No, I got it right the first timeReno7728 said:One
Valve
Kabouter said:So more like Warhead than the original? :/
Reno7728 said:One
Valve
SILVO said:Wait a second... where are all the people that always bitch about nameless, faceless, military supersoldiers that wear supersuits and fight aliens one-man-army style?
Or does that only apply to 360 exclusives?
Eh. It's damn close, imagine crysis open world gameplay in half life nanohev suitDennisK4 said:No, I got it right the first time
Go on...SILVO said:Wait a second... where are all the people that always bitch about nameless, faceless, military supersoldiers that wear supersuits and fight aliens one-man-army style?
Or does that only apply to 360 exclusives?
Deepack said:Crytek is still primarily a PC dev team. I'm pretty sure they won't fuck the PC crowd over.
One day we will get those graphics in game and it will be a good day.Vampire Hunter Vizier said:
Reno7728 said:One
Valve
SILVO said:Wait a second... where are all the people that always bitch about nameless, faceless, military supersoldiers that wear supersuits and fight aliens one-man-army style?
Or does that only apply to 360 exclusives?
Rez said:I'd imagine creating a very specific roller-coaster that remains fun throughout different play-styles and the like in a very Valve-like way (and this is important, I'm not talking about an Infinity Ward-esque roller-coaster here) is a much harder thing to design than a giant-sandbox and some tools.
one leaves the responsibility on the player to design their own fun, which is admirable, whereas the the other requires, presumably, much more iteration and planning to ensure that the room provided to the player is actually fun with the significantly more restricted tool-set available to the player.
I admire what Crytek do, there's certainly an audience for it even if it's not my cup of tea, but I don't think they're on the same level as Valve.
it's sitting uninstalled in my Steam list, that much is true. everyone keeps telling me to play it.Linkzg said:I don't think you've played Crysis Warhead
Rez said:it's sitting uninstalled in my Steam list, that much is true. everyone keeps telling me to play it.
I should really get on that.
Fuck that shit.He adds that the team "expects to have increased verticality over the traditional Crysis sandbox," and as such the enemy AI is being overhauled to utilize their new surroundings. When queried on the "Crysis is going to consoles, so the design must be gimped" topic, Camarillo explains that that's "not necessarily" the case. "In some ways it has allowed us to avoid overdesigning features, to keep the focus narrower and tight for a compelling experience on all platforms."
Rez said:it's sitting uninstalled in my Steam list, that much is true. everyone keeps telling me to play it.
I should really get on that.
Zeliard said:I thought Valve's shooter gameplay was at its best in Episode 2, mainly due to the more open environments. I really hope they start veering more in that direction with their future titles. Open levels with some actual freedom of movement is not mutually exclusive to a strong storyline and good characterization.
chandoog said:Ugh .. they're doing that stupid shit with the GTA and Yakuza comparisons again
shagg_187 said:So are they moving to a city cause PS3/360 can't handle the massive/lush jungle environment?
Frenck said:I hate to admit it but I doubt that PS3/360 could do a massive crowded city environment either so I doubt that was the reason.
BobsRevenge said:Fuck that shit.
Frenck said:I hate to admit it but I doubt that PS3/360 could do a massive crowded city environment either so I doubt that was the reason.
...which will probably grind to a halt with their work on consoles.Ardorx said:Yeah, God forbid Crytek wanting to make some additional money in order to keep funding great achievements in video game technology.
Decado said:...which will probably grind to a halt with their work on consoles.
I don't really blame them for going console, but they're probably going to become "just another multiplatform FPS developer" like Monolith. Seems to be the fate of a lot of PC developers.
Littleberu said:Monolith WAS just another FPS developer, even on PC.
The aliens in Crysis Warhead were incredibly fun to fight against.jett said:...what, MORE aliens? Crytek didn't get the memo.
jim-jam bongs said:Presumably the new engine is going to use streaming heavily to compensate for the lower RAM on consoles,
brain_stew said:CE2 already did that yet still managed to eat up well in excess of 2GB system RAM and 512MB VRAM. I wouldn't suggest they couldn't optimise their memory usage a lot further but there's no silver bulllet that's going to dramatically reduce that figure whilst keeping the exact same experience intact.
SILVO said:Wait a second... where are all the people that always bitch about nameless, faceless, military supersoldiers that wear supersuits and fight aliens one-man-army style?
Or does that only apply to 360 exclusives?
That map was playable according to some article I read about way before.DennisK4 said:One day we will get those graphics in game and it will be a good day.