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Crackdown 3: 10 minute pre-alpha gameplay demo

hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.

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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.

lol, I'm still fascinated that people still take that Cirque Du Soleil thing as some kind of serious gameplay demo.
 
Can't hear much from the audio. Can you paraphrase?

The maps have various buildings linked to separate servers that deal with the destruction. The more that happens, the more servers spin up to control that destruction. Using Azure Virtual Servers no doubt.

They show a colour grid of the world and it have different colours for which server is keeping an eye on destruction.

Maybe I got it wrong, but I think he was mocking the goalpost moving, not endorsing it.

I just don't know anymore! :(
 
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.

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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
You must have missed most of the thread you just posted in...
 
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.

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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
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hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.

original.gif


No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.

Usually in crackdown, you have to level up your character and weapons before you get to god tier... Presumably this will be the case when it comes to bringing down buildings...

When you say "limited in scope" what do you mean? They've confirmed that ever building is collapsible... At least in MP.

As far as orbs are concerned their are a number of way they could handle it... The most simple would be to make the Orb stationary... If you collapse the building, you'll have to find another way to get (create a ramp by knocking another building down, jumping off of a nearby building, etc) it or get it in another session...
 
Surface destruction only is what they were saying.
Suspect this means that the cosmetic destruction is handled locally, while the world-changing stuff requires a server, sorry, cloud instance.

Which would make sense. Single player you want to tightly control world changing stuff because you have a story to to tell, and it's kind of hard if the player has reduced everything to rubble.

Multiplayer on the other hand, the city resets every game, so total destruction becomes a desirable feature, rather than a narrative constraint.

I'm rather looking forward to both modes.
 
Bu.. Bu..but what happens when you're offline ?!?


Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.
 
Nowadays if you lose connection you won't play many of your games and a bunch of others will lose a good chunk of its functionality.
 
yeah, same here; I consider this to be more impressive than the buildings falling over; altough the dynamic loadbalancing looks interesting.

This looks really good. I don't know why, but the whole buildings falling looks off to me for some reason.

Bu.. Bu..but what happens when you're offline ?!?

Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.

Sounds familiar.

 
Bu.. Bu..but what happens when you're offline ?!?


Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.

It is a valid question to ask, but I agree that its importance is vastly overstated often (and you can usually tell when it's being brought up out of genuine concern vs. the more commonly seen..."concern").

I can count the number of times I've been offline for any extended period of time (more than 20-30 minutes)...OK, actually, no, I can't remember the last time this has happened to me at home, outside of a big move I made ~6 years ago where I was changing providers (obviously).

Of course, people are going to post the Adam Orth thing...but let's be real: this is not a real issue for the vast majority of serious gamers today.

There does appear to be a single player (offline) mode.
 
Facinating tech, 9 xbox1s holy shit!!

I think this will be in single player in someway, but only if your online, which is totally fine. It will add to the atmosphere.
 
Usually in crackdown, you have to level up your character and weapons before you get to god tier... Presumably this will be the case when it comes to bringing down buildings...

When you say "limited in scope" what do you mean? They've confirmed that ever building is collapsible... At least in MP.

As far as orbs are concerned their are a number of way they could handle it... The most simple would be to make the Orb stationary... If you collapse the building, you'll have to find another way to get (create a ramp by knocking another building down, jumping off of a nearby building, etc) it or get it in another session...

You guys keep saying multiplayer but that demo said a boss could be in a building and bring him down with the building. Multiplayer might just mean coop.
 
I'm finding it hard to understand what they are calling a "server". They define "one xbox" as the resources a XB1 could dedicate to physics, so some % of the total CPU FLOPS. So when they spawn a "server" it obviously is not a whole computer, but some VM with a slice of a real physical server. By defining the "server" as a piece of a real computer they are exaggerating the compute power. If they used a real physical server, then it could probably power many many more sections of the city (whole city maybe), using a real 24 core computer instead of 2 core VM for example. Great for PR though.

It's also very wasteful to persist the debris. They could easily let crap disappear and just persist the big chunks. It would look better and not waste resources just for bragging sake.

Using an entire server defeats one of the main benefits of using cloud resources, the capability to allocate and deallocate resources on the fly. The majority of the time, a small chunk of a server is needed to manage a match. Especially when dealing with differing numbers of players. CPU is also just one resource to allocate, memory is just as important in order to manage such large amounts of objects.
 
Dusting off all the old classics from the back of the armoury, I see. This thread is embarrassing.
 
Using an entire server defeats one of the main benefits of using cloud resources, the capability to allocate and deallocate resources on the fly. The majority of the time, a small chunk of a server is needed to manage a match. Especially when dealing with differing numbers of players. CPU is also just one resource to allocate, memory is just as important in order to manage such large amounts of objects.

