VGChampion
Member
Hoping for a new Dojo. That site combined with the thread here made waiting for the game more fun than any other wait.
Not sure, Link was clearly the TP design, maybe he was talking about the designs, since he changes Mario and the likes.MasterShotgun said:Link is third party confirmed.
Most likely meant Snake, not Link
SAKURAIIIII said:少なくとも、『スマブラDX』や
『スマブラX』の延長線上にあるものが
正解ではないと考えていました。
キャラクターが50体増えれば満足なのか。
ステージが2倍あれば満足なのか
と、ボリュームを増やせばよいと
いったものではないと思うんです。
グラフィックを豪華にしていけばよいと
いうものでもありません。
Masked Man said:I'm on vacation in Miami right now, but just a quick clarification about the whole 50 character, etc. thing:
"At the very least, it's not right to envision the new game as an extension of Melee or Brawl. Would I be satisfied by adding 50 characters, or doubling the number of stages? I don't think that simply increasing the amount of content would be enough. I can't simply improve the graphical quality, either."
In other words, it sounds like Sakurai is planning more of an overhaul than simply spreading the gameplay across two systems. I haven't read through the entire thing yet, but this was the first bolded section that stood out to me. Dunno if I'll have time to do a full translation that satisfies me in terms of phrasing and such, but I'll try to share anything else that catches my eye.
Other than that, OMG SO EXCITE
Who care about items?shaowebb said:With the Wii U controller's touchpad being shown as an item HUD in Zelda I really wanna see the ability to store items and use them later on in Smash Bros Wii U.
Emergency bumper throw go!
darkpaladinmfc said:Who care about items?I'm serious, I really hope Sakurai doesn't make the competitive multiplayer worse than Brawl.
Golden Darkness said:The project will begin with porting over Brawl's gameplay, and then figure it out from there.
I wouldn't get too excitedWilly105 said:THANK YOU.
Who was it last time?Golden Darkness said:Sakurai will delgate game balance and character strength to the staff this time around.
SidVicious said:Who was it last time?
This is awesome. You can't have one guy doing all the balancing imoGolden Darkness said:Sakurai will delgate game balance and character strength to the staff this time around.
shaowebb said:I'm cool with most items that act as barriers and walls like springboards and bumpers.
Nothing, really... Just like Nintendo emphasized classic controls for Brawl, they will emphasize classic controller pro with this game, maybe even bundle it with it.MidnightCowboy said:If only 1 pad can be used per console and there are no Gamecube controller ports, what does this mean for local multi?
Golden Darkness said:Sakurai will delgate game balance and character strength to the staff this time around.
Neiteio said:With two games planned for development, fans will really be able to go wild with speculation about the newcomers, as there will surely be a robust roster. May I nominate two characters from upcoming games:
Magnus, from Sakura's own Kid Icarus Uprising. Meant to be Pit's foil -- a fallen angel, perhaps -- Magnus could be a heavy-hitting sword user.
Demon Lord Ghirahim, from Skyward Sword. Someone here put it best when they said he's a "latter-day Kefka." Blocking swords with his fingers, warping around in a flurry of diamond-shaped sparkles, taunting men as soft while licking his lips with a Gene Simmons-esque tongue -- he's a character alright!
MidnightCowboy said:If only 1 pad can be used per console and there are no Gamecube controller ports, what does this mean for local multi?
source: Go thru andriasang- talk of creating another Smash Bros. began internally soon after the launch of Brawl
- Iwata thought that it might not be fair to ask Sakurai to create a Smash Bros. game for 3DS after just wrapping Brawl
- Kid Icarus: Uprising was decided as Project Sora's first game, as a way to build up knowledge of the platform
- newly hired staff at Project Sora had no idea that they were coming on-board to work on a Smash Bros. game after Kid Icarus
- Sakurai new automatically that a new Smash would be requested for both 3DS and Wii U
- Sakurai feels that just adding in new characters, better graphics and more stages wouldn't be the right path for this new Smash Bros.
- Sakurai believes a portable Smash experience allows for new ideas, but it also becomes more personal than the console experience
- both Iwata and Sakurai said that adding an element of growing your character through in-game experience would ruin the game
- Sakurai would like to see players build up their character on 3DS and then take them over to Wii U to show off
- this would make the "personal" portable space and the stadium-like "public" console space mesh together
- Wii U's power could lead to 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements
- Sakurai feels the connectivity between both games is very important
- Sakurai wants the 3DS version to be a slightly different experience than what we're used to
- he'd like to have players helping one-another
- while Sakurai has headed up areas of Smash Bros. games like game balance and character strength settings, he's hoping to have the staff take that on for these titles
- first plans for the game's development is basic gameplay systems of Smash Bros. X to 3DS and Wii U
- Sakurai warns that if he can't find the right staffers to work with, he'll either take 5 years to make the game with a small team, or end up making just one version of the game
- both Iwata and Sakurai said that adding an element of growing your character through in-game experience would ruin the game
- Sakurai would like to see players build up their character on 3DS and then take them over to Wii U to show off
AceBandage said:I REALLY doubt Nintendo will have problems finding people to work on this game.
Even if it's just HAL and GameArts again.
There's going to be an incredible demand for the GC controller though. I can definitely see something like this coming;Instro said:Classic Controller Pro.
Hex said:Smash Brothers on a new Nintendo console?
You don't say!
The hype machine will be fun though.
MidnightCowboy said:If only 1 pad can be used per console and there are no Gamecube controller ports, what does this mean for local multi?
EmCeeGramr said:i hope the game has tons of third party characters so we get a lot more people complaining about how the purity of Smash Bros. is being ruined
Snap, I hadn't thought of that. The reasons to keep my Wii keep piling up.DavidDayton said:Actually, I was curious about this -- I've been assuming the WiiU had no GameCube ports, as they were never mention, but they made a big deal about being backwards compatible with "all Wii accessories."
This is curious given the nature of the DDR dance pads, which plug into the GC ports.
Assuming the Wii U won't drastically change from the current model, then there are no GameCube ports as there were on the original Wii. Perhaps they'll release an external accessory to fix this.DavidDayton said:Actually, I was curious about this -- I've been assuming the WiiU had no GameCube ports, as they were never mention, but they made a big deal about being backwards compatible with "all Wii accessories."
This is curious given the nature of the DDR dance pads, which plug into the GC ports.
SidVicious said:Snap, I hadn't thought of that. The reasons to keep my Wii keep piling up.
Golden Darkness said:The project will begin with porting over Brawl's gameplay, and then figure it out from there.
Ezalc said:Wait did somebody just say Megaman is more important to Nintendo than Marth?
Good. Fucking. Lord. I can't be in this thread, my rage will spill the blood of millions.
Lucario will be out by defalt he will be replaced by a gen 5 or 6 pokemon.EmCeeGramr said:Mega Man, Simon Belmont, and Ryu Hayabusa are more integral to Nintendo nostalgia than Marth, Lucario, and Meta Knight.