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Crysis 2 PS3 Will Hit Graphical Ceiling

MadOdorMachine said:
Makes sense above hitting a graphical ceiling. The first Uncharted was pretty close to hitting it and all Uncharted 2 did was make improvements, most of which aren't noticeable unless you're looking for it - screen tearing, particle effects, etc. I could see the same thing happening with Crysis 2.
-new GI solution
-new hdr method
-object based motion blur
-SSAO (best on consoles)
-subsurface scattering
-dynamic depth of field
these are minor improvements to you realy:lol and crysis 2 is supposed to to have a completly real time GI solution wich is not a minor improvement
 
Rez said:
15x9u10.jpg

I must disagree with the order of this, and that's how I roll
I didn't even play GoW3, but believe me, I'm not a troll
Still, just an opinion, and I will support your efforts, Rez
You hear people, I support his efforts despite what he says
Because I've been here for long, and I'm one of the few
Who even after all this time still remembers, that Rez>You
 
that's the second most beautiful poem anyone has ever written for me
 
Rez said:
eh, everything about the way Uncharted 2 looks just feels a notch above God of War III.

- The camera design is noticeably better in UC2. It actually felt like it totally stole God 3's thunder in that regard. UC2 felt totally restrained and subtle but still totally 'wow!' worthy, whereas God 3's felt... dated. Better than most games (wassup Dante's Let'spointthecameraatthefloorerno), just not all super-expert pro like UC2.

- Nice variety of levels. Every area has a distinct palette.

- Never stopped to momentarily load.

- Characters other than Kratos and maybe Zeus actually look totally top tier.

- Didn't have the occasionally super-robotic animations like in God 3 during the environmental traversal sections.

God 3 has the 'it's new!' sheen to it, but nothing in it was anywhere near as striking as climbing the giant dagger in the mirror-room, climbing up the train with the camera dramatically panning about, the train scene itself, etc etc etc. It was far, far more consistent and varied, and hit higher highs.

I guess if you're really in love with the dramatic lighting in caves or something then you might prefer God 3's look, but it wasn't quite my thing.


for reference, I'm not shitting on God 3. Here's a nice visual representation I MSPAINTed of the shades of grey we're dealing with here:
15x9u10.jpg


edit: there are no arrows indicating UP or BETTER LOOKING, so you'll have to interpret my loving diagram for yourselves!

Its not possible for God of War 3 to look better than Uncharted 2 because God of War 3 renders larger areas.
 
Rez said:
that's the second most beautiful poem anyone has ever written for me
you think that's a good poem?

his name was rez, he loved to eat pussy and ice cream
he fought the machine as he hated every meme
why he said, why must babbies babies be so stupid
spoken like a true hero, spoken with lucid
Australian decent he was, closed related to steve irwin
did i mention? he loved to eat gherkin!
he was a player, and also an pharmacist
least we not forget, he was a Australian so probably a racist

he made a very good post about videogames for which he was hailed
but he never know? couches are so much delightful
a fat girlfriend he had in which he regularly nailed (with a harpoon)
but didn't he know? the gaffers were spiteful
time passed, mods changed, pcs were dead, a slip of a comment
banned

YOU JUST GOT YOUR FIRST SONNET
 
A trend has started. :lol

I actually think this new direction is better than where the thread was going. It'll last less than 2 hours though.
 
most gaffers are unable to construct a coherent sentence. it doesn't surprise me that can't put together some simple rhymes with a simple rhyme scheme.

inbetween us posting the thread has dropped significantly as console babbies get confused and have a mid day nap.
 
I am personally way more interested in seeing non-FPS games using the Crysis 2 engine on consoles. A nice survival horror game, or RPG...anything but a load of FPS games. Please!
 
Chinner said:
most gaffers are unable to construct a coherent sentence. it doesn't surprise me that can't put together some simple rhymes with a simple rhyme scheme.

inbetween us posting the thread has dropped significantly as console babbies get confused and have a mid day nap.
There was a duck that talked shit about consoles
Like so many 'glorious' PC trolls.
Thing is he had a point, his post wasn't a trap,

...

Fuck this, I'm off for a midday nap.
 
So did we reach the point yet were Crysis PC is like "nah", but everything PS3/Uncharted is totally awesome, and "other consoles" = lulz ..?
 
NemesisPrime said:
Those you play in their superior versions on the *other* platform(s).
You're missing his point. Even the "superior versions" of multiplat games are still not in the same ball park as Sony's 1st party exclusives from a technical/artistic level.
 
bj00rn_ said:
So did we reach the point yet were Crysis PC is like "nah", but everything PS3/Uncharted is totally awesome, and "other consoles" = lulz ..?

Your internal clock needs adjusting, here at GAF we reached that point more than a year ago.
 
It's hardly a myth, it's probably a myth that it's the console that is making the difference, as appose to having a huge collection of studios all sharing coding advice and generally, longer, and more money to work on a game.

And Uncharted 2 does look better than GoW3.

