Ickman3400
Banned
Mithos said:So again....?
They're also not spending $100 million on plastering the entire USA with marketing, yet I wouldn't be surprised to see Witcher 2 make more money for CD Project than most of EA's games.
Mithos said:So again....?
I can. So that's one personvocab said:Same here. Still runs like shit. I don't know anyone who can max it out with playable framerate. Hell, the game runs worse with low settings.
Heavy said:When you think of "scope and scale" you think about the openness of Crysis 1's first 6 chapters, but you fail to realize that Cevat is referring to the amount of unique art and environmental assets compared to the original. Crysis 1 has copy/pasted trees, foliage, and roads and the last 5 chapters are very linear. Crysis 2 dwarfs Crysis 1 in scale and scope if you combined all the levels together. The amount of assets Crytek had to create for the game is just massive. I'm not that smart and I managed to figure out what he was referring to.
vocab said:Same here. Still runs like shit. I don't know anyone who can max it out with playable framerate. Hell, the game runs worse with low settings.
Ysiadmihi said:Valve is hardly a true PC dev anymore. They just haven't removed 10+ year old PC features like others have.
aeolist said:Isn't Crysis 2 selling worse than the first game?
They deserve to fail after that game. What a boring, derivative disappointment.
What is a "true" PC dev in your opinion? Only making PC games? Valve is as PC as anyone you can bring up.Ysiadmihi said:Valve is hardly a true PC dev anymore. They just haven't removed 10+ year old PC features like others have.
Jax said:Some brain dead comments in the thread. The anti crysis 2 visual talk for what is an amazing looking game Ridiculous...
And gta4 looks ... Like shit. Well, tremendously average anyhow...
Calcaneus said:What is a "true" PC dev in your opinion? Only making PC games? Valve is as PC as anyone you can bring up.
Flying_Phoenix said:I'm surprised to see so many level headed poster get so vile against his statement.
I mean yes its odd that Crytek is saying this due to the success of Crysis 1 and the fact that was a more bigger and meaner game. But they are the exception and not the rule. Game development costs have sky rocketed and many developers are going down the tubes as they can't keep up. It would be insane to support a single platform in this day in age with a plus $20,000,000 budget.
Ok, I'll admit I'm not familiar with them, but what concessions were made with the Left 4 Dead games and Portal 2?Ysiadmihi said:A true PC game is a game built around the system's strengths without making concessions for console (which we haven't seen since TF2). Even Microsoft is currently working on more PC focused games than Valve is.
Kintaro said:Uh, Crysys 1 has a budget around this number and did very well for itself. On one platform. So, was Crytek already insane? It was $22 million for Crysis. It made its money back and put Crytek in the spotlight.
Kintaro said:All those studios going down the tubes? The majority of them were console developers. To me, it seems the "problem" is rather obvious.
At the same time, their games are so straightforward and scripted, that they lend themselves well fit for "broader audience" without any additionadl streamlining.Zzoram said:They've added features nobody else has added. Steam Cloud for one. Valve is great.
I get frame rate stutters with a 4GHz i7 without everything maxed out. What magic game are you playing?Ickman3400 said:Gta 4? I can max it on 1920x1080 at 60 fps and I only have a 3ghz quad.
Ah get out of there with that shit. So Half-Life wasn't straightforward and scripted?szaromir said:At the same time, their games are so straightforward and scripted, that they lend themselves well fit for "broader audience" without any additionadl streamlining.
Ickman3400 said:Gta 4? I can max it on 1920x1080 at 60 fps and I only have a 3ghz quad.
HL was totally scripted which was my point exactly.Foliorum Viridum said:Ah get out of there with that shit. So Half-Life wasn't straightforward and scripted?
Valve are absolutely PC devs through and through. Just because their games appeal to a wide audience and appears on consoles now doesn't change that.
I completely misunderstood your post re-reading it now. Apologies!szaromir said:HL was totally scripted which was my point exactly.
