Ricerocket
Member
Hopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?
Get outHopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?
Thanks guys Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.
I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.
On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark.
Team Fortress 2 is a multiplayer only pvp game. Not really a good comparison. Crackdown 1 and 2 had single player modes, so it would make sense if the next one has SP as well. If it doesn't have SP then that's even more disappointing than the game being online only.It's ok for me, as I said, I agree for TF2 to require an internet connection so I can agree for Crackdown to require internet connection. I don't get the fuss about games that require to be online, they've existed for years.
As long as it's necessary for the game (multiplayer, cloudy-whateveritis, etc) and not only for some annoying DRM there's no prob.
I didn't say they would, I said maybe... we'll have to wait and see what they have in store.
Guys, I could need a little help over here
If you have to describe your Crackdown experience in one single word - what would that be?
Thanks in advance agents and have a great weekend!
Really? That was the only reason Crackdown pulled me in. It made me adventure around the map looking into every nook and cranny. That orb sound was my drugHopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?
Chill brother, I'm sure there will be an option to play this offline too. It would be pretty ridiculous if they can't match Geo Mod 2.0 for those who don't/can't play online.
"Cloudgine". If this game turns out to be a single player game with an online requirement, that's reason enough for me to avoid it. No way im supporting such trend.
Cloudgine has a very strange site.
http://www.cloudgine.com/technology.html
It reads like a service company, with all the cloud powah marketing buzzwordiness you can handle... except oh yeah we're also working on this Crackdown thing.
(Also, that name is the worst.)
edit - wait, there's only 12 people there. how on earth are they making Crackdown.
I can be online to play it as much as I want....Crackdown 3(or whatever they call it) is most likely going to be online. Being online enables them to make the game they want to make. If you can't be online to play it, this game is not for you, go elsewhere. Done. Sorry.
Hopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?
Team Fortress 2 is a multiplayer only pvp game. Not really a good comparison. Crackdown 1 and 2 had single player modes, so it would make sense if the next one has SP as well. If it doesn't have SP then that's even more disappointing than the game being online only.
The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.
Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
This brought a tear to my eye. Beautiful.The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.
Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
You know for me when I think of Crackdown I think of Crackdown 1. Hell I'd even pay for a nice upgraded edition of that game. It was amazing in every way. 2 was such a let down on so many levels.
Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.
Yeah, but it was Crackdown 1 and 2.
It's like, Fable games were always playable solo, but then the next one isn't because they made it multiplayer only.
Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.
Just because the previous games with the same name were playable offline (because it makes sense for them), doesn't mean the new one has to.
Wether the change is due to making it multiplayer only (in the case of fable) or cloudthing (this crackdown), to me makes no difference. We don't know anything about the game yet, it's so early most likely even the devs haven't settled clearly on what it is themselves.
Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only
But if they give me a good game that's kind of Crackdown but requires to be always connected for a reason I find sensible enough (I'll reserve judgement about that until we have more info), then for me it's no bigger commitment than TF2 requiring me to be online for 24 player matches on Pipeline, that's why I made this comparison.
But again, just stating my opinion, I don't blame you for yours, just like I don't blame people who hate Rare's guts for turning a plateformer IP into a vehicle building game, it's normal to have strong feelings towards beloved franchises, I sometimes do too, and maybe in 6 months when we know what the new Crackdown actually is I'll be punching my face into a wall crying
I agree, and I'm always surprised by the lack of curiosity of fellow gamers. A studio decided to risk doing something new, I say let them have a go at it and see how it turns out. Even if it's "a single player game with online requirements", but I certainly want to see what kind of results you can expect from cloud processing. Maybe it will be great, or maybe it will crash and burn, but if nobody tries we'll never know.
Yep. Microsoft dropped the ball on this one. Phil Spencer has even acknowledged that.I think Ruffian are very talented, giving them only 10/11 months or whatever to make the game was a monumentally stupid decision.
Hyped !! I'd like to see gameplay at E3, can we hope for a release this year ?
Thinking 2016?
I love crackdown 1 but hated 2. Hope its a reboot.
If you have to describe your Crackdown experience in one single word - what would that be?
The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.
Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
I love crackdown 1 but hated 2. Hope its a reboot.
I disagree, if they really push destruction as one of the central points of the gameplay I don't think they can go around developing/debugging/playtesting the game all the time with 2 different destruction systems.
Just because RF Guerilla came out years ago doesn't mean that they can just copy paste the destruction into their own game or "quickly redo it" and be done with it, it would be a nightmare from tech, environment art, and game design standpoints.
It would basically be like making a cross-gen game : where the current-gen "scaled back" version is always holding back the "next gen" one's potential (not to mention costs additional money and pain to ultimately give an underwhelming result).
I really don't expect this to be an option unless of course the destruction is purely cosmetic and not that important. But then if it's just that I'd wonder why the hell they'd go through so much cloud-effort to implement it
It has.Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only
It is.I love crackdown 1 but hated 2. Hope its a reboot.
Thanks - I agree.The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.
Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
Cloudgine = tech; the team developing the actual game will be announced at a later date.Cloudgine has a very strange site.
http://www.cloudgine.com/technology.html
It reads like a service company, with all the cloud powah marketing buzzwordiness you can handle... except oh yeah we're also working on this Crackdown thing.
(Also, that name is the worst.)
edit - wait, there's only 12 people there. how on earth are they making Crackdown.
Fable Legends has a single player mode. We don't have a full confirmation if it's online only, but there's not really any reason why it should be.Yeah, but it was Crackdown 1 and 2.
It's like, Fable games were always playable solo, but then the next one isn't because they made it multiplayer only.
Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.
Just because the previous games with the same name were playable offline (because it makes sense for them), doesn't mean the new one has to.
Wether the change is due to making it multiplayer only (in the case of fable) or cloudthing (this crackdown), to me makes no difference. We don't know anything about the game yet, it's so early most likely even the devs haven't settled clearly on what it is themselves.
Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only
But if they give me a good game that's kind of Crackdown but requires to be always connected for a reason I find sensible enough (I'll reserve judgement about that until we have more info), then for me it's no bigger commitment than TF2 requiring me to be online for 24 player matches on Pipeline, that's why I made this comparison.
But again, just stating my opinion, I don't blame you for yours, just like I don't blame people who hate Rare's guts for turning a plateformer IP into a vehicle building game, it's normal to have strong feelings towards beloved franchises, I sometimes do too, and maybe in 6 months when we know what the new Crackdown actually is I'll be punching my face into a wall crying
Guys, I could need a little help over here
If you have to describe your Crackdown experience in one single word - what would that be?
Thanks in advance agents and have a great weekend!
They need it out this year tbh, their 2015 line up is looking weak
Yeah Ive seen that way back when. Let me see that when its actually jn the game and not a tech demo.
*Yawn*
They need it out this year tbh, their 2015 line up is looking weak
i don't understand cloud environmental destruction. what if my internet connection sucks, do the buildings just not fall over?
My one word is Transformation
They need it out this year tbh, their 2015 line up is looking weak
Fortunately we have a product for people who arent able to get some form of connectivity. Its called Crackdown for Xbox 360.i don't understand cloud environmental destruction. what if my internet connection sucks, do the buildings just not fall over?