However, Brink looks to be the best looking multiplatform game, till Crysis 2 or Rage at least.
 
gbovo said:
You're missing his point. Even the "superior versions" of multiplat games are still not in the same ball park as Sony's 1st party exclusives from a technical/artistic level.
Exactly, Sony Nirvana needs some Sony in it.

Edit: Oh, you're serious. :|
 
Rez said:
that's the second most beautiful poem anyone has ever written for me

glad you still have mine as number one

oh Rez king among men
your hate for Killzone made me cry in bed
it's been a while since then
but I'll always miss your "shaking my head"


anyway, I think God of War looks a bit better than Uncharted 2, but pretty much agree these games (with Killzone 2) are beyond anything else this gen.
 
Chinner said:
you think that's a good poem?

his name was rez, he loved to eat pussy and ice cream
he fought the machine as he hated every meme
why he said, why must babbies babies be so stupid
spoken like a true hero, spoken with lucid
Australian decent he was, closed related to steve irwin
did i mention? he loved to eat gherkin!
he was a player, and also an pharmacist
least we not forget, he was a Australian so probably a racist

he made a very good post about videogames for which he was hailed
but he never know? couches are so much delightful
a fat girlfriend he had in which he regularly nailed (with a harpoon)
but didn't he know? the gaffers were spiteful
time passed, mods changed, pcs were dead, a slip of a comment
banned

YOU JUST GOT YOUR FIRST SONNET
you have set a very high bar which others will struggle to exceed

Lince said:
glad you still have mine as number one

oh Rez king among men
your hate for Killzone made me cry in bed
it's been a while since then
but I'll always miss your "shaking my head"


anyway, I think God of War looks a bit better than Uncharted 2, but pretty much agree these games (with Killzone 2) are beyond anything else this gen.
~lol kz2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ya big lug
 
gbovo said:
You're missing his point. Even the "superior versions" of multiplat games are still not in the same ball park as Sony's 1st party exclusives from a technical/artistic level.

You might be right about technical levels but you sound like a fanboy with his hands over his ears saying "nanananana" on the artistic level call.
 
mujun said:
You might be right about technical levels but you sound like a fanboy with his hands over his ears saying "nanananana" on the artistic level call.

Depends where you draw the boundaries of 'artistic'.

The high end Sony stuff is notable not just for the technical quality of their rendering or whatever, but perhaps also more especially for the depth and detail of the asset production that goes into them. Is that part of the 'art' end of things? Like, UC2 is simply ridiculous. There's just so much unique incidental detail that's modeled to a ridiculously high degree. So much effort put into every little asset in a scene, regardless of how much or little attention it'll get from the player. That's not just a technical accomplishment but a more general production accomplishment overlapping tech and art resources. But it all adds in to the end visual result and 'how good' the game looks - and was probably the single most impressive aspect of that game's visuals (to me anyway).

This is what, IMO, is defining a new meaning of 'high end' : not just the quality of your engine or rendering, but the depth and breadth of what you feed into it asset wise. We've seen smaller devs on relative shoestring budgets who can compete on the former, just pure rendering quality delivered by their engine (and that's awesome) - but shortcomings on the latter end are starting to drag down the resulting product relative to this new 'high end' that's rather resource-intensive and costly to play in.

To put it another way, if we took the UC2 engine...it would be perfectly possible to make something that rendered just as well as UC2, that used the processing power just as much, but that overall didn't 'look' nearly as good as it. And not just because of more qualitative things like art direction, but because of slightly more quantitative things like how detailed assets are, how many of them there are, how 'unique' a set of assets in a given scene are etc. The richness of your data, in other words, whatever the direction you were going for artistically. Up until relatively recently, the high-end in terms of data richness was in reach of pretty much any dev, because of technical constraints. Those with the scope for higher budgets couldn't really flex those budgets because the hardware was imposing a cap on everyone. Now though, with tech constraints raised and people getting comfortable with hardware, you're starting to see the difference between those with budgets and those without, and it is impacting the overall impressiveness of end products independently of technical competence - like I said, creating a new type of high end where well-resourced developers with the right tools/organisation/motivation are pulling ahead in noticeable/impactful ways that have little to do with pure 'technical quality'.

Anyway, I digress...
 
mujun said:
You might be right about technical levels but you sound like a fanboy with his hands over his ears saying "nanananana" on the artistic level call.
I meant artistic in the sense of compositional coherency in various scenes in levels, smart use of color and polygon budget and level rendering. Hopefully that simplifies enough for you to understand.
 
Rez said:
you have set a very high bar which others will struggle to exceed


~lol kz2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ya big lug
penis penis penis
dicks dicks dicks
farts
a haiku for cool people who don't give a shit about goddamned syllable limits
 
Shots fired.

CVG said:
Crysis 2 is the best looking game on console. Boom.

There's your takeaway statement. There's your excuse to scurry for the comments section foaming at the mouth, dismiss this article as the ranting of as a clueless moron who doesn't know what he's talking about or read on in interest. Perhaps even all three.

But however you react, Crysis 2 is what it is. It's the best looking game on console.

And this was with Crytek demoing the 360 version.
 
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