The days of using single and separate servers for distinct functions is going away...clusters (i.e. cloud) are the big push in most computing fields. In my area (Bioinformatics), cloud computing has completely replaced singular dedicated servers for the majority of our computationally heavy tasks.

Cloud clusters are perfect for gaming, where demands rise and fall throughout the day (you can spin up/down instances as needed).
 
Pretty cool video. Too bad I don't own a next gen console (yet), since I'm a PC gamer. But holy cow this thread is a great example why OT is where I read/post most now. Joined for Gaming side, stayed for Off Topic.
 
The days of using single and separate servers for distinct functions is going away...clusters (i.e. cloud) are the big push in most computing fields. In my area (Bioinformatics), cloud computing has completely replaces dedicated servers for the majority of our computationally heavy tasks.

Cloud clusters are perfect for gaming, where demands rise and fall throughout the day (you can spin up/down instances as needed).

One of the most impressive things about this demonstration was just how fast additional servers were allocated. Especially the part where even chunks of the same building that was crashing were thrown on different VMs. I can't imagine those are spinning up that quickly, they must have some unused instances pooled up ready and waiting. This is a little bit less efficient, but allows for such quick usage.
 
You can destroy things, but is it fun ? Don't know if the "technical prowess" is enough to make the game fun.

Crackdown 1 was incredibly fun.
Crackdown 2 was crap, but that was a cash-in
Crackdown 3, eh, I'm optimistic. It's been in the oven for years and still has plenty more time.

hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.

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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.

Did you watch video / read thread / read a single post / read anything about Crackdown 3 before hitting the reply button?
 
Yep it's another game thread filled to the brim of people posting concerns that could of been answered if they had bothered to read and watch the fucking OP.

Surprisingly enough a Crackdown thread of all places. I never even realised Crackdown was a threat.
 
This thread proves again that 'gamers' anno 2015 are terrible people. Just enjoy the games you see and play, even though they are not on your platform of choice.
 
While it looks amazing, it also seems incredibly wasteful. I don't know that any other game company besides MS could waste so many dedicated servers to simply calculate physics for a console game.

The amount of datacenter juice this game is going to take up at launch is going to be crazy.

Concerned about waste is a new one for me, cant believe someone posted that. MS pulling it off seems to hurt a few here.

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One of the most impressive things about this demonstration was just how fast additional servers were allocated. Especially the part where even chunks of the same building that was crashing were thrown on different VMs. I can't imagine those are spinning up that quickly, they must have some unused instances pooled up ready and waiting. This is a little bit less efficient, but allows for such quick usage.

Yeah, you're probably right. They're probably doing something like spinning up 1-2 extra instances for each game session (for the reason you state). For each instance, they can just have an extra 1-2 waiting to be used...and the process of adding additional instances to the queue repeats for each instance that goes from "waiting" to "in use" (until I suppose they reach the 20x limit?).
 
And another one.
I believed that the Xbox One hardware is pretty capable of doing all that Physics without the "power of the cloud", The concrete wall part is more impressive for me than the collapsing buildings part (Again, that part looks like the Red Faction type of destruction on a better hardware like the Xbox one compared to the X360).. I dont believed that AMD needs the power of the cloud to have some type of Nvidia PhysX destruction.. For me thats PR bullshit.
 
I believed that the Xbox One hardware is pretty capable of doing all that Physics without the "power of the cloud", The concrete wall part is more impressive for me than the collapsing buildings part (Again, that part looks like the Red Faction type of destruction on a better hardware like the Xbox one compared to the X360).. I dont believed that AMD needs the power of the cloud to have some type of Nvidia PhysX destruction.. For me thats PR bullshit.

The resistance is so real. It's not pr bullshit. Will your mind even change on release?
 
We have a long form, real time demo of this kind of thing working and people are actually still complaining and trying to call bs?

I didn't expect that coming into this thread for some reason. Some of you guys...Jesus.
 
So pleased for the guys at Sumo! They're a great bunch having worked with them a number of times now.

It's really impressive on a number of levels! there are still many unanswered questions but bags of time to go yet.
 
I'm not a fan of Crackdown, but that looks sick. I wish things bent some (are there no games that do that?), but that still looks pretty damn impressive. I can't wait to see the tools they give players. Some air vehicles, maybe a mech? That's what I would want out of that.
 
Concerned about waste is a new one for me, cant believe someone posted that. MS pulling it off seems to hurt a few here.

I was referring to kinectstarwars.gif and orth.jpg - you know the arguments are running pretty thin when those have to be brought out!

But yeah, the idea of it being wasteful is amazing. There's definitely a meme there waiting to happen if that was a serious argument.
 
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