to provide this type of service... The only reason MS has the capacity is because these servers were actually built for other parts of their business...
I'm finding it hard to understand what they are calling a "server". They define "one xbox" as the resources a XB1 could dedicate to physics, so some % of the total CPU FLOPS. So when they spawn a "server" it obviously is not a whole computer, but some VM with a slice of a real physical server.By defining the "server" as a piece of a real computer they are exaggerating the compute power. If they used a real physical server, then it could probably power many many more sections of the city (whole city maybe), using a real 24 core computer instead of 2 core VM for example. Great for PR though.
It's also very wasteful to persist the debris. They could easily let crap disappear and just persist the big chunks. It would look better and not waste resources just for bragging sake.
Red faction was great for its time but it is bonkos to think it's anywhere near the same level.
You can see half of the debris falling directly through the ground and immediately disappearing. There is easily 100 times more shit going on in the crackdown demo.
From now on, whenever I see something truly the next level in destruction in environments I'm going to post "You can do that in Red Faction."
pfff Mario was doing this in the 80s
same.
This isn't entirely true. With the acquisition of Gaikai Sony inherited a fairly large cluster of servers, suitable for such cloud tasks. That they're concentrating on using them for PSNow instead of anything else, is the companies decision. They also already offer business storage and data solutions with their cloud media service. Obviously Azure has far more servers, but that doesn't really mean much. I doubt Microsoft will allocate a vast number of servers specifically for Crackdown. Ultimately Azure's primary usage is still in alternative business solutions.
I don't know if it is the exact same presentation (cannot see from here since the wifi is so slow) but just in case we also have it :
https://www.youtube.com/watch?v=vH9ZaoJ3jbY
Yes, you can climb on it and pick it up and use it as a weapon.
yes, you see him walk on the rubble, you see him shoot it and even go upclose to it
amazing, thanks everyone. this is easily my most anticipated game.Yes. It is all persistent. You can go try and destroy it even more.
As I said in the other thread, I hope the buildings in the final game do not just look like building blocks stacked together.
It's also very wasteful to persist the debris. They could easily let crap disappear and just persist the big chunks. It would look better and not waste resources just for bragging sake.
As I said in the other thread, I hope the buildings in the final game do not just look like building blocks stacked together.
No they are just that knew what this was from the beginning and the masses just trashed them and this tech. They deserve their day in the spotlight. I was a believer because our business and millions of other businesses use it in the real world. We have just never seen it applied successfully in the gaming world.
While it looks amazing, it also seems incredibly wasteful. I don't know that any other game company besides MS could waste so many dedicated servers to simply calculate physics for a console game.
The amount of datacenter juice this game is going to take up at launch is going to be crazy.
I feel like if you put 4 or 5 PS3's or 360's together this result is obtainable in the regard of red faction for example.
MS redeemed lot of people said this was not possible on xbox one.
The second gif looks nuts.
Btw, if the cloud fails for some reason at any given moment, will the game disable destruction temporarily or what?
The amount of datacenter juice this game is going to take up at launch is going to be crazy.
So this is where we're at now. Amazing.
Presumably it will lag, like any other game... Or boot you out like any MP game does when the server goes down...
If it all works like that, with minimum lag and a handful of players, it will be damn awesome to play. While destruction is not new in games, the scale of what is going on here is massive. I guess the problem is people won't know until it comes out.
I just hope MS do some open test beta to test that cloud stuff out before release.