eh, everything about the way Uncharted 2 looks just feels a notch above God of War III.
- The camera design is noticeably better in UC2. It actually felt like it totally stole God 3's thunder in that regard. UC2 felt totally restrained and subtle but still totally 'wow!' worthy, whereas God 3's felt... dated. Better than most games (wassup Dante's Let'spointthecameraatthefloorerno), just not all super-expert pro like UC2.
- Nice variety of levels. Every area has a distinct palette.
- Never stopped to momentarily load.
- Characters other than Kratos and maybe Zeus actually look totally top tier.
- Didn't have the occasionally super-robotic animations like in God 3 during the environmental traversal sections.
God 3 has the 'it's new!' sheen to it, but nothing in it was anywhere near as striking as climbing the giant dagger in the mirror-room, climbing up the train with the camera dramatically panning about, the train scene itself, etc etc etc. It was far, far more consistent and varied, and hit higher highs.
I guess if you're really in love with the dramatic lighting in caves or something then you might prefer God 3's look, but it wasn't quite my thing.
for reference, I'm not shitting on God 3. Here's a nice visual representation I MSPAINTed of the shades of grey we're dealing with here:
edit: there are no arrows indicating UP or BETTER LOOKING, so you'll have to interpret my loving diagram for yourselves!