:lol What? You need to brush up on your history. Valve has been printing money since they bought the Counterstrike IP and Blizzard has been a massively profitable studio since Warcraft 2. That's like 15 Goddamn years.Mr_Brit said:Valve succeded due to Steam, Blizzard succeded due to WoW. Without these two things they wouldn't be the powerhouses in the gaming industry that they are. Just look at how often Blizzard and Valve release their games, they can take as much time as they like due to income coming from WoW and Steam.
kittoo said:As far as I know, budget of Crysis 1 was 22 million dollars, including the engine development and everything.
You can almost ignore engine development though, they're going to be in the black from tech with two or three engine licensees, in fact they're way past that.LyR said:I bet it cost them much more time = money to optimize it for consoles
Zefah said:No, you really can't.
First of all, there's no way in hell you are maxing the game out completely and getting 60fps when outdoors.
Stumpokapow said:but crysis 1 had a larger scope and scale than crysis 2, and it was pc exclusive, and it was evidently popular and profitable enough to help crytek massively massively expand over the years.
I have a 4ghz quad core, 8GB RAM and a 6950@6970 speeds and even my game dips to the 40s with everything maxed. You do not get a solid 60fps at all times, no way.Ickman3400 said:I promise you I can, I had fraps on for a couple hours. It went down to 50-55 when like 8 cars blew up at once but it runs smooth as butter.
ghst said:i bet for all those years that crysis funded crytek's pan-european expansion, they all dreamt of one day creating the kind of red letter money-spinner that could come in just below lego star wars in an all format npd.
MrHicks said:witcher probably doesnt fall into the "expensive" game category
atleast when compared to AAA console budgets
I have a 4GHz i7 and an overclocked 5870. Average fps is around 40-45. It's not feasible that your 3GHz quad is getting a consistent 60.Ickman3400 said:I promise you I can, I had fraps on for a couple hours. It went down to 50-55 when like 8 cars blew up at once but it runs smooth as butter.
Foliorum Viridum said:I have a 4ghz quad core, 8GB RAM and a 6950@6970 speeds and even my game dips to the 40s with everything maxed. You do not get a solid 60fps at all times, no way.
BUT, his claim was it's not playable maxed, which is ridiculous. 40+ is extremely playable, especially when it reaches 50-60 in places.
StuBurns said:You can almost ignore engine development though, they're going to be in the black from tech with two or three engine licensees, in fact they're way past that.
Crunched said:Not sure a solid 60 would be possible even considering that if you have shadow detail maxed :/
The more you talk about this the less maxed it gets.Ickman3400 said:Shadows are fine, night shadows are the drain. With that on very high it brings it down 48-52, but even on high it goes back to 58ish and I can't notice the difference between high/very high other than the fps hit so I don't consider that.
I think Crytek said they already have over twenty licensees, they're not all announced because the games aren't ready to be announced apparently. I think there's no doubt it'll be a profitable 'product' for them, if it'll be a major revenue stream beyond the simulation industries that have been on board for years remains to be seen I guess.Curufinwe said:Are we sure that many developers are going to want to buy and use Cry Engine 3, though? Maybe they'd rather just use Unreal, considering Crytek couldn't get a consistent 30 fps out of their own engine on consoles.
Crunched said:The more you talk about this the less maxed it gets.
Exactly. Unless developers invent some procedural urban-urban-asset generator we won't see a Crysis 1 style game in a city.Heavy said:When you think of "scope and scale" you think about the openness of Crysis 1's first 6 chapters, but you fail to realize that Cevat is referring to the amount of unique art and environmental assets compared to the original. Crysis 1 has copy/pasted trees, foliage, and roads and the last 5 chapters are very linear. Crysis 2 dwarfs Crysis 1 in scale and scope if you combined all the levels together. The amount of assets Crytek had to create for the game is just massive. I'm not that smart and I managed to figure out what he was referring to.
fizzelopeguss said:Who gives a fuck?
Never said it wasn't. 60/100 isn't 90% though.Ickman3400 said:Like I already said when I corrected myself, it's not 100%, but it's like 90% on expensive but not top of the line hardware. Pretty damn close to max for "still runs like shit". And a 40-45 fps at max is definitely "playable framerate".