Bam Bam Baklava
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Watch video in this thread. They explain how they are doing it.
Can't hear much from the audio. Can you paraphrase?
Watch video in this thread. They explain how they are doing it.
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
Have you played any of the Crackdown games?
Oh god you're adorable.
Can't hear much from the audio. Can you paraphrase?
Maybe I got it wrong, but I think he was mocking the goalpost moving, not endorsing it.
You must have missed most of the thread you just posted in...hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
Maybe I got it wrong, but I think he was mocking the goalpost moving, not endorsing it.
lol, I'm still fascinated that people still take that Cirque Du Soleil thing as some kind of serious gameplay demo.
Maybe I got it wrong, but I think he was mocking the goalpost moving, not endorsing it.
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
lol, I'm still fascinated that people still take that Cirque Du Soleil thing as some kind of serious gameplay demo.
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
Suspect this means that the cosmetic destruction is handled locally, while the world-changing stuff requires a server, sorry, cloud instance.Surface destruction only is what they were saying.
Same as every other game, you play the single player mode. Which doesn't require a server, because it doesn't do world scale massive destruction. Probably.but what happens when the servers aren't available?
but what happens when the servers aren't available?
Looks like some peoples skiped Red Faction.... Looks the same only with a more powerfull hardware...m
Judging by this thread, presagetogood can fire them back up with hot air.
Bu.. Bu..but what happens when you're offline ?!?
Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.
yeah, same here; I consider this to be more impressive than the buildings falling over; altough the dynamic loadbalancing looks interesting.
Bu.. Bu..but what happens when you're offline ?!?
Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.
It's hard to believe it's not just the same person every time. I mean god at this point how is this still coming up lol. Seriously there are this many people watching that video and arriving at that conclusion?And another one.
Bu.. Bu..but what happens when you're offline ?!?
Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.
I expect the destruction on the final game to be limited due to gameplay design, then a lot of people calling this demo a lie.
Usually in crackdown, you have to level up your character and weapons before you get to god tier... Presumably this will be the case when it comes to bringing down buildings...
When you say "limited in scope" what do you mean? They've confirmed that ever building is collapsible... At least in MP.
As far as orbs are concerned their are a number of way they could handle it... The most simple would be to make the Orb stationary... If you collapse the building, you'll have to find another way to get (create a ramp by knocking another building down, jumping off of a nearby building, etc) it or get it in another session...
I'm finding it hard to understand what they are calling a "server". They define "one xbox" as the resources a XB1 could dedicate to physics, so some % of the total CPU FLOPS. So when they spawn a "server" it obviously is not a whole computer, but some VM with a slice of a real physical server. By defining the "server" as a piece of a real computer they are exaggerating the compute power. If they used a real physical server, then it could probably power many many more sections of the city (whole city maybe), using a real 24 core computer instead of 2 core VM for example. Great for PR though.
It's also very wasteful to persist the debris. They could easily let crap disappear and just persist the big chunks. It would look better and not waste resources just for bragging sake.
Bu.. Bu..but what happens when you're offline ?!?
Jesus Christ people. It's 2015. You're online.. You're always fucking online. Go awayyyyyyy.
Using an entire server defeats one of the main benefits of using cloud resources, the capability to allocate and deallocate resources on the fly. The majority of the time, a small chunk of a server is needed to manage a match. Especially when dealing with differing numbers of players. CPU is also just one resource to allocate, memory is just as important in order to manage such large amounts of objects.
The days of using single and separate servers for distinct functions is going away...clusters (i.e. cloud) are the big push in most computing fields. In my area (Bioinformatics), cloud computing has completely replaces dedicated servers for the majority of our computationally heavy tasks.
Cloud clusters are perfect for gaming, where demands rise and fall throughout the day (you can spin up/down instances as needed).
Dusting off all the old classics from the back of the armoury, I see. This thread is embarrassing.
You can destroy things, but is it fun ? Don't know if the "technical prowess" is enough to make the game fun.
hahah I'll wait until the game comes out before I reach any conclusions. I mean, it's not like we've ever been misled before.
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No one has explained how they're going to make all these buildings destructible but also make them have orbs you reach by climbing them. That alone makes me believe this will be pretty limited in scope.
Pretty much. This will only be in multi and we will have the usual suspects come in and complain.
While it looks amazing, it also seems incredibly wasteful. I don't know that any other game company besides MS could waste so many dedicated servers to simply calculate physics for a console game.
The amount of datacenter juice this game is going to take up at launch is going to be crazy.
Concerned about waste is a new one for me, cant believe someone posted that. MS pulling it off seems to hurt a few here.
One of the most impressive things about this demonstration was just how fast additional servers were allocated. Especially the part where even chunks of the same building that was crashing were thrown on different VMs. I can't imagine those are spinning up that quickly, they must have some unused instances pooled up ready and waiting. This is a little bit less efficient, but allows for such quick usage.
I believed that the Xbox One hardware is pretty capable of doing all that Physics without the "power of the cloud", The concrete wall part is more impressive for me than the collapsing buildings part (Again, that part looks like the Red Faction type of destruction on a better hardware like the Xbox one compared to the X360).. I dont believed that AMD needs the power of the cloud to have some type of Nvidia PhysX destruction.. For me thats PR bullshit.And another one.
Always makes sing Space AssholeThis is on a whole different level.
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I believed that the Xbox One hardware is pretty capable of doing all that Physics without the "power of the cloud", The concrete wall part is more impressive for me than the collapsing buildings part (Again, that part looks like the Red Faction type of destruction on a better hardware like the Xbox one compared to the X360).. I dont believed that AMD needs the power of the cloud to have some type of Nvidia PhysX destruction.. For me thats PR bullshit.
Concerned about waste is a new one for me, cant believe someone posted that. MS pulling it off seems to hurt a few here.