Crash Bandicoot Community

May 4, 2005
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Oh and I could have already provided the one for Crash Twinsanity:
Crash Twinsanity
Xbox (playable on 360), PS2
D-Pad controls? Need to check
Stick controls? Yes
Instead of making another carbon copy of an existing Crash game, the second (and last) Traveller's Tales Crash Bandicoot now tried something unique: Making a game with a cohesive world and some more freedom in movement. Nevertheless, Crash Twinsanity retains much of the feeling of Crash Bandicoot, because the world consists predominantly of pretty narrow areas, that just happen to be interconnected. However, new to the mix are a bit more puzzly areas where you are tied to Dr. Neo Cortex and can throw him around to perform various tasks. The level design is of varying quality and I'd argue that it contains both, some of the best moments in the franchise and some of the weakest. What's really strange is the (non existent) polishing. You can lose progress by revisiting an earlier cutscene trigger, in one level the developers seem to have forgotten to place save points and the difficulty is generally all over the place. However, the new acapella style music and the more humourous take on the story are nice touches. Overall, if you are a Crash fan, this is one of the more unique titles, that still respects the franchise and offers some really good content. You need to play with a certain level of tolerance for unpolished sections and sudden difficulty spikes, though. The latter shouldn't be anything new to Crash fans though, as it is something that happens in Crash 1 & 2 as well.

EDIT: Oh, and Crash Bandicoot Fusion was also missing:
Crash Bandicoot Fusion
GBA
D-Pad controls? Yes
Stick controls? No
This crossover game between Crash and Spyro is a bit strange in that the levels themselves are basically boring hub-levels with no interesting jumping challenges. The meat of the game, instead are mini games of drastically carying quality. There are some pretty fun ones, one that plays like Crash's classical bonus rooms, rocket barrel levels and some sections in which you need to destroy boxes while falling down a shaft. The rest of the mini games vary between mediocre and terrible. Overall, this is a pretty forgettable Crash game and certainly the worst of the three GBA outings (I haven't played the GBA Titans game though, which is supposed to be awful). Considering the lackluster main levels and the focus on mini games, Crash Bandicoot Fusion certainly is dispensible.
 
Last edited:
Aug 24, 2016
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Keep in mind Twinsanity wasn't finished, and they didn't even polish a chunk of bugs. It's basically the best broken game ever made. because most of the game can be played by most people without running into most of them. They were panicking before the game was released, but it actually ended up being pretty darn good givin the fact the game is essentially broken in almost every area yet plays mostly fine and people mostly won't notice.
 
May 4, 2005
11,860
916
1,240
31
Germany
www.gaming-universe.de
Keep in mind Twinsanity wasn't finished, and they didn't even polish a chunk of bugs. It's basically the best broken game ever made. because most of the game can be played by most people without running into most of them. They were panicking before the game was released, but it actually ended up being pretty darn good givin the fact the game is essentially broken in almost every area yet plays mostly fine and people mostly won't notice.
Yes, Crash Twinsanity is pretty impressive in that regard. Though I find it even more surprising with Sonic 2006. You can play through it 100%, no huge gameplay bugs, yet the whole game shows it has not been finished at all. In fact, I have read that it is based on an older build than the Xbox 360 demo...
 
Aug 24, 2016
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Yes, Crash Twinsanity is pretty impressive in that regard. Though I find it even more surprising with Sonic 2006. You can play through it 100%, no huge gameplay bugs, yet the whole game shows it has not been finished at all. In fact, I have read that it is based on an older build than the Xbox 360 demo...
That only applies to the 360 version of the game, the PS3 version has major issues and is the one commonly seen online.
 
May 4, 2005
11,860
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Germany
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That only applies to the 360 version of the game, the PS3 version has major issues and is the one commonly seen online.
I was unaware that the PS3 version has additional bugs, which is strange, considering it came much later. Though I did know that the framerate and loading issues were even worse on PS3. I also have no idea which version sold better, but the 360 had it for itself a couple of months and it had enough time to build a terrible reputation before it released on PS3, so I'd hope the 360 version sold better.
 
Aug 24, 2016
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I was unaware that the PS3 version has additional bugs, which is strange, considering it came much later. Though I did know that the framerate and loading issues were even worse on PS3. I also have no idea which version sold better, but the 360 had it for itself a couple of months and it had enough time to build a terrible reputation before it released on PS3, so I'd hope the 360 version sold better.
I think it did sell better, but the 360 version shipments were cut when the PS3 version came out, and so I guess the PS3 version became the prominent version that was available before Sega removed it from shelves (along with Unleashed) when the prices got to bargin bin status. Because around 2009 is when Sonic 06 videos started popping up left and right.

Amazing how they managed to do basically nothing with a release that was one year after the original. Nothing and make it worse.
 
May 4, 2005
11,860
916
1,240
31
Germany
www.gaming-universe.de
I think it did sell better, but the 360 version shipments were cut when the PS3 version came out, and so I guess the PS3 version became the prominent version that was available before Sega removed it from shelves (along with Unleashed) when the prices got to bargin bin status. Because around 2009 is when Sonic 06 videos started popping up left and right.

Amazing how they managed to do basically nothing with a release that was one year after the original. Nothing and make it worse.
To be fair, PS3 was a bitch to work with and also other developers had issues with ports from 360 to PS3. I can imagine they were not willing to invest much into the port of a game that got that bad of a reputation though...
 
Aug 24, 2016
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To be fair, PS3 was a bitch to work with and also other developers had issues with ports from 360 to PS3. I can imagine they were not willing to invest much into the port of a game that got that bad of a reputation though...
Yeah but they were working on it for a year, and it got worse. The extended time was "to polish" and well, that didn't happen. But then again they on old boards back in the day promised fixed for the 360 version, I just assume they gave up and gave that ONE dlc and said "we're done."